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Chen Yisong
glslang
Commits
3c24a06c
Commit
3c24a06c
authored
Dec 11, 2015
by
John Kessenich
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SPV tests: Turn on some more tests related to currently pending issues.
parent
cc16fa07
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6 changed files
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492 additions
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441 deletions
+492
-441
spv.Operations.frag.out
Test/baseResults/spv.Operations.frag.out
+467
-360
spv.matrix.frag.out
Test/baseResults/spv.matrix.frag.out
+0
-4
spv.Operations.frag
Test/spv.Operations.frag
+15
-42
spv.length.frag
Test/spv.length.frag
+0
-4
spv.matrix.frag
Test/spv.matrix.frag
+8
-29
revision.h
glslang/Include/revision.h
+2
-2
No files found.
Test/baseResults/spv.Operations.frag.out
View file @
3c24a06c
spv.Operations.frag
spv.Operations.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
Linked fragment stage:
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80001
// Id's are bound by
418
// Id's are bound by
503
Capability Shader
Capability Shader
1: ExtInstImport "GLSL.std.450"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main"
479
ExecutionMode 4 OriginLowerLeft
ExecutionMode 4 OriginLowerLeft
Source GLSL
13
0
Source GLSL
45
0
Name 4 "main"
Name 4 "main"
Name 9 "v"
Name 9 "v"
Name 11 "uv4"
Name 11 "uv4"
Name 20 "i"
Name 20 "i"
Name 22 "ui"
Name 22 "ui"
Name 172 "uf"
Name 181 "ub41"
Name 219 "b"
Name 188 "f"
Name 253 "ub41"
Name 211 "uf"
Name 255 "ub42"
Name 281 "u"
Name 318 "f"
Name 284 "uui"
Name 397 "gl_FragColor"
Name 301 "b"
Name 415 "uiv4"
Name 338 "ub42"
Name 417 "ub"
Name 479 "FragColor"
Name 497 "uiv4"
Name 499 "ub"
Name 502 "uuv4"
2: TypeVoid
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
6: TypeFloat 32
6: TypeFloat 32
...
@@ -37,38 +42,45 @@ Linked fragment stage:
...
@@ -37,38 +42,45 @@ Linked fragment stage:
19: TypePointer Function 18(int)
19: TypePointer Function 18(int)
21: TypePointer UniformConstant 18(int)
21: TypePointer UniformConstant 18(int)
22(ui): 21(ptr) Variable UniformConstant
22(ui): 21(ptr) Variable UniformConstant
129: TypeInt 32 0
141: TypeInt 32 0
130: 129(int) Constant 0
142: 141(int) Constant 0
131: TypePointer Function 6(float)
143: TypePointer Function 6(float)
171: TypePointer UniformConstant 6(float)
178: TypeBool
172(uf): 171(ptr) Variable UniformConstant
179: TypeVector 178(bool) 4
217: TypeBool
180: TypePointer UniformConstant 179(bvec4)
218: TypePointer Function 217(bool)
181(ub41): 180(ptr) Variable UniformConstant
222: TypeVector 217(bool) 4
210: TypePointer UniformConstant 6(float)
252: TypePointer UniformConstant 222(bvec4)
211(uf): 210(ptr) Variable UniformConstant
253(ub41): 252(ptr) Variable UniformConstant
280: TypePointer Function 141(int)
255(ub42): 252(ptr) Variable UniformConstant
283: TypePointer UniformConstant 141(int)
309: 18(int) Constant 2
284(uui): 283(ptr) Variable UniformConstant
316: 18(int) Constant 1
300: TypePointer Function 178(bool)
347: TypeVector 6(float) 3
338(ub42): 180(ptr) Variable UniformConstant
366: 6(float) Constant 1073741824
392: 18(int) Constant 2
373: 6(float) Constant 1065353216
399: 18(int) Constant 1
378: 18(int) Constant 66
429: TypeVector 6(float) 3
384: 18(int) Constant 17
448: 6(float) Constant 1073741824
396: TypePointer Output 7(fvec4)
455: 6(float) Constant 1065353216
397(gl_FragColor): 396(ptr) Variable Output
460: 18(int) Constant 66
413: TypeVector 18(int) 4
466: 18(int) Constant 17
414: TypePointer UniformConstant 413(ivec4)
478: TypePointer Output 7(fvec4)
415(uiv4): 414(ptr) Variable UniformConstant
479(FragColor): 478(ptr) Variable Output
416: TypePointer UniformConstant 217(bool)
495: TypeVector 18(int) 4
417(ub): 416(ptr) Variable UniformConstant
496: TypePointer UniformConstant 495(ivec4)
497(uiv4): 496(ptr) Variable UniformConstant
498: TypePointer UniformConstant 178(bool)
499(ub): 498(ptr) Variable UniformConstant
500: TypeVector 141(int) 4
501: TypePointer UniformConstant 500(ivec4)
502(uuv4): 501(ptr) Variable UniformConstant
4(main): 2 Function None 3
4(main): 2 Function None 3
5: Label
5: Label
9(v): 8(ptr) Variable Function
9(v): 8(ptr) Variable Function
20(i): 19(ptr) Variable Function
20(i): 19(ptr) Variable Function
219(b): 218(ptr) Variable Function
188(f): 143(ptr) Variable Function
318(f): 131(ptr) Variable Function
281(u): 280(ptr) Variable Function
398: 8(ptr) Variable Function
301(b): 300(ptr) Variable Function
480: 8(ptr) Variable Function
12: 7(fvec4) Load 11(uv4)
12: 7(fvec4) Load 11(uv4)
13: 7(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 12
13: 7(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 12
Store 9(v) 13
Store 9(v) 13
...
