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Chen Yisong
glslang
Commits
3c24a06c
Commit
3c24a06c
authored
Dec 11, 2015
by
John Kessenich
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SPV tests: Turn on some more tests related to currently pending issues.
parent
cc16fa07
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6 changed files
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434 deletions
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-434
spv.Operations.frag.out
Test/baseResults/spv.Operations.frag.out
+463
-356
spv.matrix.frag.out
Test/baseResults/spv.matrix.frag.out
+0
-4
spv.Operations.frag
Test/spv.Operations.frag
+15
-42
spv.length.frag
Test/spv.length.frag
+0
-4
spv.matrix.frag
Test/spv.matrix.frag
+5
-26
revision.h
glslang/Include/revision.h
+2
-2
No files found.
Test/baseResults/spv.Operations.frag.out
View file @
3c24a06c
spv.Operations.frag
spv.Operations.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
Linked fragment stage:
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80001
// Id's are bound by
418
// Id's are bound by
503
Capability Shader
Capability Shader
1: ExtInstImport "GLSL.std.450"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main"
479
ExecutionMode 4 OriginLowerLeft
ExecutionMode 4 OriginLowerLeft
Source GLSL
13
0
Source GLSL
45
0
Name 4 "main"
Name 4 "main"
Name 9 "v"
Name 9 "v"
Name 11 "uv4"
Name 11 "uv4"
Name 20 "i"
Name 20 "i"
Name 22 "ui"
Name 22 "ui"
Name 172 "uf"
Name 181 "ub41"
Name 219 "b"
Name 188 "f"
Name 253 "ub41"
Name 211 "uf"
Name 255 "ub42"
Name 281 "u"
Name 318 "f"
Name 284 "uui"
Name 397 "gl_FragColor"
Name 301 "b"
Name 415 "uiv4"
Name 338 "ub42"
Name 417 "ub"
Name 479 "FragColor"
Name 497 "uiv4"
Name 499 "ub"
Name 502 "uuv4"
2: TypeVoid
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
6: TypeFloat 32
6: TypeFloat 32
...
@@ -37,38 +42,45 @@ Linked fragment stage:
...
@@ -37,38 +42,45 @@ Linked fragment stage:
19: TypePointer Function 18(int)
19: TypePointer Function 18(int)
21: TypePointer UniformConstant 18(int)
21: TypePointer UniformConstant 18(int)
22(ui): 21(ptr) Variable UniformConstant
22(ui): 21(ptr) Variable UniformConstant
129: TypeInt 32 0
141: TypeInt 32 0
130: 129(int) Constant 0
142: 141(int) Constant 0
131: TypePointer Function 6(float)
143: TypePointer Function 6(float)
171: TypePointer UniformConstant 6(float)
178: TypeBool
172(uf): 171(ptr) Variable UniformConstant
179: TypeVector 178(bool) 4
217: TypeBool
180: TypePointer UniformConstant 179(bvec4)
218: TypePointer Function 217(bool)
181(ub41): 180(ptr) Variable UniformConstant
222: TypeVector 217(bool) 4
210: TypePointer UniformConstant 6(float)
252: TypePointer UniformConstant 222(bvec4)
211(uf): 210(ptr) Variable UniformConstant
253(ub41): 252(ptr) Variable UniformConstant
280: TypePointer Function 141(int)
255(ub42): 252(ptr) Variable UniformConstant
283: TypePointer UniformConstant 141(int)
