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Chen Yisong
glslang
Commits
3c24a06c
Commit
3c24a06c
authored
Dec 11, 2015
by
John Kessenich
Browse files
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Plain Diff
SPV tests: Turn on some more tests related to currently pending issues.
parent
cc16fa07
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6 changed files
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25 additions
and
81 deletions
+25
-81
spv.Operations.frag.out
Test/baseResults/spv.Operations.frag.out
+0
-0
spv.matrix.frag.out
Test/baseResults/spv.matrix.frag.out
+0
-4
spv.Operations.frag
Test/spv.Operations.frag
+15
-42
spv.length.frag
Test/spv.length.frag
+0
-4
spv.matrix.frag
Test/spv.matrix.frag
+8
-29
revision.h
glslang/Include/revision.h
+2
-2
No files found.
Test/baseResults/spv.Operations.frag.out
View file @
3c24a06c
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Test/baseResults/spv.matrix.frag.out
View file @
3c24a06c
spv.matrix.frag
spv.matrix.frag
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:17: varying deprecated in version 130; may be removed in future release
WARNING: 0:22: varying deprecated in version 130; may be removed in future release
Linked fragment stage:
Linked fragment stage:
...
...
Test/spv.Operations.frag
View file @
3c24a06c
#version
13
0
#version
45
0
uniform
ivec4
uiv4
;
uniform
ivec4
uiv4
;
uniform
vec4
uv4
;
uniform
vec4
uv4
;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
uniform
float
uf
;
uniform
float
uf
;
uniform
int
ui
;
uniform
int
ui
;
#ifdef TEST_POST_110
uniform
uvec4
uuv4
;
uniform
uvec4
uuv4
;
uniform
unsigned
int
uui
;
uniform
uint
uui
;
#endif
out
vec4
FragColor
;
void
main
()
void
main
()
{
{
...
@@ -19,9 +19,7 @@ void main()
...
@@ -19,9 +19,7 @@ void main()
bool
b
;
bool
b
;
bvec4
bv4
;
bvec4
bv4
;
int
i
;
int
i
;
#ifdef TEST_POST_110
uint
u
;
uint
u
;
#endif
// floating point
// floating point
v
=
radians
(
uv4
);
v
=
radians
(
uv4
);
...
@@ -51,37 +49,29 @@ void main()
...
@@ -51,37 +49,29 @@ void main()
v
+=
sign
(
v
);
v
+=
sign
(
v
);
v
+=
floor
(
v
);
v
+=
floor
(
v
);
#ifdef TEST_POST_110
v
+=
trunc
(
v
);
v
+=
trunc
(
v
);
v
+=
round
(
v
);
v
+=
round
(
v
);
v
+=
roundEven
(
v
);
v
+=
roundEven
(
v
);
#endif
v
+=
ceil
(
v
);
v
+=
ceil
(
v
);
v
+=
fract
(
v
);
v
+=
fract
(
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
.
x
);
v
+=
mod
(
v
,
v
.
x
);
#ifdef TEST_POST_110
v
+=
modf
(
v
,
v
);
v
+=
modf
(
v
,
v
);
#endif
v
+=
min
(
v
,
uv4
);
v
+=
min
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
mix
(
v
,
v
,
v
);
v
+=
mix
(
v
,
v
,
v
);
#ifdef TEST_POST_110
v
+=
mix
(
v
,
v
,
ub41
);
v
+=
mix
(
v
,
v
,
ub
);
v
+=
mix
(
v
,
v
,
f
);
v
+=
intBitsToFloat
(
v
);
//spv v += intBitsToFloat(ui);
v
+=
uintBitsToFloat
(
v
);
// v += uintBitsToFloat(uui);
v
+=
fma
(
v
);
// i += floatBitsToInt(f);
v
+=
frexp
(
v
);
// u += floatBitsToUint(f);
v
+=
ldexp
(
v
);
v
+=
fma
(
v
,
uv4
,
v
);
v
+=
unpackUnorm2x16
(
v
);
v
+=
unpackUnorm4x8
(
v
);
v
+=
unpackSnorm4x8
(
v
);
#endif
v
+=
step
(
v
,
v
);
v
+=
step
(
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
...
@@ -94,9 +84,7 @@ void main()
...
@@ -94,9 +84,7 @@ void main()
v
+=
dFdx
(
v
);
v
+=
dFdx
(
v
);
v
+=
dFdy
(
v
);
v
+=
dFdy
(
v
);
v
+=
fwidth
(
v
);
v
+=
fwidth
(
v
);
//noise*(v);
#ifdef TEST_POST_110
// signed integer
// signed integer
i
+=
abs
(
ui
);
i
+=
abs
(
ui
);
i
+=
sign
(
i
);
i
+=
sign
(
i
);
...