@@ -193,362 +205,457 @@ Linked fragment stage:
...
@@ -193,362 +205,457 @@ Linked fragment stage:
114: 7(fvec4) FAdd 113 112
114: 7(fvec4) FAdd 113 112
Store 9(v) 114
Store 9(v) 114
115: 7(fvec4) Load 9(v)
115: 7(fvec4) Load 9(v)
116: 7(fvec4) ExtInst 1(GLSL.std.450)
9(Ceil
) 115
116: 7(fvec4) ExtInst 1(GLSL.std.450)
3(Trunc
) 115
117: 7(fvec4) Load 9(v)
117: 7(fvec4) Load 9(v)
118: 7(fvec4) FAdd 117 116
118: 7(fvec4) FAdd 117 116
Store 9(v) 118
Store 9(v) 118
119: 7(fvec4) Load 9(v)
119: 7(fvec4) Load 9(v)
120: 7(fvec4) ExtInst 1(GLSL.std.450) 1
0(Fract
) 119
120: 7(fvec4) ExtInst 1(GLSL.std.450) 1
(Round
) 119
121: 7(fvec4) Load 9(v)
121: 7(fvec4) Load 9(v)
122: 7(fvec4) FAdd 121 120
122: 7(fvec4) FAdd 121 120
Store 9(v) 122
Store 9(v) 122
123: 7(fvec4) Load 9(v)
123: 7(fvec4) Load 9(v)
124: 7(fvec4) Load 9(v)
124: 7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 123
125: 7(fvec4) FMod 123 124
125: 7(fvec4) Load 9(v)
126: 7(fvec4) Load 9(v)
126: 7(fvec4) FAdd 125 124
127: 7(fvec4) FAdd 126 125
Store 9(v) 126
Store 9(v) 127
127: 7(fvec4) Load 9(v)
128: 7(fvec4) Load 9(v)
128: 7(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 127
132: 131(ptr) AccessChain 9(v) 130
129: 7(fvec4) Load 9(v)
133: 6(float) Load 132
130: 7(fvec4) FAdd 129 128
134: 7(fvec4) CompositeConstruct 133 133 133 133
Store 9(v) 130
135: 7(fvec4) FMod 128 134
131: 7(fvec4) Load 9(v)
132: 7(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 131
133: 7(fvec4) Load 9(v)
134: 7(fvec4) FAdd 133 132
Store 9(v) 134
135: 7(fvec4) Load 9(v)
136: 7(fvec4) Load 9(v)
136: 7(fvec4) Load 9(v)
137: 7(fvec4) FAdd 136 135
137: 7(fvec4) FMod 135 136
Store 9(v) 137
138: 7(fvec4) Load 9(v)
138: 7(fvec4) Load 9(v)
139: 7(fvec4) Load 11(uv4)
139: 7(fvec4) FAdd 138 137
140: 7(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 138 139
Store 9(v) 139
141: 7(fvec4) Load 9(v)
140: 7(fvec4) Load 9(v)
142: 7(fvec4) FAdd 141 140
144: 143(ptr) AccessChain 9(v) 142
Store 9(v) 142
145: 6(float) Load 144
143: 7(fvec4) Load 9(v)
146: 7(fvec4) CompositeConstruct 145 145 145 145
144: 7(fvec4) Load 11(uv4)
147: 7(fvec4) FMod 140 146
145: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 143 144
146: 7(fvec4) Load 9(v)
147: 7(fvec4) FAdd 146 145
Store 9(v) 147
148: 7(fvec4) Load 9(v)
148: 7(fvec4) Load 9(v)
149: 7(fvec4) Load 11(uv4)
149: 7(fvec4) FAdd 148 147
150: 7(fvec4) Load 11(uv4)
Store 9(v) 149
151: 7(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 148 149 150
150: 7(fvec4) Load 9(v)
151: 7(fvec4) ExtInst 1(GLSL.std.450) 35(Modf) 150 9(v)
152: 7(fvec4) Load 9(v)
152: 7(fvec4) Load 9(v)
153: 7(fvec4) FAdd 152 151
153: 7(fvec4) FAdd 152 151
Store 9(v) 153
Store 9(v) 153
154: 7(fvec4) Load 9(v)
154: 7(fvec4) Load 9(v)
155: 7(fvec4) Load 9(v)
155: 7(fvec4) Load 11(uv4)
156: 7(fvec4) Load 9(v)
156: 7(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 154 155
157: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 154 155 156
157: 7(fvec4) Load 9(v)
158: 7(fvec4) Load 9(v)
158: 7(fvec4) FAdd 157 156
159: 7(fvec4) FAdd 158 157
Store 9(v) 158
Store 9(v) 159
159: 7(fvec4) Load 9(v)
160: 7(fvec4) Load 9(v)
160: 7(fvec4) Load 11(uv4)
161: 7(fvec4) Load 9(v)
161: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 159 160
162: 7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 160 161
162: 7(fvec4) Load 9(v)
163: 7(fvec4) Load 9(v)
163: 7(fvec4) FAdd 162 161
164: 7(fvec4) FAdd 163 162
Store 9(v) 163
Store 9(v) 164
164: 7(fvec4) Load 9(v)
165: 7(fvec4) Load 9(v)
165: 7(fvec4) Load 11(uv4)
166: 7(fvec4) Load 9(v)
166: 7(fvec4) Load 11(uv4)
167: 7(fvec4) Load 9(v)
167: 7(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 164 165 166
168: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 165 166 167
168: 7(fvec4) Load 9(v)
169: 7(fvec4) Load 9(v)
169: 7(fvec4) FAdd 168 167
170: 7(fvec4) FAdd 169 168
Store 9(v) 169
Store 9(v) 170
170: 7(fvec4) Load 9(v)
173: 6(float) Load 172(uf)
171: 7(fvec4) Load 9(v)
172: 7(fvec4) Load 9(v)
