Commit 37e83379 by John Kessenich

Merge pull request #22 from google/structured-do-while

Generate correctly structured do-while loops.
parents d2762564 c22f37cf
...@@ -1147,28 +1147,18 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn ...@@ -1147,28 +1147,18 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
// body emission needs to know what the for-loop terminal is when it sees a "continue" // body emission needs to know what the for-loop terminal is when it sees a "continue"
loopTerminal.push(node->getTerminal()); loopTerminal.push(node->getTerminal());
builder.makeNewLoop(); builder.makeNewLoop(node->testFirst());
bool bodyOut = false;
if (! node->testFirst()) {
builder.endLoopHeaderWithoutTest();
if (node->getBody()) {
breakForLoop.push(true);
node->getBody()->traverse(this);
breakForLoop.pop();
}
bodyOut = true;
builder.createBranchToLoopTest();
}
if (node->getTest()) { if (node->getTest()) {
node->getTest()->traverse(this); node->getTest()->traverse(this);
// the AST only contained the test computation, not the branch, we have to add it // the AST only contained the test computation, not the branch, we have to add it
spv::Id condition = builder.accessChainLoad(TranslatePrecisionDecoration(node->getTest()->getType())); spv::Id condition = builder.accessChainLoad(TranslatePrecisionDecoration(node->getTest()->getType()));
builder.createLoopTestBranch(condition); builder.createLoopTestBranch(condition);
} else {
builder.createBranchToBody();
} }
if (! bodyOut && node->getBody()) { if (node->getBody()) {
breakForLoop.push(true); breakForLoop.push(true);
node->getBody()->traverse(this); node->getBody()->traverse(this);
breakForLoop.pop(); breakForLoop.pop();
......
...@@ -1736,16 +1736,29 @@ void Builder::endSwitch(std::vector<Block*>& /*segmentBlock*/) ...@@ -1736,16 +1736,29 @@ void Builder::endSwitch(std::vector<Block*>& /*segmentBlock*/)
} }
// Comments in header // Comments in header
void Builder::makeNewLoop() void Builder::makeNewLoop(bool loopTestFirst)
{ {
Loop loop = { }; loops.push({ });
Loop& loop = loops.top();
loop.function = &getBuildPoint()->getParent();
loop.header = new Block(getUniqueId(), *loop.function);
loop.merge = new Block(getUniqueId(), *loop.function);
loop.test = NULL;
loops.push(loop); loop.function = &getBuildPoint()->getParent();
loop.header = new Block(getUniqueId(), *loop.function);
loop.merge = new Block(getUniqueId(), *loop.function);
// Delaying creation of the loop body perturbs test results less,
// which makes for easier patch review.
// TODO(dneto): Create the loop body block here, instead of
// upon first use.
loop.body = 0;
loop.testFirst = loopTestFirst;
loop.isFirstIteration = 0;
// The loop test is always emitted before the loop body.
// But if the loop test executes at the bottom of the loop, then
// execute the test only on the second and subsequent iterations.
// Remember the block that branches to the loop header. This
// is required for the test-after-body case.
Block* preheader = getBuildPoint();
// Branch into the loop // Branch into the loop
createBranch(loop.header); createBranch(loop.header);
...@@ -1753,56 +1766,95 @@ void Builder::makeNewLoop() ...@@ -1753,56 +1766,95 @@ void Builder::makeNewLoop()
// Set ourselves inside the loop // Set ourselves inside the loop
loop.function->addBlock(loop.header); loop.function->addBlock(loop.header);
setBuildPoint(loop.header); setBuildPoint(loop.header);
if (!loopTestFirst) {
// Generate code to defer the loop test until the second and
// subsequent iterations.
// A phi node determines whether we're on the first iteration.
loop.isFirstIteration = new Instruction(getUniqueId(), makeBoolType(), OpPhi);
// It's always the first iteration when coming from the preheader.
// All other branches to this loop header will need to indicate "false",
// but we don't yet know where they will come from.
loop.isFirstIteration->addIdOperand(makeBoolConstant(true));
loop.isFirstIteration->addIdOperand(preheader->getId());
getBuildPoint()->addInstruction(loop.isFirstIteration);
// Mark the end of the structured loop. This must exist in the loop header block.
createMerge(OpLoopMerge, loop.merge, LoopControlMaskNone);
// Generate code to see if this is the first iteration of the loop.
// It needs to be in its own block, since the loop merge and
// the selection merge instructions can't both be in the same
// (header) block.