309: 18(int) Constant 2
284(uui): 283(ptr) Variable UniformConstant
316: 18(int) Constant 1
300: TypePointer Function 178(bool)
347: TypeVector 6(float) 3
338(ub42): 180(ptr) Variable UniformConstant
366: 6(float) Constant 1073741824
392: 18(int) Constant 2
373: 6(float) Constant 1065353216
399: 18(int) Constant 1
378: 18(int) Constant 66
429: TypeVector 6(float) 3
384: 18(int) Constant 17
448: 6(float) Constant 1073741824
396: TypePointer Output 7(fvec4)
455: 6(float) Constant 1065353216
397(gl_FragColor): 396(ptr) Variable Output
460: 18(int) Constant 66
413: TypeVector 18(int) 4
466: 18(int) Constant 17
414: TypePointer UniformConstant 413(ivec4)
478: TypePointer Output 7(fvec4)
415(uiv4): 414(ptr) Variable UniformConstant
479(FragColor): 478(ptr) Variable Output
416: TypePointer UniformConstant 217(bool)
495: TypeVector 18(int) 4
417(ub): 416(ptr) Variable UniformConstant
496: TypePointer UniformConstant 495(ivec4)
497(uiv4): 496(ptr) Variable UniformConstant
498: TypePointer UniformConstant 178(bool)
499(ub): 498(ptr) Variable UniformConstant
500: TypeVector 141(int) 4
501: TypePointer UniformConstant 500(ivec4)
502(uuv4): 501(ptr) Variable UniformConstant
4(main): 2 Function None 3
4(main): 2 Function None 3
5: Label
5: Label
9(v): 8(ptr) Variable Function
9(v): 8(ptr) Variable Function
20(i): 19(ptr) Variable Function
20(i): 19(ptr) Variable Function
219(b): 218(ptr) Variable Function
188(f): 143(ptr) Variable Function
318(f): 131(ptr) Variable Function
281(u): 280(ptr) Variable Function
398: 8(ptr) Variable Function
301(b): 300(ptr) Variable Function
480: 8(ptr) Variable Function
12: 7(fvec4) Load 11(uv4)
12: 7(fvec4) Load 11(uv4)
13: 7(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 12
13: 7(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 12
Store 9(v) 13
Store 9(v) 13
...
@@ -193,362 +205,457 @@ Linked fragment stage:
...
@@ -193,362 +205,457 @@ Linked fragment stage:
114: 7(fvec4) FAdd 113 112
114: 7(fvec4) FAdd 113 112
Store 9(v) 114
Store 9(v) 114
115: 7(fvec4) Load 9(v)
115: 7(fvec4) Load 9(v)
116: 7(fvec4) ExtInst 1(GLSL.std.450)
9(Ceil
) 115
116: 7(fvec4) ExtInst 1(GLSL.std.450)
3(Trunc
) 115
117: 7(fvec4) Load 9(v)
117: 7(fvec4) Load 9(v)
118: 7(fvec4) FAdd 117 116
118: 7(fvec4) FAdd 117 116
Store 9(v) 118
Store 9(v) 118
119: 7(fvec4) Load 9(v)
119: 7(fvec4) Load 9(v)
120: 7(fvec4) ExtInst 1(GLSL.std.450) 1
0(Fract
) 119
120: 7(fvec4) ExtInst 1(GLSL.std.450) 1
(Round
) 119
121: 7(fvec4) Load 9(v)
121: 7(fvec4) Load 9(v)
122: 7(fvec4) FAdd 121 120
122: 7(fvec4) FAdd 121 120
Store 9(v) 122
Store 9(v) 122
123: 7(fvec4) Load 9(v)
123: 7(fvec4) Load 9(v)
124: 7(fvec4) Load 9(v)
124: 7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 123
125: 7(fvec4) FMod 123 124
125: 7(fvec4) Load 9(v)
126: 7(fvec4) Load 9(v)
126: 7(fvec4) FAdd 125 124
127: 7(fvec4) FAdd 126 125
Store 9(v) 126
Store 9(v) 127
127: 7(fvec4) Load 9(v)