173: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 170 171 172
174: 7(fvec4) Load 9(v)
174: 7(fvec4) Load 9(v)
175: 7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 173 174
175: 7(fvec4) FAdd 174 173
Store 9(v) 175
176: 7(fvec4) Load 9(v)
176: 7(fvec4) Load 9(v)
177: 7(fvec4) FAdd 176 175
177: 7(fvec4) Load 9(v)
Store 9(v) 177
182: 179(bvec4) Load 181(ub41)
178: 6(float) Load 172(uf)
183: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 176 177 182
179: 6(float) Load 172(uf)
180: 7(fvec4) Load 9(v)
181: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 178 179 180
182: 7(fvec4) Load 9(v)
183: 7(fvec4) FAdd 182 181
Store 9(v) 183
184: 7(fvec4) Load 9(v)
184: 7(fvec4) Load 9(v)
185: 7(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 184
185: 7(fvec4) FAdd 184 183
Store 9(v) 185
186: 7(fvec4) Load 9(v)
186: 7(fvec4) Load 9(v)
187: 7(fvec4) FAdd 186 185
187: 7(fvec4) Load 9(v)
Store 9(v) 187
189: 6(float) Load 188(f)
188: 7(fvec4) Load 9(v)
190: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 186 187 189
189: 7(fvec4) Load 9(v)
191: 7(fvec4) Load 9(v)
190: 7(fvec4) Load 9(v)
192: 7(fvec4) FAdd 191 190
191: 7(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 188 189 190
Store 9(v) 192
192: 7(fvec4) Load 9(v)
193: 7(fvec4) Load 9(v)
193: 7(fvec4) FAdd 192 191
194: 7(fvec4) Load 11(uv4)
Store 9(v) 193
194: 7(fvec4) Load 9(v)
195: 7(fvec4) Load 9(v)
195: 7(fvec4) Load 9(v)
196: 7(fvec4) ExtInst 1(GLSL.std.450)
71(Reflect)
194 195
196: 7(fvec4) ExtInst 1(GLSL.std.450)
50(Fma) 193
194 195
197: 7(fvec4) Load 9(v)
197: 7(fvec4) Load 9(v)
198: 7(fvec4) FAdd 197 196
198: 7(fvec4) FAdd 197 196
Store 9(v) 198
Store 9(v) 198
199: 7(fvec4) Load 9(v)
199: 7(fvec4) Load 9(v)
200: 7(fvec4) Load 9(v)
200: 7(fvec4) Load 9(v)
201:
6(float) Load 172(uf)
201:
7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 199 200
202: 7(fvec4)
ExtInst 1(GLSL.std.450) 72(Refract) 199 200 201
202: 7(fvec4)
Load 9(v)
203: 7(fvec4)
Load 9(v)
203: 7(fvec4)
FAdd 202 201
204: 7(fvec4) FAdd 203 202
Store 9(v) 203
Store 9(v) 204
204: 7(fvec4) Load 9(v)
205: 7(fvec4) Load 9(v)
205: 7(fvec4) Load 9(v)
206: 7(fvec4) DPdx 205
206: 7(fvec4) Load 9(v)
207: 7(fvec4) Load 9(v)
207: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 204 205 206
208: 7(fvec4) FAdd 207 206
208: 7(fvec4) Load 9(v)
Store 9(v) 208
209: 7(fvec4) FAdd 208 207
209: 7(fvec4) Load 9(v)
Store 9(v) 209
210: 7(fvec4) DPdy 209
212: 6(float) Load 211(uf)
211: 7(fvec4) Load 9(v)
212: 7(fvec4) FAdd 211 210
Store 9(v) 212
213: 7(fvec4) Load 9(v)
213: 7(fvec4) Load 9(v)
214: 7(fvec4)
Fwidth
213
214: 7(fvec4)
ExtInst 1(GLSL.std.450) 48(Step) 212
213
215: 7(fvec4) Load 9(v)
215: 7(fvec4) Load 9(v)
216: 7(fvec4) FAdd 215 214
216: 7(fvec4) FAdd 215 214
Store 9(v) 216
Store 9(v) 216
220: 7(fvec4) Load 9(v)
217: 6(float) Load 211(uf)
221: 7(fvec4) Load 11(uv4)
218: 6(float) Load 211(uf)
223: 222(bvec4) FOrdLessThan 220 221
219: 7(fvec4) Load 9(v)
224: 217(bool) Any 223
220: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 217 218 219
Store 219(b) 224
221: 7(fvec4) Load 9(v)
225: 217(bool) Load 219(b)
222: 7(fvec4) FAdd 221 220
SelectionMerge 227 None
Store 9(v) 222
BranchConditional 225 226 227
223: 7(fvec4) Load 9(v)
226: Label
224: 7(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 223
228: 7(fvec4) Load 9(v)
225: 7(fvec4) Load 9(v)
229: 7(fvec4) Load 11(uv4)
226: 7(fvec4) FAdd 225 224
230: 222(bvec4) FOrdLessThanEqual 228 229
Store 9(v) 226
231: 217(bool) Any 230
227: 7(fvec4) Load 9(v)
Branch 227
228: 7(fvec4) Load 9(v)
227: Label
229: 7(fvec4) Load 9(v)
232: 217(bool) Phi 225 5 231 226
230: 7(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 227 228 229
Store 219(b) 232
231: 7(fvec4) Load 9(v)
233: 217(bool) Load 219(b)
232: 7(fvec4) FAdd 231 230
SelectionMerge 235 None
Store 9(v) 232
BranchConditional 233 234 235
233: 7(fvec4) Load 9(v)
234: Label
234: 7(fvec4) Load 9(v)
236: 7(fvec4) Load 9(v)
235: 7(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 233 234