Block* firstIterationCheck = new Block(getUniqueId(), *loop.function);
createBranch(firstIterationCheck);
loop.function->addBlock(firstIterationCheck);
setBuildPoint(firstIterationCheck);
loop.body = new Block(getUniqueId(), *loop.function);
// Control flow after this "if" normally reconverges at the loop body.
// However, the loop test has a "break branch" out of this selection
// construct because it can transfer control to the loop merge block.
createMerge(OpSelectionMerge, loop.body, SelectionControlMaskNone);
Block* loopTest = new Block(getUniqueId(), *loop.function);
createConditionalBranch(loop.isFirstIteration->getResultId(), loop.body, loopTest);
loop.function->addBlock(loopTest);
setBuildPoint(loopTest);
}
} }
void Builder::createLoopTestBranch(Id condition) void Builder::createLoopTestBranch(Id condition)
{ {
Loop& loop = loops.top(); Loop& loop = loops.top();
// If loop.test exists, then we've already generated the LoopMerge // Generate the merge instruction. If the loop test executes before
// for this loop. // the body, then this is a loop merge. Otherwise the loop merge
if (!loop.test) // has already been generated and this is a conditional merge.
createMerge(OpLoopMerge, loop.merge, LoopControlMaskNone); if (loop.testFirst) {
createMerge(OpLoopMerge, loop.merge, LoopControlMaskNone);
// Branching to the "body" block will keep control inside loop.body = new Block(getUniqueId(), *loop.function);
// the loop. // Branching to the "body" block will keep control inside
Block* body = new Block(getUniqueId(), *loop.function); // the loop.
createConditionalBranch(condition, body, loop.merge); createConditionalBranch(condition, loop.body, loop.merge);
loop.function->addBlock(body); loop.function->addBlock(loop.body);
setBuildPoint(body); setBuildPoint(loop.body);
} else {
// The branch to the loop merge block is the allowed exception
// to the structured control flow. Otherwise, control flow will
// continue to loop.body block. Since that is already the target
// of a merge instruction, and a block can't be the target of more
// than one merge instruction, we need to make an intermediate block.
Block* stayInLoopBlock = new Block(getUniqueId(), *loop.function);
createMerge(OpSelectionMerge, stayInLoopBlock, SelectionControlMaskNone);
// This is the loop test.
createConditionalBranch(condition, stayInLoopBlock, loop.merge);
// The dummy block just branches to the real loop body.
loop.function->addBlock(stayInLoopBlock);
setBuildPoint(stayInLoopBlock);
createBranchToBody();
}
} }
void Builder::endLoopHeaderWithoutTest() void Builder::createBranchToBody()
{ {
Loop& loop = loops.top(); Loop& loop = loops.top();
assert(loop.body);
createMerge(OpLoopMerge, loop.merge, LoopControlMaskNone); // This is a reconvergence of control flow, so no merge instruction
Block* body = new Block(getUniqueId(), *loop.function); // is required.
createBranch(body); createBranch(loop.body);
loop.function->addBlock(body); loop.function->addBlock(loop.body);
setBuildPoint(body); setBuildPoint(loop.body);
assert(!loop.test);
loop.test = new Block(getUniqueId(), *loop.function);
}
void Builder::createBranchToLoopTest()
{
Loop& loop = loops.top();
Block* testBlock = loop.test;
assert(testBlock);
createBranch(testBlock);
loop.function->addBlock(testBlock);
setBuildPoint(testBlock);
} }
void Builder::createLoopContinue() void Builder::createLoopContinue()
{ {
Loop& loop = loops.top(); createBranchToLoopHeaderFromInside(loops.top());
if (loop.test)
createBranch(loop.test);
else
createBranch(loop.header);
// Set up a block for dead code. // Set up a block for dead code.
createAndSetNoPredecessorBlock("post-loop-continue"); createAndSetNoPredecessorBlock("post-loop-continue");
} }
...@@ -1821,7 +1873,7 @@ void Builder::closeLoop() ...@@ -1821,7 +1873,7 @@ void Builder::closeLoop()
Loop& loop = loops.top(); Loop& loop = loops.top();
// Branch back to the top // Branch back to the top
createBranch(loop.header); createBranchToLoopHeaderFromInside(loop);
// Add the merge block and set the build point to it // Add the merge block and set the build point to it
loop.function->addBlock(loop.merge); loop.function->addBlock(loop.merge);
...@@ -1830,6 +1882,18 @@ void Builder::closeLoop() ...@@ -1830,6 +1882,18 @@ void Builder::closeLoop()
loops.pop(); loops.pop();
} }
// Create a branch to the header of the given loop, from inside
// the loop body.