@@ -104,29 +92,14 @@ void main()
...
@@ -104,29 +92,14 @@ void main()
i
+=
max
(
i
,
ui
);
i
+=
max
(
i
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
floatsBitsToInt
(
v
);
packUnorm2x16
(
v
);
packUnorm4x8
(
v
);
packSnorm4x8
(
v
);
// unsigned integer
// unsigned integer
u
=
abs
(
uui
);
u
+=
sign
(
u
);
u
+=
min
(
u
,
uui
);
u
+=
min
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
floatsBitToInt
(
v
);
u
+=
packUnorm2x16
(
v
);
//// bool
u
+=
packUnorm4x8
(
v
);
u
+=
packSnorm4x8
(
v
);
u
+=
floatBitsToUInt
(
v
);
#endif
// bool
#ifdef TEST_POST_110
b
=
isnan
(
uf
);
b
=
isnan
(
uf
);
b
=
isinf
(
v
);
b
=
isinf
(
f
);
#endif
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
...
@@ -162,5 +135,5 @@ void main()
...
@@ -162,5 +135,5 @@ void main()
i
=
~
i
;
i
=
~
i
;
b
=
!
b
;
b
=
!
b
;
gl_
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
}
}
Test/spv.length.frag
View file @
3c24a06c
...
@@ -2,11 +2,7 @@
...
@@ -2,11 +2,7 @@
uniform
vec4
u
[
3
];
uniform
vec4
u
[
3
];
#ifdef TEST_POST_110
varying
vec2
v
[];
#else
varying
vec2
v
[
2
];
varying
vec2
v
[
2
];
#endif
void
main
()
void
main
()
{
{
...
...
Test/spv.matrix.frag
View file @
3c24a06c
#version 130
#version 130
//#define TEST_POST_110
uniform
mat3
colorTransform
;
uniform
mat3
colorTransform
;
varying
vec3
Color
;
in
vec3
Color
;
uniform
mat4
m
,
n
;
uniform
mat4
m
,
n
;
#ifdef TEST_POST_110
uniform
mat4x3
um43
;
uniform
mat4x3
um43
;
uniform
mat3x4
un34
;
uniform
mat3x4
un34
;
#else
uniform
mat4
um43
;
uniform
mat4
un34
;
#endif
varying
vec4
v
;
in
vec4
v
;
#ifdef TEST_POST_110
in
vec3
u
;
varying
vec3
u
;
#else
varying
vec4
u
;
#endif
void
main
()
void
main
()
{
{
...
@@ -29,24 +18,14 @@ void main()
...
@@ -29,24 +18,14 @@ void main()
if
(
m
!=
n
)
if
(
m
!=
n
)
gl_FragColor
+=
v
;
gl_FragColor
+=
v
;
else
{
else
{
gl_FragColor
+=
m
*
v
;
gl_FragColor
+=
m
*
v
;
gl_FragColor
+=
v
*
(
m
-
n
);
gl_FragColor
+=
v
*
(
m
-
n
);
}
}
#ifdef TEST_POST_110
mat3x4
m34
=
outerProduct
(
v
,
u
);
mat3x4
m34
=
outerProduct
(
v
,
u
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat3x4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
m34
+=
mat3x4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
);
#else
mat4
m34
=
mat4
(
v
.
x
*
u
.
x
,
v
.
x
*
u
.
y
,
v
.
x
*
u
.
z
,
v
.
x
*
u
.
w
,
v
.
y
*
u
.
x
,
v
.
y
*
u
.
y
,
v
.
y
*
u
.
z
,
v
.
y
*
u
.
w
,
v
.
z
*
u
.
x
,
v
.
z
*
u
.
y
,
v
.
z
*
u
.
z
,
v
.
z
*
u
.
w
,
v
.
w
*
u
.
x
,
v
.
w
*
u
.
y
,
v
.
w
*
u
.
z
,
v
.
w
*
u
.
w
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
#endif
if
(
m34
==
un34
)
if
(
m34
==
un34
)
gl_FragColor
+=
m34
*
u
;
gl_FragColor
+=
m34
*
u
;
...
...
glslang/Include/revision.h
View file @
3c24a06c
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.83
6
"
#define GLSLANG_REVISION "SPIRV99.83
9
"
#define GLSLANG_DATE "
09
-Dec-2015"
#define GLSLANG_DATE "
11
-Dec-2015"
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