237: 7(fvec4) Load 11(uv4)
236: 7(fvec4) Load 9(v)
238: 222(bvec4) FOrdGreaterThan 236 237
237: 7(fvec4) FAdd 236 235
239: 217(bool) Any 238
Store 9(v) 237
Branch 235
238: 7(fvec4) Load 9(v)
235: Label
239: 7(fvec4) Load 9(v)
240: 217(bool) Phi 233 227 239 234
240: 6(float) Load 211(uf)
Store 219(b) 240
241: 7(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 238 239 240
241: 217(bool) Load 219(b)
242: 7(fvec4) Load 9(v)
SelectionMerge 243 None
243: 7(fvec4) FAdd 242 241
BranchConditional 241 242 243
Store 9(v) 243
242: Label
244: 7(fvec4) Load 9(v)
244: 7(fvec4) Load 9(v)
245: 7(fvec4) DPdx 244
245: 7(fvec4) Load 11(uv4)
246: 7(fvec4) Load 9(v)
246: 222(bvec4) FOrdGreaterThanEqual 244 245
247: 7(fvec4) FAdd 246 245
247: 217(bool) Any 246
Store 9(v) 247
Branch 243
248: 7(fvec4) Load 9(v)
243: Label
249: 7(fvec4) DPdy 248
248: 217(bool) Phi 241 235 247 242
250: 7(fvec4) Load 9(v)
Store 219(b) 248
251: 7(fvec4) FAdd 250 249
249: 217(bool) Load 219(b)
Store 9(v) 251
SelectionMerge 251 None
252: 7(fvec4) Load 9(v)
BranchConditional 249 250 251
253: 7(fvec4) Fwidth 252
250: Label
254: 7(fvec4) Load 9(v)
254: 222(bvec4) Load 253(ub41)
255: 7(fvec4) FAdd 254 253
256: 222(bvec4) Load 255(ub42)
Store 9(v) 255
257: 222(bvec4) IEqual 254 256
256: 18(int) Load 22(ui)
258: 217(bool) Any 257
257: 18(int) ExtInst 1(GLSL.std.450) 5(SAbs) 256
Branch 251
258: 18(int) Load 20(i)
251: Label
259: 18(int) IAdd 258 257
259: 217(bool) Phi 249 243 258 250
Store 20(i) 259
Store 219(b) 259
260: 18(int) Load 20(i)
260: 217(bool) Load 219(b)
261: 18(int) ExtInst 1(GLSL.std.450) 7(SSign) 260
SelectionMerge 262 None
262: 18(int) Load 20(i)
BranchConditional 260 261 262
263: 18(int) IAdd 262 261
261: Label
Store 20(i) 263
263: 222(bvec4) Load 253(ub41)
264: 18(int) Load 20(i)
264: 222(bvec4) Load 255(ub42)
265: 18(int) Load 22(ui)
265: 222(bvec4) INotEqual 263 264
266: 18(int) ExtInst 1(GLSL.std.450) 39(SMin) 264 265
266: 217(bool) Any 265
267: 18(int) Load 20(i)
Branch 262
268: 18(int) IAdd 267 266
262: Label
Store 20(i) 268
267: 217(bool) Phi 260 251 266 261
269: 18(int) Load 20(i)
Store 219(b) 267
270: 18(int) Load 22(ui)
268: 217(bool) Load 219(b)
271: 18(int) ExtInst 1(GLSL.std.450) 42(SMax) 269 270
269: 222(bvec4) Load 253(ub41)
272: 18(int) Load 20(i)
270: 217(bool) Any 269
273: 18(int) IAdd 272 271
271: 217(bool) LogicalAnd 268 270
Store 20(i) 273
Store 219(b) 271
274: 18(int) Load 20(i)
272: 217(bool) Load 219(b)
275: 18(int) Load 22(ui)
273: 222(bvec4) Load 253(ub41)
276: 18(int) Load 22(ui)
274: 217(bool) All 273
277: 18(int) ExtInst 1(GLSL.std.450) 45(SClamp) 274 275 276
275: 217(bool) LogicalAnd 272 274
278: 18(int) Load 20(i)
Store 219(b) 275
279: 18(int) IAdd 278 277
276: 217(bool) Load 219(b)
Store 20(i) 279
SelectionMerge 278 None
282: 141(int) Load 281(u)
BranchConditional 276 277 278
285: 141(int) Load 284(uui)
277: Label
286: 141(int) ExtInst 1(GLSL.std.450) 38(UMin) 282 285
279: 222(bvec4) Load 253(ub41)
287: 141(int) Load 281(u)
280: 222(bvec4) LogicalNot 279
288: 141(int) IAdd 287 286
281: 217(bool) Any 280
Store 281(u) 288
Branch 278
289: 141(int) Load 281(u)
278: Label
290: 141(int) Load 284(uui)
282: 217(bool) Phi 276 262 281 277
291: 141(int) ExtInst 1(GLSL.std.450) 41(UMax) 289 290
Store 219(b) 282
292: 141(int) Load 281(u)
283: 18(int) Load 20(i)
293: 141(int) IAdd 292 291
284: 18(int) Load 22(ui)
Store 281(u) 293
285: 18(int) IAdd 283 284
294: 141(int) Load 281(u)
286: 18(int) Load 20(i)
295: 141(int) Load 284(uui)
287: 18(int) IMul 285 286
296: 141(int) Load 284(uui)
288: 18(int) Load 22(ui)
297: 141(int) ExtInst 1(GLSL.std.450) 44(UClamp) 294 295 296
289: 18(int) ISub 287 288
298: 141(int) Load 281(u)
290: 18(int) Load 20(i)
299: 141(int) IAdd 298 297
291: 18(int) SDiv 289 290
Store 281(u) 299
Store 20(i) 291
302: 6(float) Load 211(uf)
292: 18(int) Load 20(i)
303: 178(bool) IsNan 302
293: 18(int) Load 22(ui)
Store 301(b) 303
294: 18(int) SMod 292 293
304: 6(float) Load 188(f)