// Adjusts the phi node for the first-iteration value if needeed.
void Builder::createBranchToLoopHeaderFromInside(const Loop& loop)
{
createBranch(loop.header);
if (loop.isFirstIteration) {
loop.isFirstIteration->addIdOperand(makeBoolConstant(false));
loop.isFirstIteration->addIdOperand(getBuildPoint()->getId());
}
}
void Builder::clearAccessChain() void Builder::clearAccessChain()
{ {
accessChain.base = 0; accessChain.base = 0;
......
...@@ -357,35 +357,25 @@ public: ...@@ -357,35 +357,25 @@ public:
// Finish off the innermost switch. // Finish off the innermost switch.
void endSwitch(std::vector<Block*>& segmentBB); void endSwitch(std::vector<Block*>& segmentBB);
// Start the beginning of a new loop. // Start the beginning of a new loop, and prepare the builder to
void makeNewLoop(); // generate code for the loop test.
// The loopTestFirst parameter is true when the loop test executes before
// the body. (It is false for do-while loops.)
void makeNewLoop(bool loopTestFirst);
// Add the branch for the loop test, based on the given condition. // Add the branch for the loop test, based on the given condition.
// The true branch goes to the block that remains inside the loop, and // The true branch goes to the first block in the loop body, and
// the false branch goes to the loop's merge block. The builder insertion // the false branch goes to the loop's merge block. The builder insertion
// point will be placed at the start of the inside-the-loop block. // point will be placed at the start of the body.
void createLoopTestBranch(Id condition); void createLoopTestBranch(Id condition);
// Finish generating the loop header block in the case where the loop test // Generate an unconditional branch to the loop body. The builder insertion
// is at the bottom of the loop. It will include the LoopMerge instruction // point will be placed at the start of the body. Use this when there is
// and a branch to the rest of the body. The loop header block must be // no loop test.
// separate from the rest of the body to make room for the the two kinds void createBranchToBody();
// of *Merge instructions that might have to occur just before a branch:
// the loop header must have a LoopMerge as its second-last instruction,
// and the body might begin with a conditional branch, which must have its
// own SelectionMerge instruction.
// Also create the basic block that will contain the loop test, but don't
// insert it into the function yet. Any "continue" constructs in this loop
// will branch to the loop test block. The builder insertion point will be
// placed at the start of the body block.
void endLoopHeaderWithoutTest();
// Generate a branch to the loop test block. This can only be called if
// the loop test is at the bottom of the loop. The builder insertion point
// is left at the start of the test block.
void createBranchToLoopTest();
// Add a branch to the test of the current (innermost) loop. // Add a branch to the test of the current (innermost) loop.
// The way we generate code, that's also the loop header.
void createLoopContinue(); void createLoopContinue();
// Add an exit (e.g. "break") for the innermost loop that you're in // Add an exit (e.g. "break") for the innermost loop that you're in
...@@ -499,6 +489,9 @@ protected: ...@@ -499,6 +489,9 @@ protected:
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock); void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const; void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const;
struct Loop; // Defined below.
void createBranchToLoopHeaderFromInside(const Loop& loop);
SourceLanguage source; SourceLanguage source;
int sourceVersion; int sourceVersion;
std::vector<const char*> extensions; std::vector<const char*> extensions;
...@@ -543,11 +536,18 @@ protected: ...@@ -543,11 +536,18 @@ protected:
// to the merge block when either the loop test fails, or when a // to the merge block when either the loop test fails, or when a
// nested "break" is encountered. // nested "break" is encountered.
Block* merge; Block* merge;
// If not NULL, the test block is the basic block containing the loop // The body block is the first basic block in the body of the loop, i.e.
// test and the conditional branch back to the header or the merge // the code that is to be repeatedly executed, aside from loop control.
// block. This is created for "do-while" loops, and is the target of // This member is null until we generate code that references the loop
// any "continue" constructs that might exist. // body block.
Block* test; Block* body;
// True when the loop test executes before the body.
bool testFirst;
// When the test executes after the body, this is defined as the phi
// instruction that tells us whether we are on the first iteration of
// the loop. Otherwise this is null.
Instruction* isFirstIteration;
// The function containing the loop.
Function* function; Function* function;
}; };
......