128: 7(fvec4) Load 9(v)
128: 7(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 127
132: 131(ptr) AccessChain 9(v) 130
129: 7(fvec4) Load 9(v)
133: 6(float) Load 132
130: 7(fvec4) FAdd 129 128
134: 7(fvec4) CompositeConstruct 133 133 133 133
Store 9(v) 130
135: 7(fvec4) FMod 128 134
131: 7(fvec4) Load 9(v)
132: 7(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 131
133: 7(fvec4) Load 9(v)
134: 7(fvec4) FAdd 133 132
Store 9(v) 134
135: 7(fvec4) Load 9(v)
136: 7(fvec4) Load 9(v)
136: 7(fvec4) Load 9(v)
137: 7(fvec4) FAdd 136 135
137: 7(fvec4) FMod 135 136
Store 9(v) 137
138: 7(fvec4) Load 9(v)
138: 7(fvec4) Load 9(v)
139: 7(fvec4) Load 11(uv4)
139: 7(fvec4) FAdd 138 137
140: 7(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 138 139
Store 9(v) 139
141: 7(fvec4) Load 9(v)
140: 7(fvec4) Load 9(v)
142: 7(fvec4) FAdd 141 140
144: 143(ptr) AccessChain 9(v) 142
Store 9(v) 142
145: 6(float) Load 144
143: 7(fvec4) Load 9(v)
146: 7(fvec4) CompositeConstruct 145 145 145 145
144: 7(fvec4) Load 11(uv4)
147: 7(fvec4) FMod 140 146
145: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 143 144
146: 7(fvec4) Load 9(v)
147: 7(fvec4) FAdd 146 145
Store 9(v) 147
148: 7(fvec4) Load 9(v)
148: 7(fvec4) Load 9(v)
149: 7(fvec4) Load 11(uv4)
149: 7(fvec4) FAdd 148 147
150: 7(fvec4) Load 11(uv4)
Store 9(v) 149
151: 7(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 148 149 150
150: 7(fvec4) Load 9(v)
151: 7(fvec4) ExtInst 1(GLSL.std.450) 35(Modf) 150 9(v)
152: 7(fvec4) Load 9(v)
152: 7(fvec4) Load 9(v)
153: 7(fvec4) FAdd 152 151
153: 7(fvec4) FAdd 152 151
Store 9(v) 153
Store 9(v) 153
154: 7(fvec4) Load 9(v)
154: 7(fvec4) Load 9(v)
155: 7(fvec4) Load 9(v)
155: 7(fvec4) Load 11(uv4)
156: 7(fvec4) Load 9(v)
156: 7(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 154 155
157: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 154 155 156
157: 7(fvec4) Load 9(v)
158: 7(fvec4) Load 9(v)
158: 7(fvec4) FAdd 157 156
159: 7(fvec4) FAdd 158 157
Store 9(v) 158
Store 9(v) 159
159: 7(fvec4) Load 9(v)
160: 7(fvec4) Load 9(v)
160: 7(fvec4) Load 11(uv4)
161: 7(fvec4) Load 9(v)
161: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 159 160
162: 7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 160 161
162: 7(fvec4) Load 9(v)
163: 7(fvec4) Load 9(v)
163: 7(fvec4) FAdd 162 161
164: 7(fvec4) FAdd 163 162
Store 9(v) 163
Store 9(v) 164
164: 7(fvec4) Load 9(v)
165: 7(fvec4) Load 9(v)
165: 7(fvec4) Load 11(uv4)
166: 7(fvec4) Load 9(v)
166: 7(fvec4) Load 11(uv4)
167: 7(fvec4) Load 9(v)
167: 7(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 164 165 166
168: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 165 166 167
168: 7(fvec4) Load 9(v)
169: 7(fvec4) Load 9(v)
169: 7(fvec4) FAdd 168 167
170: 7(fvec4) FAdd 169 168
Store 9(v) 169
Store 9(v) 170
170: 7(fvec4) Load 9(v)
173: 6(float) Load 172(uf)
171: 7(fvec4) Load 9(v)
172: 7(fvec4) Load 9(v)
