Commit 0ceaebcf by Jamie Madill

Fix a few GN build issues.

* adds a source set for default resource limits to mirror CMake * adds a target executable for the standalone validator * fixes a missing warning Allows ANGLE to use the integrated BUILD.gn instead of a custom one. ANGLE bug: 3088
parent 493dee0a
...@@ -141,8 +141,9 @@ source_set("glslang_sources") { ...@@ -141,8 +141,9 @@ source_set("glslang_sources") {
if (is_clang) { if (is_clang) {
cflags_cc = [ cflags_cc = [
"-Wno-implicit-fallthrough",
"-Wno-ignored-qualifiers", "-Wno-ignored-qualifiers",
"-Wno-implicit-fallthrough",
"-Wno-sign-compare",
"-Wno-unused-variable", "-Wno-unused-variable",
] ]
} }
...@@ -151,3 +152,27 @@ source_set("glslang_sources") { ...@@ -151,3 +152,27 @@ source_set("glslang_sources") {
"${spirv_tools_dir}:spvtools_opt", "${spirv_tools_dir}:spvtools_opt",
] ]
} }
source_set("glslang_default_resource_limits_sources") {
sources = [
"StandAlone/ResourceLimits.cpp",
"StandAlone/ResourceLimits.h",
]
deps = [ ":glslang_sources" ]
public_configs = [ ":glslang_public" ]
}
source_set("glslang_validator") {
sources = [
"StandAlone/DirStackFileIncluder.h",
"StandAlone/StandAlone.cpp",
]
if (!is_win) {
cflags = [ "-Woverflow" ]
}
defines = [ "ENABLE_OPT=0" ]
deps = [
":glslang_default_resource_limits_sources",
":glslang_sources",
]
}
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