...@@ -5,7 +5,7 @@ Linked vertex stage: ...@@ -5,7 +5,7 @@ Linked vertex stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 26 // Id's are bound by 30
Source ESSL 300 Source ESSL 300
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -13,45 +13,52 @@ Linked vertex stage: ...@@ -13,45 +13,52 @@ Linked vertex stage:
EntryPoint Vertex 4 EntryPoint Vertex 4
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 24 "gl_VertexID" Name 28 "gl_VertexID"
Name 25 "gl_InstanceID" Name 29 "gl_InstanceID"
Decorate 9(i) PrecisionHigh Decorate 9(i) PrecisionHigh
Decorate 24(gl_VertexID) PrecisionHigh Decorate 28(gl_VertexID) PrecisionHigh
Decorate 24(gl_VertexID) BuiltIn VertexId Decorate 28(gl_VertexID) BuiltIn VertexId
Decorate 24(gl_VertexID) NoStaticUse Decorate 28(gl_VertexID) NoStaticUse
Decorate 25(gl_InstanceID) PrecisionHigh Decorate 29(gl_InstanceID) PrecisionHigh
Decorate 25(gl_InstanceID) BuiltIn InstanceId Decorate 29(gl_InstanceID) BuiltIn InstanceId
Decorate 25(gl_InstanceID) NoStaticUse Decorate 29(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
8: TypePointer Function 7(int) 8: TypePointer Function 7(int)
10: 7(int) Constant 0 10: 7(int) Constant 0
16: 7(int) Constant 1 14: TypeBool
19: 7(int) Constant 10 15: 14(bool) ConstantTrue
20: TypeBool 20: 7(int) Constant 10
23: TypePointer Input 7(int) 24: 7(int) Constant 1
24(gl_VertexID): 23(ptr) Variable Input 26: 14(bool) ConstantFalse
25(gl_InstanceID): 23(ptr) Variable Input 27: TypePointer Input 7(int)
28(gl_VertexID): 27(ptr) Variable Input
29(gl_InstanceID): 27(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(i): 8(ptr) Variable Function 9(i): 8(ptr) Variable Function
Store 9(i) 10 Store 9(i) 10
Branch 11 Branch 11
11: Label 11: Label
13: 14(bool) Phi 15 5 26 17
LoopMerge 12 None LoopMerge 12 None
Branch 13 Branch 16
13: Label 16: Label
15: 7(int) Load 9(i) SelectionMerge 17 None
17: 7(int) IAdd 15 16 BranchConditional 13 17 18
Store 9(i) 17 18: Label
Branch 14 19: 7(int) Load 9(i)
14: Label 21: 14(bool) SLessThan 19 20
18: 7(int) Load 9(i) SelectionMerge 22 None
21: 20(bool) SLessThan 18 19 BranchConditional 21 22 12
BranchConditional 21 22 12
22: Label 22: Label
Branch 11 Branch 17
17: Label
23: 7(int) Load 9(i)
25: 7(int) IAdd 23 24
Store 9(i) 25
Branch 11
12: Label 12: Label
Branch 6 Branch 6
6: Label 6: Label
......
...@@ -5,7 +5,7 @@ Linked vertex stage: ...@@ -5,7 +5,7 @@ Linked vertex stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 48 // Id's are bound by 52
Source ESSL 300 Source ESSL 300
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -13,97 +13,104 @@ Linked vertex stage: ...@@ -13,97 +13,104 @@ Linked vertex stage:
EntryPoint Vertex 4 EntryPoint Vertex 4
Name 4 "main" Name 4 "main"
Name 9 "i" Name 9 "i"
Name 15 "A" Name 25 "A"
Name 22 "B" Name 31 "B"
Name 25 "C" Name 34 "C"
Name 31 "D" Name 40 "D"
Name 34 "E" Name 43 "E"
Name 36 "F" Name 45 "F"
Name 43 "G" Name 47 "G"
Name 46 "gl_VertexID" Name 50 "gl_VertexID"
Name 47 "gl_InstanceID" Name 51 "gl_InstanceID"
Decorate 9(i) PrecisionHigh Decorate 9(i) PrecisionHigh
Decorate 15(A) PrecisionHigh Decorate 25(A) PrecisionHigh
Decorate 22(B) PrecisionHigh Decorate 31(B) PrecisionHigh
Decorate 25(C) PrecisionHigh Decorate 34(C) PrecisionHigh
Decorate 31(D) PrecisionHigh Decorate 40(D) PrecisionHigh
