Commit 1aec0448 by John Kessenich

Line up version 100 and 110 texture prototypes under correct versions.

parent 1f2a36bd
...@@ -389,33 +389,70 @@ void TBuiltIns::initialize(int version, EProfile profile) ...@@ -389,33 +389,70 @@ void TBuiltIns::initialize(int version, EProfile profile)
// //
// Texture Functions. // Texture Functions.
// //
s.append(TString("vec4 texture1D(sampler1D sampler, float coord);")); if (profile != EEsProfile || version == 100) {
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);")); s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);")); s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);")); s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);")); s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);")); s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
}
if (profile != EEsProfile || version > 100) {
s.append(TString("vec4 texture1D(sampler1D sampler, float coord);"));
s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);")); s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);"));
s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);")); s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);"));
s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);")); s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);"));
// ARB_texture_rectangle s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);"));
s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);")); s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);")); s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);"));
s.append(TString("vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);")); s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);"));
// ARB_texture_rectangle
s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"));
s.append(TString("vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);"));
s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);"));
}
// //
// Noise functions. // Noise functions.
......
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