Store 20(i) 294
305: 178(bool) IsInf 304
295: 18(int) Load 20(i)
Store 301(b) 305
296: 18(int) Load 22(ui)
306: 7(fvec4) Load 9(v)
297: 217(bool) IEqual 295 296
307: 7(fvec4) Load 11(uv4)
298: 217(bool) LogicalNot 297
308: 179(bvec4) FOrdLessThan 306 307
SelectionMerge 300 None
309: 178(bool) Any 308
BranchConditional 298 299 300
Store 301(b) 309
299: Label
310: 178(bool) Load 301(b)
301: 18(int) Load 20(i)
SelectionMerge 312 None
302: 18(int) Load 22(ui)
BranchConditional 310 311 312
303: 217(bool) INotEqual 301 302
311: Label
304: 18(int) Load 20(i)
313: 7(fvec4) Load 9(v)
305: 18(int) Load 22(ui)
314: 7(fvec4) Load 11(uv4)
306: 217(bool) IEqual 304 305
315: 179(bvec4) FOrdLessThanEqual 313 314
307: 217(bool) LogicalAnd 303 306
316: 178(bool) Any 315
308: 18(int) Load 20(i)
Branch 312
310: 217(bool) INotEqual 308 309
312: Label
311: 217(bool) LogicalNotEqual 307 310
317: 178(bool) Phi 310 5 316 311
Branch 300
Store 301(b) 317
300: Label
318: 178(bool) Load 301(b)
312: 217(bool) Phi 297 278 311 299
SelectionMerge 320 None
SelectionMerge 314 None
BranchConditional 318 319 320
BranchConditional 312 313 314
319: Label
313: Label
321: 7(fvec4) Load 9(v)
315: 18(int) Load 20(i)
322: 7(fvec4) Load 11(uv4)
317: 18(int) IAdd 315 316
323: 179(bvec4) FOrdGreaterThan 321 322
Store 20(i) 317
324: 178(bool) Any 323
Branch 314
Branch 320
314: Label
320: Label
319: 6(float) Load 172(uf)
325: 178(bool) Phi 318 312 324 319
320: 6(float) Load 172(uf)
Store 301(b) 325
321: 6(float) FAdd 319 320
326: 178(bool) Load 301(b)
322: 6(float) Load 172(uf)
SelectionMerge 328 None
323: 6(float) FMul 321 322
BranchConditional 326 327 328
324: 6(float) Load 172(uf)
327: Label
325: 6(float) FSub 323 324
329: 7(fvec4) Load 9(v)
326: 6(float) Load 172(uf)
330: 7(fvec4) Load 11(uv4)
327: 6(float) FDiv 325 326
331: 179(bvec4) FOrdGreaterThanEqual 329 330
Store 318(f) 327
332: 178(bool) Any 331
328: 7(fvec4) Load 9(v)
Branch 328
329: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 328
328: Label
330: 6(float) Load 318(f)
333: 178(bool) Phi 326 320 332 327
331: 6(float) FAdd 330 329
Store 301(b) 333
Store 318(f) 331
334: 178(bool) Load 301(b)
332: 7(fvec4) Load 9(v)
SelectionMerge 336 None
333: 7(fvec4) Load 9(v)
BranchConditional 334 335 336
334: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 332 333
335: Label
335: 6(float) Load 318(f)
337: 179(bvec4) Load 181(ub41)
336: 6(float) FAdd 335 334
339: 179(bvec4) Load 338(ub42)
Store 318(f) 336
340: 179(bvec4) IEqual 337 339
337: 7(fvec4) Load 9(v)
341: 178(bool) Any 340
338: 7(fvec4) Load 9(v)
Branch 336
339: 6(float) Dot 337 338
336: Label
340: 6(float) Load 318(f)
342: 178(bool) Phi 334 328 341 335
341: 6(float) FAdd 340 339
Store 301(b) 342
Store 318(f) 341
343: 178(bool) Load 301(b)
342: 6(float) Load 318(f)
SelectionMerge 345 None
343: 6(float) Load 172(uf)
BranchConditional 343 344 345
344: 6(float) FMul 342 343
344: Label
345: 6(float) Load 318(f)
346: 179(bvec4) Load 181(ub41)
346: 6(float) FAdd 345 344
347: 179(bvec4) Load 338(ub42)
Store 318(f) 346
348: 179(bvec4) INotEqual 346 347
348: 7(fvec4) Load 9(v)
349: 178(bool) Any 348
349: 347(fvec3) VectorShuffle 348 348 0 1 2
Branch 345
350: 7(fvec4) Load 9(v)
345: Label
351: 347(fvec3) VectorShuffle 350 350 0 1 2
350: 178(bool) Phi 343 336 349 344
352: 347(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 349 351
Store 301(b) 350
353: 6(float) CompositeExtract 352 0
351: 178(bool) Load 301(b)
354: 6(float) Load 318(f)
352: 179(bvec4) Load 181(ub41)
355: 6(float) FAdd 354 353
353: 178(bool) Any 352
Store 318(f) 355
354: 178(bool) LogicalAnd 351 353
356: 6(float) Load 318(f)
Store 301(b) 354
357: 6(float) Load 172(uf)
355: 178(bool) Load 301(b)
358: 217(bool) FOrdEqual 356 357
356: 179(bvec4) Load 181(ub41)
359: 217(bool) LogicalNot 358
357: 178(bool) All 356
358: 178(bool) LogicalAnd 355 357
Store 301(b) 358
359: 178(bool) Load 301(b)
SelectionMerge 361 None
SelectionMerge 361 None
BranchConditional 359 360 361