Decorate 34(E) PrecisionHigh Decorate 43(E) PrecisionHigh
Decorate 36(F) PrecisionHigh Decorate 45(F) PrecisionHigh
Decorate 43(G) PrecisionHigh Decorate 47(G) PrecisionHigh
Decorate 46(gl_VertexID) PrecisionHigh Decorate 50(gl_VertexID) PrecisionHigh
Decorate 46(gl_VertexID) BuiltIn VertexId Decorate 50(gl_VertexID) BuiltIn VertexId
Decorate 46(gl_VertexID) NoStaticUse Decorate 50(gl_VertexID) NoStaticUse
Decorate 47(gl_InstanceID) PrecisionHigh Decorate 51(gl_InstanceID) PrecisionHigh
Decorate 47(gl_InstanceID) BuiltIn InstanceId Decorate 51(gl_InstanceID) BuiltIn InstanceId
Decorate 47(gl_InstanceID) NoStaticUse Decorate 51(gl_InstanceID) NoStaticUse
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeInt 32 1 7: TypeInt 32 1
8: TypePointer Function 7(int) 8: TypePointer Function 7(int)
10: 7(int) Constant 0 10: 7(int) Constant 0
17: 7(int) Constant 2 14: TypeBool
18: TypeBool 15: 14(bool) ConstantTrue
23: 7(int) Constant 1 20: 7(int) Constant 1
27: 7(int) Constant 5 22: 7(int) Constant 19
32: 7(int) Constant 3 27: 7(int) Constant 2
35: 7(int) Constant 42 32: 14(bool) ConstantFalse
37: 7(int) Constant 99 36: 7(int) Constant 5
40: 7(int) Constant 19 41: 7(int) Constant 3
44: 7(int) Constant 12 44: 7(int) Constant 42
45: TypePointer Input 7(int) 46: 7(int) Constant 99
46(gl_VertexID): 45(ptr) Variable Input 48: 7(int) Constant 12
47(gl_InstanceID): 45(ptr) Variable Input 49: TypePointer Input 7(int)
50(gl_VertexID): 49(ptr) Variable Input
51(gl_InstanceID): 49(ptr) Variable Input
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
9(i): 8(ptr) Variable Function 9(i): 8(ptr) Variable Function
15(A): 8(ptr) Variable Function 25(A): 8(ptr) Variable Function
22(B): 8(ptr) Variable Function 31(B): 8(ptr) Variable Function
25(C): 8(ptr) Variable Function 34(C): 8(ptr) Variable Function
31(D): 8(ptr) Variable Function 40(D): 8(ptr) Variable Function
34(E): 8(ptr) Variable Function 43(E): 8(ptr) Variable Function
36(F): 8(ptr) Variable Function 45(F): 8(ptr) Variable Function
43(G): 8(ptr) Variable Function 47(G): 8(ptr) Variable Function
Store 9(i) 10 Store 9(i) 10
Branch 11 Branch 11
11: Label 11: Label
13: 14(bool) Phi 15 5 32 29 32 39
LoopMerge 12 None LoopMerge 12 None
Branch 13 Branch 16
13: Label 16: Label
Store 15(A) 10 SelectionMerge 17 None
16: 7(int) Load 9(i) BranchConditional 13 17 18
19: 18(bool) IEqual 16 17 18: Label
SelectionMerge 21 None 19: 7(int) Load 9(i)
BranchConditional 19 20 21 21: 7(int) IAdd 19 20
20: Label Store 9(i) 21
Store 22(B) 23 23: 14(bool) SLessThan 21 22
Branch 14 SelectionMerge 24 None
BranchConditional 23 24 12
24: Label 24: Label
Store 25(C) 17 Branch 17
Branch 21 17: Label
21: Label Store 25(A) 10
26: 7(int) Load 9(i) 26: 7(int) Load 9(i)
28: 18(bool) IEqual 26 27 28: 14(bool) IEqual 26 27
SelectionMerge 30 None SelectionMerge 30 None
BranchConditional 28 29 30 BranchConditional 28 29 30
29: Label 29: Label
Store 31(D) 32 Store 31(B) 20
Branch 12 Branch 11
33: Label 33: Label
Store 34(E) 35 Store 34(C) 27
Branch 30 Branch 30
30: Label 30: Label
Store 36(F) 37 35: 7(int) Load 9(i)
Branch 14 37: 14(bool) IEqual 35 36
14: Label SelectionMerge 39 None
38: 7(int) Load 9(i) BranchConditional 37 38 39
39: 7(int) IAdd 38 23 38: Label
Store 9(i) 39 Store 40(D) 41
41: 18(bool) SLessThan 39 40 Branch 12