173: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 170 171 172
174: 7(fvec4) Load 9(v)
174: 7(fvec4) Load 9(v)
175: 7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 173 174
175: 7(fvec4) FAdd 174 173
Store 9(v) 175
176: 7(fvec4) Load 9(v)
176: 7(fvec4) Load 9(v)
177: 7(fvec4) FAdd 176 175
177: 7(fvec4) Load 9(v)
Store 9(v) 177
182: 179(bvec4) Load 181(ub41)
178: 6(float) Load 172(uf)
183: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 176 177 182
179: 6(float) Load 172(uf)
180: 7(fvec4) Load 9(v)
181: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 178 179 180
182: 7(fvec4) Load 9(v)
183: 7(fvec4) FAdd 182 181
Store 9(v) 183
184: 7(fvec4) Load 9(v)
184: 7(fvec4) Load 9(v)
185: 7(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 184
185: 7(fvec4) FAdd 184 183
Store 9(v) 185
186: 7(fvec4) Load 9(v)
186: 7(fvec4) Load 9(v)
187: 7(fvec4) FAdd 186 185
187: 7(fvec4) Load 9(v)
Store 9(v) 187
189: 6(float) Load 188(f)
188: 7(fvec4) Load 9(v)
190: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 186 187 189
189: 7(fvec4) Load 9(v)
191: 7(fvec4) Load 9(v)
190: 7(fvec4) Load 9(v)
192: 7(fvec4) FAdd 191 190
191: 7(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 188 189 190
Store 9(v) 192
192: 7(fvec4) Load 9(v)
193: 7(fvec4) Load 9(v)
193: 7(fvec4) FAdd 192 191
194: 7(fvec4) Load 11(uv4)
Store 9(v) 193
194: 7(fvec4) Load 9(v)
195: 7(fvec4) Load 9(v)
195: 7(fvec4) Load 9(v)
196: 7(fvec4) ExtInst 1(GLSL.std.450)
71(Reflect)
194 195
196: 7(fvec4) ExtInst 1(GLSL.std.450)
50(Fma) 193
194 195
197: 7(fvec4) Load 9(v)
197: 7(fvec4) Load 9(v)
198: 7(fvec4) FAdd 197 196
198: 7(fvec4) FAdd 197 196
Store 9(v) 198
Store 9(v) 198
199: 7(fvec4) Load 9(v)
199: 7(fvec4) Load 9(v)
200: 7(fvec4) Load 9(v)
200: 7(fvec4) Load 9(v)
201:
6(float) Load 172(uf)
201:
7(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 199 200
202: 7(fvec4)
ExtInst 1(GLSL.std.450) 72(Refract) 199 200 201
202: 7(fvec4)
Load 9(v)
203: 7(fvec4)
Load 9(v)
203: 7(fvec4)
FAdd 202 201
204: 7(fvec4) FAdd 203 202
Store 9(v) 203
Store 9(v) 204
204: 7(fvec4) Load 9(v)
205: 7(fvec4) Load 9(v)
205: 7(fvec4) Load 9(v)
206: 7(fvec4) DPdx 205
206: 7(fvec4) Load 9(v)
207: 7(fvec4) Load 9(v)
207: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 204 205 206
208: 7(fvec4) FAdd 207 206
208: 7(fvec4) Load 9(v)
Store 9(v) 208
209: 7(fvec4) FAdd 208 207
209: 7(fvec4) Load 9(v)
Store 9(v) 209
210: 7(fvec4) DPdy 209
212: 6(float) Load 211(uf)
211: 7(fvec4) Load 9(v)
212: 7(fvec4) FAdd 211 210
Store 9(v) 212
213: 7(fvec4) Load 9(v)
213: 7(fvec4) Load 9(v)
214: 7(fvec4)
Fwidth
213
214: 7(fvec4)
ExtInst 1(GLSL.std.450) 48(Step) 212
213
215: 7(fvec4) Load 9(v)
215: 7(fvec4) Load 9(v)
216: 7(fvec4) FAdd 215 214
216: 7(fvec4) FAdd 215 214
Store 9(v) 216
Store 9(v) 216
220: 7(fvec4) Load 9(v)
217: 6(float) Load 211(uf)
221: 7(fvec4) Load 11(uv4)
218: 6(float) Load 211(uf)
223: 222(bvec4) FOrdLessThan 220 221
219: 7(fvec4) Load 9(v)