BranchConditional 359 360 361
360: Label
360: Label
362: 6(float) Load 318(f)
362: 179(bvec4) Load 181(ub41)
363: 6(float) Load 172(uf)
363: 179(bvec4) LogicalNot 362
364: 217(bool) FOrdNotEqual 362 363
364: 178(bool) Any 363
365: 6(float) Load 318(f)
367: 217(bool) FOrdNotEqual 365 366
368: 217(bool) LogicalAnd 364 367
Branch 361
Branch 361
361: Label
361: Label
369: 217(bool) Phi 358 314 368 360
365: 178(bool) Phi 359 345 364 360
SelectionMerge 371 None
Store 301(b) 365
BranchConditional 369 370 371
366: 18(int) Load 20(i)
370: Label
367: 18(int) Load 22(ui)
372: 6(float) Load 318(f)
368: 18(int) IAdd 366 367
374: 6(float) FAdd 372 373
369: 18(int) Load 20(i)
Store 318(f) 374
370: 18(int) IMul 368 369
Branch 371
371: 18(int) Load 22(ui)
371: Label
372: 18(int) ISub 370 371
375: 18(int) Load 22(ui)
373: 18(int) Load 20(i)
376: 18(int) Load 20(i)
374: 18(int) SDiv 372 373
377: 18(int) BitwiseAnd 376 375
Store 20(i) 374
375: 18(int) Load 20(i)
376: 18(int) Load 22(ui)
377: 18(int) SMod 375 376
Store 20(i) 377
Store 20(i) 377
379: 18(int) Load 20(i)
378: 18(int) Load 20(i)
380: 18(int) BitwiseOr 379 378
379: 18(int) Load 22(ui)
Store 20(i) 380
380: 178(bool) IEqual 378 379
381: 18(int) Load 22(ui)
381: 178(bool) LogicalNot 380
382: 18(int) Load 20(i)
SelectionMerge 383 None
383: 18(int) BitwiseXor 382 381
BranchConditional 381 382 383
Store 20(i) 383
382: Label
385: 18(int) Load 20(i)
384: 18(int) Load 20(i)
386: 18(int) SMod 385 384
385: 18(int) Load 22(ui)
Store 20(i) 386
386: 178(bool) INotEqual 384 385
387: 18(int) Load 20(i)
387: 18(int) Load 20(i)
388: 18(int) ShiftRightArithmetic 387 309
388: 18(int) Load 22(ui)
Store 20(i) 388
389: 178(bool) IEqual 387 388
389: 18(int) Load 22(ui)
390: 178(bool) LogicalAnd 386 389
390: 18(int) Load 20(i)
391: 18(int) Load 20(i)
391: 18(int) ShiftLeftLogical 390 389
393: 178(bool) INotEqual 391 392
Store 20(i) 391
394: 178(bool) LogicalNotEqual 390 393
392: 18(int) Load 20(i)
Branch 383
393: 18(int) Not 392
383: Label
Store 20(i) 393
395: 178(bool) Phi 380 361 394 382
394: 217(bool) Load 219(b)
SelectionMerge 397 None
395: 217(bool) LogicalNot 394
BranchConditional 395 396 397
Store 219(b) 395
396: Label
399: 217(bool) Load 219(b)
398: 18(int) Load 20(i)
SelectionMerge 401 None
400: 18(int) IAdd 398 399
BranchConditional 399 400 410
Store 20(i) 400
400: Label
Branch 397
402: 18(int) Load 20(i)
397: Label
403: 6(float) ConvertSToF 402
401: 6(float) Load 211(uf)
404: 7(fvec4) CompositeConstruct 403 403 403 403
402: 6(float) Load 211(uf)
405: 6(float) Load 318(f)
403: 6(float) FAdd 401 402
406: 7(fvec4) CompositeConstruct 405 405 405 405
404: 6(float) Load 211(uf)
407: 7(fvec4) FAdd 404 406
405: 6(float) FMul 403 404
408: 7(fvec4) Load 9(v)
406: 6(float) Load 211(uf)
409: 7(fvec4) FAdd 407 408
407: 6(float) FSub 405 406
Store 398 409
408: 6(float) Load 211(uf)
Branch 401
409: 6(float) FDiv 407 408
410: Label
Store 188(f) 409
411: 7(fvec4) Load 9(v)
410: 7(fvec4) Load 9(v)
Store 398 411
411: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 410
Branch 401
412: 6(float) Load 188(f)
401: Label
413: 6(float) FAdd 412 411
412: 7(fvec4) Load 398
Store 188(f) 413
Store 397(gl_FragColor) 412
414: 7(fvec4) Load 9(v)
415: 7(fvec4) Load 9(v)
416: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 414 415
417: 6(float) Load 188(f)
418: 6(float) FAdd 417 416
Store 188(f) 418
419: 7(fvec4) Load 9(v)
420: 7(fvec4) Load 9(v)
421: 6(float) Dot 419 420
422: 6(float) Load 188(f)
423: 6(float) FAdd 422 421
Store 188(f) 423
424: 6(float) Load 188(f)
425: 6(float) Load 211(uf)
426: 6(float) FMul 424 425
427: 6(float) Load 188(f)
428: 6(float) FAdd 427 426
Store 188(f) 428
430: 7(fvec4) Load 9(v)
431: 429(fvec3) VectorShuffle 430 430 0 1 2
432: 7(fvec4) Load 9(v)
433: 429(fvec3) VectorShuffle 432 432 0 1 2
434: 429(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 431 433
435: 6(float) CompositeExtract 434 0
436: 6(float) Load 188(f)
437: 6(float) FAdd 436 435
Store 188(f) 437
