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Chen Yisong
glslang
Commits
39bbad5a
Commit
39bbad5a
authored
Apr 08, 2018
by
Cory Bloor
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Plain Diff
Minor cleanup in ShaderLang.cpp
Use unique_ptr to simplify memory management in ProcessDeferred.
parent
b92ce60f
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12 additions
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27 deletions
+12
-27
ShaderLang.cpp
glslang/MachineIndependent/ShaderLang.cpp
+12
-27
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glslang/MachineIndependent/ShaderLang.cpp
View file @
39bbad5a
...
...
@@ -744,9 +744,9 @@ bool ProcessDeferred(
const
int
numPre
=
2
;
const
int
numPost
=
requireNonempty
?
1
:
0
;
const
int
numTotal
=
numPre
+
numStrings
+
numPost
;
s
ize_t
*
lengths
=
new
size_t
[
numTotal
]
;
const
char
**
strings
=
new
const
char
*
[
numTotal
]
;
const
char
**
names
=
new
const
char
*
[
numTotal
]
;
s
td
::
unique_ptr
<
size_t
[]
>
lengths
(
new
size_t
[
numTotal
])
;
std
::
unique_ptr
<
const
char
*
[]
>
strings
(
new
const
char
*
[
numTotal
])
;
std
::
unique_ptr
<
const
char
*
[]
>
names
(
new
const
char
*
[
numTotal
])
;
for
(
int
s
=
0
;
s
<
numStrings
;
++
s
)
{
strings
[
s
+
numPre
]
=
shaderStrings
[
s
];
if
(
inputLengths
==
nullptr
||
inputLengths
[
s
]
<
0
)
...
...
@@ -834,19 +834,14 @@ bool ProcessDeferred(
[
stage
];
// Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
TSymbolTable
*
symbolTableMemory
=
new
TSymbolTable
;
TSymbolTable
&
symbolTable
=
*
symbolTableMemory
;
std
::
unique_ptr
<
TSymbolTable
>
symbolTable
(
new
TSymbolTable
);
if
(
cachedTable
)
symbolTable
.
adoptLevels
(
*
cachedTable
);
symbolTable
->
adoptLevels
(
*
cachedTable
);
// Add built-in symbols that are potentially context dependent;
// they get popped again further down.
if
(
!
AddContextSpecificSymbols
(
resources
,
compiler
->
infoSink
,
symbolTable
,
version
,
profile
,
spvVersion
,
if
(
!
AddContextSpecificSymbols
(
resources
,
compiler
->
infoSink
,
*
symbolTable
,
version
,
profile
,
spvVersion
,
stage
,
source
))
{
delete
symbolTableMemory
;
delete
[]
lengths
;
delete
[]
strings
;
delete
[]
names
;
return
false
;
}
...
...
@@ -854,10 +849,9 @@ bool ProcessDeferred(
// Now we can process the full shader under proper symbols and rules.
//
TParseContextBase
*
parseContext
=
CreateParseContext
(
symbolTable
,
intermediate
,
version
,
profile
,
source
,
stage
,
compiler
->
infoSink
,
spvVersion
,
forwardCompatible
,
messages
,
false
,
sourceEntryPointName
);
std
::
unique_ptr
<
TParseContextBase
>
parseContext
(
CreateParseContext
(
*
symbolTable
,
intermediate
,
version
,
profile
,
source
,
stage
,
compiler
->
infoSink
,
spvVersion
,
forwardCompatible
,
messages
,
false
,
sourceEntryPointName
));
TPpContext
ppContext
(
*
parseContext
,
names
[
numPre
]
?
names
[
numPre
]
:
""
,
includer
);
// only GLSL (bison triggered, really) needs an externally set scan context
...
...
@@ -893,23 +887,14 @@ bool ProcessDeferred(
lengths
[
postIndex
]
=
strlen
(
strings
[
numStrings
+
numPre
]);
names
[
postIndex
]
=
nullptr
;
}
TInputScanner
fullInput
(
numStrings
+
numPre
+
numPost
,
strings
,
lengths
,
names
,
numPre
,
numPost
);
TInputScanner
fullInput
(
numStrings
+
numPre
+
numPost
,
strings
.
get
(),
lengths
.
get
(),
names
.
get
()
,
numPre
,
numPost
);
// Push a new symbol allocation scope that will get used for the shader's globals.
symbolTable
.
push
();
symbolTable
->
push
();
bool
success
=
processingContext
(
*
parseContext
,
ppContext
,
fullInput
,
versionWillBeError
,
symbolTable
,
versionWillBeError
,
*
symbolTable
,
intermediate
,
optLevel
,
messages
);
// Clean up the symbol table. The AST is self-sufficient now.
delete
symbolTableMemory
;
delete
parseContext
;
delete
[]
lengths
;
delete
[]
strings
;
delete
[]
names
;
return
success
;
}
...
...
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