224: 217(bool) Any 223
220: 7(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 217 218 219
Store 219(b) 224
221: 7(fvec4) Load 9(v)
225: 217(bool) Load 219(b)
222: 7(fvec4) FAdd 221 220
SelectionMerge 227 None
Store 9(v) 222
BranchConditional 225 226 227
223: 7(fvec4) Load 9(v)
226: Label
224: 7(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 223
225: 7(fvec4) Load 9(v)
226: 7(fvec4) FAdd 225 224
Store 9(v) 226
227: 7(fvec4) Load 9(v)
228: 7(fvec4) Load 9(v)
228: 7(fvec4) Load 9(v)
229: 7(fvec4) Load 11(uv4)
229: 7(fvec4) Load 9(v)
230: 222(bvec4) FOrdLessThanEqual 228 229
230: 7(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 227 228 229
231: 217(bool) Any 230
231: 7(fvec4) Load 9(v)
Branch 227
232: 7(fvec4) FAdd 231 230
227: Label
Store 9(v) 232
232: 217(bool) Phi 225 5 231 226
233: 7(fvec4) Load 9(v)
Store 219(b) 232
234: 7(fvec4) Load 9(v)
233: 217(bool) Load 219(b)
235: 7(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 233 234
SelectionMerge 235 None
BranchConditional 233 234 235
234: Label
236: 7(fvec4) Load 9(v)
236: 7(fvec4) Load 9(v)
237: 7(fvec4) Load 11(uv4)
237: 7(fvec4) FAdd 236 235
238: 222(bvec4) FOrdGreaterThan 236 237
Store 9(v) 237
239: 217(bool) Any 238
238: 7(fvec4) Load 9(v)
Branch 235
239: 7(fvec4) Load 9(v)
235: Label
240: 6(float) Load 211(uf)
240: 217(bool) Phi 233 227 239 234
241: 7(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 238 239 240
Store 219(b) 240
242: 7(fvec4) Load 9(v)
241: 217(bool) Load 219(b)
243: 7(fvec4) FAdd 242 241
SelectionMerge 243 None
Store 9(v) 243
BranchConditional 241 242 243
242: Label
244: 7(fvec4) Load 9(v)
244: 7(fvec4) Load 9(v)
245: 7(fvec4) Load 11(uv4)
245: 7(fvec4) DPdx 244
246: 222(bvec4) FOrdGreaterThanEqual 244 245
246: 7(fvec4) Load 9(v)
247: 217(bool) Any 246
247: 7(fvec4) FAdd 246 245
Branch 243
Store 9(v) 247
243: Label
248: 7(fvec4) Load 9(v)
248: 217(bool) Phi 241 235 247 242
249: 7(fvec4) DPdy 248
Store 219(b) 248
250: 7(fvec4) Load 9(v)
249: 217(bool) Load 219(b)
251: 7(fvec4) FAdd 250 249
SelectionMerge 251 None
Store 9(v) 251
BranchConditional 249 250 251
252: 7(fvec4) Load 9(v)
250: Label
253: 7(fvec4) Fwidth 252
254: 222(bvec4) Load 253(ub41)
254: 7(fvec4) Load 9(v)
256: 222(bvec4) Load 255(ub42)
255: 7(fvec4) FAdd 254 253
257: 222(bvec4) IEqual 254 256
Store 9(v) 255
258: 217(bool) Any 257
256: 18(int) Load 22(ui)
Branch 251
257: 18(int) ExtInst 1(GLSL.std.450) 5(SAbs) 256
251: Label
258: 18(int) Load 20(i)
259: 217(bool) Phi 249 243 258 250
259: 18(int) IAdd 258 257
Store 219(b) 259
Store 20(i) 259
260: 217(bool) Load 219(b)
260: 18(int) Load 20(i)
SelectionMerge 262 None
261: 18(int) ExtInst 1(GLSL.std.450) 7(SSign) 260
BranchConditional 260 261 262
262: 18(int) Load 20(i)
261: Label
263: 18(int) IAdd 262 261
263: 222(bvec4) Load 253(ub41)
Store 20(i) 263
264: 222(bvec4) Load 255(ub42)
264: 18(int) Load 20(i)
265: 222(bvec4) INotEqual 263 264
265: 18(int) Load 22(ui)