438: 6(float) Load 188(f)
439: 6(float) Load 211(uf)
440: 178(bool) FOrdEqual 438 439
441: 178(bool) LogicalNot 440
SelectionMerge 443 None
BranchConditional 441 442 443
442: Label
444: 6(float) Load 188(f)
445: 6(float) Load 211(uf)
446: 178(bool) FOrdNotEqual 444 445
447: 6(float) Load 188(f)
449: 178(bool) FOrdNotEqual 447 448
450: 178(bool) LogicalAnd 446 449
Branch 443
443: Label
451: 178(bool) Phi 440 397 450 442
SelectionMerge 453 None
BranchConditional 451 452 453
452: Label
454: 6(float) Load 188(f)
456: 6(float) FAdd 454 455
Store 188(f) 456
Branch 453
453: Label
457: 18(int) Load 22(ui)
458: 18(int) Load 20(i)
459: 18(int) BitwiseAnd 458 457
Store 20(i) 459
461: 18(int) Load 20(i)
462: 18(int) BitwiseOr 461 460
Store 20(i) 462
463: 18(int) Load 22(ui)
464: 18(int) Load 20(i)
465: 18(int) BitwiseXor 464 463
Store 20(i) 465
467: 18(int) Load 20(i)
468: 18(int) SMod 467 466
Store 20(i) 468
469: 18(int) Load 20(i)
470: 18(int) ShiftRightArithmetic 469 392
Store 20(i) 470
471: 18(int) Load 22(ui)
472: 18(int) Load 20(i)
473: 18(int) ShiftLeftLogical 472 471
Store 20(i) 473
474: 18(int) Load 20(i)
475: 18(int) Not 474
Store 20(i) 475
476: 178(bool) Load 301(b)
477: 178(bool) LogicalNot 476
Store 301(b) 477
481: 178(bool) Load 301(b)
SelectionMerge 483 None
BranchConditional 481 482 492
482: Label
484: 18(int) Load 20(i)
485: 6(float) ConvertSToF 484
486: 7(fvec4) CompositeConstruct 485 485 485 485
487: 6(float) Load 188(f)
488: 7(fvec4) CompositeConstruct 487 487 487 487
489: 7(fvec4) FAdd 486 488
490: 7(fvec4) Load 9(v)
491: 7(fvec4) FAdd 489 490
Store 480 491
Branch 483
492: Label
493: 7(fvec4) Load 9(v)
Store 480 493
Branch 483
483: Label
494: 7(fvec4) Load 480
Store 479(FragColor) 494
Return
Return
FunctionEnd
FunctionEnd
Test/baseResults/spv.matrix.frag.out
View file @
3c24a06c
spv.matrix.frag
spv.matrix.frag
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:17: varying deprecated in version 130; may be removed in future release
WARNING: 0:22: varying deprecated in version 130; may be removed in future release
Linked fragment stage:
Linked fragment stage:
...
...
Test/spv.Operations.frag
View file @
3c24a06c
#version
13
0
#version
45
0
uniform
ivec4
uiv4
;
uniform
ivec4
uiv4
;
uniform
vec4
uv4
;
uniform
vec4
uv4
;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
uniform
float
uf
;
uniform
float
uf
;
uniform
int
ui
;
uniform
int
ui
;
#ifdef TEST_POST_110
uniform
uvec4
uuv4
;
uniform
uvec4
uuv4
;
uniform
unsigned
int
uui
;
uniform
uint
uui
;
#endif
out
vec4
FragColor
;
void
main
()
void
main
()
{
{
...
@@ -19,9 +19,7 @@ void main()
...
@@ -19,9 +19,7 @@ void main()
bool
b
;
bool
b
;
bvec4
bv4
;
bvec4
bv4
;
int
i
;
int
i
;
#ifdef TEST_POST_110
uint
u
;
uint
u
;
#endif
// floating point
// floating point
v
=
radians
(
uv4
);
v
=
radians
(
uv4
);
...
@@ -51,37 +49,29 @@ void main()
...
@@ -51,37 +49,29 @@ void main()
v
+=
sign
(
v
);
v
+=
sign
(
v
);
v
+=
floor
(
v
);
v
+=
floor
(
v
);
#ifdef TEST_POST_110
v
+=
trunc
(
v
);
v
+=
trunc
(
v
);
v
+=
round
(
v
);
v
+=
round
(
v
);
v
+=
roundEven
(
v
);
v
+=
roundEven
(
v
);
#endif
v
+=
ceil
(
v
);
v
+=
ceil
(
v
);
v
+=
fract
(
v
);
v
+=
fract
(
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
.
x
);
v
+=
mod
(
v
,
v
.
x
);
#ifdef TEST_POST_110
v
+=
modf
(
v
,
v
);
v
+=
modf
(
v
,
v
);
#endif
v
+=
min
(
v
,
uv4
);
v
+=
min
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
mix
(
v
,
v
,
v
);
v
+=
mix
(
v
,
v
,
v
);
#ifdef TEST_POST_110
v
+=
mix
(
v
,
v
,
ub41
);
v
+=
mix
(
v
,
v
,
ub
);
v
+=
mix
(
v
,
v
,
f
);
v
+=
intBitsToFloat
(
v
);
//spv v += intBitsToFloat(ui);
v
+=
uintBitsToFloat
(
v
);
// v += uintBitsToFloat(uui);
v
+=
fma
(
v
);
// i += floatBitsToInt(f);
v
+=
frexp
(
v
);
// u += floatBitsToUint(f);
v
+=
ldexp
(
v
);
v
+=
fma
(
v
,
uv4
,
v
);
v
+=
unpackUnorm2x16
(
v
);
v
+=
unpackUnorm4x8
(
v
);
v
+=
unpackSnorm4x8
(
v
);
#endif
v
+=
step
(
v
,
v
);
v
+=
step
(
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
...
