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Chen Yisong
glslang
Commits
12f3eb8e
Commit
12f3eb8e
authored
Apr 16, 2021
by
Greg Fischer
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Fix and enable textureOffset_samper2darrayshadow test
parent
41992e43
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2 changed files
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63 additions
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3 deletions
+63
-3
textureoffset_sampler2darrayshadow.vert.out
Test/baseResults/textureoffset_sampler2darrayshadow.vert.out
+62
-3
AST.FromFile.cpp
gtests/AST.FromFile.cpp
+1
-0
No files found.
Test/baseResults/textureoffset_sampler2darrayshadow.vert.out
View file @
12f3eb8e
textureoffset_sampler2darrayshadow.vert
textureoffset_sampler2darrayshadow.vert
ERROR: 0:9: 'sampler' : TextureOffset not support the sampler2DArrayShadow : version <= 420
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:9: '' : compilation terminated
ERROR: 1 compilation errors. No code generated.
ERROR: 2 compilation errors. No code generated
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
gtests/AST.FromFile.cpp
View file @
12f3eb8e
...
@@ -281,6 +281,7 @@ INSTANTIATE_TEST_SUITE_P(
...
@@ -281,6 +281,7 @@ INSTANTIATE_TEST_SUITE_P(
"terminate.frag"
,
"terminate.frag"
,
"terminate.vert"
,
"terminate.vert"
,
"negativeWorkGroupSize.comp"
,
"negativeWorkGroupSize.comp"
,
"textureoffset_sampler2darrayshadow.vert"
,
})),
})),
FileNameAsCustomTestSuffix
FileNameAsCustomTestSuffix
);
);
...
...
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