266: 217(bool) Any 265
266: 18(int) ExtInst 1(GLSL.std.450) 39(SMin) 264 265
Branch 262
267: 18(int) Load 20(i)
262: Label
268: 18(int) IAdd 267 266
267: 217(bool) Phi 260 251 266 261
Store 20(i) 268
Store 219(b) 267
269: 18(int) Load 20(i)
268: 217(bool) Load 219(b)
270: 18(int) Load 22(ui)
269: 222(bvec4) Load 253(ub41)
271: 18(int) ExtInst 1(GLSL.std.450) 42(SMax) 269 270
270: 217(bool) Any 269
272: 18(int) Load 20(i)
271: 217(bool) LogicalAnd 268 270
273: 18(int) IAdd 272 271
Store 219(b) 271
Store 20(i) 273
272: 217(bool) Load 219(b)
274: 18(int) Load 20(i)
273: 222(bvec4) Load 253(ub41)
275: 18(int) Load 22(ui)
274: 217(bool) All 273
276: 18(int) Load 22(ui)
275: 217(bool) LogicalAnd 272 274
277: 18(int) ExtInst 1(GLSL.std.450) 45(SClamp) 274 275 276
Store 219(b) 275
278: 18(int) Load 20(i)
276: 217(bool) Load 219(b)
279: 18(int) IAdd 278 277
SelectionMerge 278 None
Store 20(i) 279
BranchConditional 276 277 278
282: 141(int) Load 281(u)
277: Label
285: 141(int) Load 284(uui)
279: 222(bvec4) Load 253(ub41)
286: 141(int) ExtInst 1(GLSL.std.450) 38(UMin) 282 285
280: 222(bvec4) LogicalNot 279
287: 141(int) Load 281(u)
281: 217(bool) Any 280
288: 141(int) IAdd 287 286
Branch 278
Store 281(u) 288
278: Label
289: 141(int) Load 281(u)
282: 217(bool) Phi 276 262 281 277
290: 141(int) Load 284(uui)
Store 219(b) 282
291: 141(int) ExtInst 1(GLSL.std.450) 41(UMax) 289 290
283: 18(int) Load 20(i)
292: 141(int) Load 281(u)
284: 18(int) Load 22(ui)
293: 141(int) IAdd 292 291
285: 18(int) IAdd 283 284
Store 281(u) 293
286: 18(int) Load 20(i)
294: 141(int) Load 281(u)
287: 18(int) IMul 285 286
295: 141(int) Load 284(uui)
288: 18(int) Load 22(ui)
296: 141(int) Load 284(uui)
289: 18(int) ISub 287 288
297: 141(int) ExtInst 1(GLSL.std.450) 44(UClamp) 294 295 296
290: 18(int) Load 20(i)
298: 141(int) Load 281(u)
291: 18(int) SDiv 289 290
299: 141(int) IAdd 298 297
Store 20(i) 291
Store 281(u) 299
292: 18(int) Load 20(i)
302: 6(float) Load 211(uf)
293: 18(int) Load 22(ui)
303: 178(bool) IsNan 302
294: 18(int) SMod 292 293
Store 301(b) 303
Store 20(i) 294
304: 6(float) Load 188(f)
295: 18(int) Load 20(i)
305: 178(bool) IsInf 304
296: 18(int) Load 22(ui)
Store 301(b) 305
297: 217(bool) IEqual 295 296
306: 7(fvec4) Load 9(v)
298: 217(bool) LogicalNot 297
307: 7(fvec4) Load 11(uv4)
SelectionMerge 300 None
308: 179(bvec4) FOrdLessThan 306 307
BranchConditional 298 299 300
309: 178(bool) Any 308
299: Label
Store 301(b) 309
301: 18(int) Load 20(i)
310: 178(bool) Load 301(b)
302: 18(int) Load 22(ui)
SelectionMerge 312 None
303: 217(bool) INotEqual 301 302
BranchConditional 310 311 312
304: 18(int) Load 20(i)
311: Label
305: 18(int) Load 22(ui)
313: 7(fvec4) Load 9(v)
306: 217(bool) IEqual 304 305
314: 7(fvec4) Load 11(uv4)
307: 217(bool) LogicalAnd 303 306
315: 179(bvec4) FOrdLessThanEqual 313 314
308: 18(int) Load 20(i)
316: 178(bool) Any 315
310: 217(bool) INotEqual 308 309