@@ -94,9 +84,7 @@ void main()
...
@@ -94,9 +84,7 @@ void main()
v
+=
dFdx
(
v
);
v
+=
dFdx
(
v
);
v
+=
dFdy
(
v
);
v
+=
dFdy
(
v
);
v
+=
fwidth
(
v
);
v
+=
fwidth
(
v
);
//noise*(v);
#ifdef TEST_POST_110
// signed integer
// signed integer
i
+=
abs
(
ui
);
i
+=
abs
(
ui
);
i
+=
sign
(
i
);
i
+=
sign
(
i
);
...
@@ -104,29 +92,14 @@ void main()
...
@@ -104,29 +92,14 @@ void main()
i
+=
max
(
i
,
ui
);
i
+=
max
(
i
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
floatsBitsToInt
(
v
);
packUnorm2x16
(
v
);
packUnorm4x8
(
v
);
packSnorm4x8
(
v
);
// unsigned integer
// unsigned integer
u
=
abs
(
uui
);
u
+=
sign
(
u
);
u
+=
min
(
u
,
uui
);
u
+=
min
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
floatsBitToInt
(
v
);
u
+=
packUnorm2x16
(
v
);
//// bool
u
+=
packUnorm4x8
(
v
);
u
+=
packSnorm4x8
(
v
);
u
+=
floatBitsToUInt
(
v
);
#endif
// bool
#ifdef TEST_POST_110
b
=
isnan
(
uf
);
b
=
isnan
(
uf
);
b
=
isinf
(
v
);
b
=
isinf
(
f
);
#endif
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
...
@@ -162,5 +135,5 @@ void main()
...
@@ -162,5 +135,5 @@ void main()
i
=
~
i
;
i
=
~
i
;
b
=
!
b
;
b
=
!
b
;
gl_
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
}
}
Test/spv.length.frag
View file @
3c24a06c
...
@@ -2,11 +2,7 @@
...
@@ -2,11 +2,7 @@
uniform
vec4
u
[
3
];
uniform
vec4
u
[
3
];
#ifdef TEST_POST_110
varying
vec2
v
[];
#else
varying
vec2
v
[
2
];
varying
vec2
v
[
2
];
#endif
void
main
()
void
main
()
{
{
...
...
Test/spv.matrix.frag
View file @
3c24a06c
#version 130
#version 130
//#define TEST_POST_110
uniform
mat3
colorTransform
;
uniform
mat3
colorTransform
;
varying
vec3
Color
;
in
vec3
Color
;
uniform
mat4
m
,
n
;
uniform
mat4
m
,
n
;
#ifdef TEST_POST_110
uniform
mat4x3
um43
;
uniform
mat4x3
um43
;
uniform
mat3x4
un34
;
uniform
mat3x4
un34
;
#else
uniform
mat4
um43
;
uniform
mat4
un34
;
#endif
varying
vec4
v
;
in
vec4
v
;
#ifdef TEST_POST_110
in
vec3
u
;
varying
vec3
u
;
#else
varying
vec4
u
;
#endif
void
main
()
void
main
()
{
{
...
@@ -29,24 +18,14 @@ void main()
...
@@ -29,24 +18,14 @@ void main()
if
(
m
!=
n
)
if
(
m
!=
n
)
gl_FragColor
+=
v
;
gl_FragColor
+=
v
;
else
{
else
{
gl_FragColor
+=
m
*
v
;
gl_FragColor
+=
m
*
v
;
gl_FragColor
+=
v
*
(
m
-
n
);
gl_FragColor
+=
v
*
(
m
-
n
);
}
}
#ifdef TEST_POST_110
mat3x4
m34
=
outerProduct
(
v
,
u
);
mat3x4
m34
=
outerProduct
(
v
,
u
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat3x4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
m34
+=
mat3x4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
);
#else
mat4
m34
=
mat4
(
v
.
x
*
u
.
x
,
v
.
x
*
u
.
y
,
v
.
x
*
u
.
z
,
v
.
x
*
u
.
w
,
v
.
y
*
u
.
x
,
v
.
y
*
u
.
y
,
v
.
y
*
u
.
z
,
v
.
y
*
u
.
w
,
v
.
z
*
u
.
x
,
v
.
z
*
u
.
y
,
v
.
z
*
u
.
z
,
v
.
z
*
u
.
w
,
v
.
w
*
u
.
x
,
v
.
w
*
u
.
y
,
v
.
w
*
u
.
z
,
v
.
w
*
u
.
w
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
#endif
if
(
m34
==
un34
)
if
(
m34
==
un34
)
gl_FragColor
+=
m34
*
u
;
gl_FragColor
+=
m34
*
u
;
...
...
glslang/Include/revision.h
View file @
3c24a06c
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.83
6
"
#define GLSLANG_REVISION "SPIRV99.83
9
"
#define GLSLANG_DATE "
09
-Dec-2015"
#define GLSLANG_DATE "
11
-Dec-2015"
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