BranchConditional 41 42 12 42: Label
42: Label Store 43(E) 44
Branch 39
39: Label
Store 45(F) 46
Branch 11 Branch 11
12: Label 12: Label
Store 43(G) 44 Store 47(G) 48
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
...@@ -5,7 +5,7 @@ Linked fragment stage: ...@@ -5,7 +5,7 @@ Linked fragment stage:
// Module Version 99 // Module Version 99
// Generated by (magic number): 51a00bb // Generated by (magic number): 51a00bb
// Id's are bound by 34 // Id's are bound by 38
Source GLSL 110 Source GLSL 110
1: ExtInstImport "GLSL.std.450" 1: ExtInstImport "GLSL.std.450"
...@@ -14,11 +14,11 @@ Linked fragment stage: ...@@ -14,11 +14,11 @@ Linked fragment stage:
Name 4 "main" Name 4 "main"
Name 10 "color" Name 10 "color"
Name 12 "BaseColor" Name 12 "BaseColor"
Name 19 "bigColor" Name 25 "d"
Name 26 "d" Name 30 "bigColor"
Name 32 "gl_FragColor" Name 36 "gl_FragColor"
Decorate 12(BaseColor) Smooth Decorate 12(BaseColor) Smooth
Decorate 32(gl_FragColor) BuiltIn FragColor Decorate 36(gl_FragColor) BuiltIn FragColor
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
7: TypeFloat 32 7: TypeFloat 32
...@@ -26,13 +26,15 @@ Linked fragment stage: ...@@ -26,13 +26,15 @@ Linked fragment stage:
9: TypePointer Function 8(fvec4) 9: TypePointer Function 8(fvec4)
11: TypePointer Input 8(fvec4) 11: TypePointer Input 8(fvec4)
12(BaseColor): 11(ptr) Variable Input 12(BaseColor): 11(ptr) Variable Input
18: TypePointer UniformConstant 8(fvec4) 17: TypeBool
19(bigColor): 18(ptr) Variable UniformConstant 18: 17(bool) ConstantTrue
25: TypePointer UniformConstant 7(float) 24: TypePointer UniformConstant 7(float)
26(d): 25(ptr) Variable UniformConstant 25(d): 24(ptr) Variable UniformConstant
28: TypeBool 29: TypePointer UniformConstant 8(fvec4)
31: TypePointer Output 8(fvec4) 30(bigColor): 29(ptr) Variable UniformConstant
32(gl_FragColor): 31(ptr) Variable Output 34: 17(bool) ConstantFalse
35: TypePointer Output 8(fvec4)
36(gl_FragColor): 35(ptr) Variable Output
4(main): 2 Function None 3 4(main): 2 Function None 3
5: Label 5: Label
10(color): 9(ptr) Variable Function 10(color): 9(ptr) Variable Function
...@@ -40,25 +42,30 @@ Linked fragment stage: ...@@ -40,25 +42,30 @@ Linked fragment stage:
Store 10(color) 13 Store 10(color) 13
Branch 14 Branch 14
14: Label 14: Label
16: 17(bool) Phi 18 5 34 20
LoopMerge 15 None LoopMerge 15 None
Branch 16 Branch 19
16: Label 19: Label
20: 8(fvec4) Load 19(bigColor) SelectionMerge 20 None
21: 8(fvec4) Load 10(color) BranchConditional 16 20 21
22: 8(fvec4) FAdd 21 20 21: Label
Store 10(color) 22 22: 8(fvec4) Load 10(color)
Branch 17 23: 7(float) CompositeExtract 22 0
17: Label 26: 7(float) Load 25(d)
23: 8(fvec4) Load 10(color) 27: 17(bool) FOrdLessThan 23 26
24: 7(float) CompositeExtract 23 0 SelectionMerge 28 None
27: 7(float) Load 26(d) BranchConditional 27 28 15
29: 28(bool) FOrdLessThan 24 27 28: Label
BranchConditional 29 30 15 Branch 20
30: Label 20: Label
Branch 14 31: 8(fvec4) Load 30(bigColor)
32: 8(fvec4) Load 10(color)
33: 8(fvec4) FAdd 32 31
Store 10(color) 33
Branch 14
15: Label 15: Label
33: 8(fvec4) Load 10(color) 37: 8(fvec4) Load 10(color)
Store 32(gl_FragColor) 33 Store 36(gl_FragColor) 37
Branch 6 Branch 6
6: Label 6: Label
Return Return
......
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