Branch 312
311: 217(bool) LogicalNotEqual 307 310
312: Label
Branch 300
317: 178(bool) Phi 310 5 316 311
300: Label
Store 301(b) 317
312: 217(bool) Phi 297 278 311 299
318: 178(bool) Load 301(b)
SelectionMerge 314 None
SelectionMerge 320 None
BranchConditional 312 313 314
BranchConditional 318 319 320
313: Label
319: Label
315: 18(int) Load 20(i)
321: 7(fvec4) Load 9(v)
317: 18(int) IAdd 315 316
322: 7(fvec4) Load 11(uv4)
Store 20(i) 317
323: 179(bvec4) FOrdGreaterThan 321 322
Branch 314
324: 178(bool) Any 323
314: Label
Branch 320
319: 6(float) Load 172(uf)
320: Label
320: 6(float) Load 172(uf)
325: 178(bool) Phi 318 312 324 319
321: 6(float) FAdd 319 320
Store 301(b) 325
322: 6(float) Load 172(uf)
326: 178(bool) Load 301(b)
323: 6(float) FMul 321 322
SelectionMerge 328 None
324: 6(float) Load 172(uf)
BranchConditional 326 327 328
325: 6(float) FSub 323 324
327: Label
326: 6(float) Load 172(uf)
329: 7(fvec4) Load 9(v)
327: 6(float) FDiv 325 326
330: 7(fvec4) Load 11(uv4)
Store 318(f) 327
331: 179(bvec4) FOrdGreaterThanEqual 329 330
328: 7(fvec4) Load 9(v)
332: 178(bool) Any 331
329: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 328
Branch 328
330: 6(float) Load 318(f)
328: Label
331: 6(float) FAdd 330 329
333: 178(bool) Phi 326 320 332 327
Store 318(f) 331
Store 301(b) 333
332: 7(fvec4) Load 9(v)
334: 178(bool) Load 301(b)
333: 7(fvec4) Load 9(v)
SelectionMerge 336 None
334: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 332 333
BranchConditional 334 335 336
335: 6(float) Load 318(f)
335: Label
336: 6(float) FAdd 335 334
337: 179(bvec4) Load 181(ub41)
Store 318(f) 336
339: 179(bvec4) Load 338(ub42)
337: 7(fvec4) Load 9(v)
340: 179(bvec4) IEqual 337 339
338: 7(fvec4) Load 9(v)
341: 178(bool) Any 340
339: 6(float) Dot 337 338
Branch 336
340: 6(float) Load 318(f)
336: Label
341: 6(float) FAdd 340 339
342: 178(bool) Phi 334 328 341 335
Store 318(f) 341
Store 301(b) 342
342: 6(float) Load 318(f)
343: 178(bool) Load 301(b)
343: 6(float) Load 172(uf)
SelectionMerge 345 None
344: 6(float) FMul 342 343
BranchConditional 343 344 345
345: 6(float) Load 318(f)
344: Label
346: 6(float) FAdd 345 344
346: 179(bvec4) Load 181(ub41)
Store 318(f) 346
347: 179(bvec4) Load 338(ub42)
348: 7(fvec4) Load 9(v)
348: 179(bvec4) INotEqual 346 347
349: 347(fvec3) VectorShuffle 348 348 0 1 2
349: 178(bool) Any 348
350: 7(fvec4) Load 9(v)
Branch 345
351: 347(fvec3) VectorShuffle 350 350 0 1 2
345: Label
352: 347(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 349 351
350: 178(bool) Phi 343 336 349 344
353: 6(float) CompositeExtract 352 0
Store 301(b) 350
354: 6(float) Load 318(f)
351: 178(bool) Load 301(b)
355: 6(float) FAdd 354 353
352: 179(bvec4) Load 181(ub41)
Store 318(f) 355
353: 178(bool) Any 352
356: 6(float) Load 318(f)
354: 178(bool) LogicalAnd 351 353
357: 6(float) Load 172(uf)
Store 301(b) 354
358: 217(bool) FOrdEqual 356 357
355: 178(bool) Load 301(b)
359: 217(bool) LogicalNot 358
356: 179(bvec4) Load 181(ub41)
357: 178(bool) All 356
358: 178(bool) LogicalAnd 355 357
Store 301(b) 358
359: 178(bool) Load 301(b)
SelectionMerge 361 None
SelectionMerge 361 None
BranchConditional 359 360 361
BranchConditional 359 360 361
360: Label
360: Label
362: 6(float) Load 318(f)
362: 179(bvec4) Load 181(ub41)
363: 6(float) Load 172(uf)
363: 179(bvec4) LogicalNot 362
364: 217(bool) FOrdNotEqual 362 363
364: 178(bool) Any 363
365: 6(float) Load 318(f)
367: 217(bool) FOrdNotEqual 365 366
368: 217(bool) LogicalAnd 364 367
Branch 361
Branch 361
361: Label
361: Label
369: 217(bool) Phi 358 314 368 360
365: 178(bool) Phi 359 345 364 360
SelectionMerge 371 None
Store 301(b) 365
BranchConditional 369 370 371
366: 18(int) Load 20(i)
370: Label
367: 18(int) Load 22(ui)
372: 6(float) Load 318(f)
368: 18(int) IAdd 366 367
374: 6(float) FAdd 372 373
369: 18(int) Load 20(i)
Store 318(f) 374
370: 18(int) IMul 368 369
Branch 371
371: 18(int) Load 22(ui)
371: Label
372: 18(int) ISub 370 371
375: 18(int) Load 22(ui)
373: 18(int) Load 20(i)
376: 18(int) Load 20(i)
374: 18(int) SDiv 372 373
377: 18(int) BitwiseAnd 376 375
Store 20(i) 374
375: 18(int) Load 20(i)
376: 18(int) Load 22(ui)
377: 18(int) SMod 375 376
Store 20(i) 377
Store 20(i) 377
37
9
: 18(int) Load 20(i)
37
8
: 18(int) Load 20(i)
3
80: 18(int) BitwiseOr 379 378
3
79: 18(int) Load 22(ui)
Store 20(i) 380
380: 178(bool) IEqual 378 379
381:
18(int) Load 22(ui)
381:
178(bool) LogicalNot 380
382: 18(int) Load 20(i)
SelectionMerge 383 None
383: 18(int) BitwiseXor 382 381
BranchConditional 381 382 383
Store 20(i) 383
382: Label
38
5: 18(int)
Load 20(i)
38
4: 18(int)
Load 20(i)
38
6: 18(int) SMod 385 384
38
5: 18(int) Load 22(ui)
Store 20(i) 386
386: 178(bool) INotEqual 384 385
387: 18(int) Load 20(i)
387: 18(int) Load 20(i)
388: 18(int) ShiftRightArithmetic 387 309
388: 18(int) Load 22(ui)
Store 20(i) 388
389: 178(bool) IEqual 387 388
389: 18(int) Load 22(ui)
390: 178(bool) LogicalAnd 386 389
390: 18(int) Load 20(i)
391: 18(int) Load 20(i)
391: 18(int) ShiftLeftLogical 390 389
393: 178(bool) INotEqual 391 392
Store 20(i) 391
394: 178(bool) LogicalNotEqual 390 393
392: 18(int) Load 20(i)
Branch 383
393: 18(int) Not 392
383: Label
Store 20(i) 393
395: 178(bool) Phi 380 361 394 382
394: 217(bool) Load 219(b)
SelectionMerge 397 None
395: 217(bool) LogicalNot 394
BranchConditional 395 396 397
Store 219(b) 395
396: Label
399: 217(bool) Load 219(b)
398: 18(int) Load 20(i)
SelectionMerge 401 None
400: 18(int) IAdd 398 399
BranchConditional 399 400 410
Store 20(i) 400
400: Label
Branch 397
402: 18(int) Load 20(i)
397: Label
403: 6(float) ConvertSToF 402
401: 6(float) Load 211(uf)
404: 7(fvec4) CompositeConstruct 403 403 403 403
402: 6(float) Load 211(uf)
405: 6(float) Load 318(f)
403: 6(float) FAdd 401 402
406: 7(fvec4) CompositeConstruct 405 405 405 405
404: 6(float) Load 211(uf)
407: 7(fvec4) FAdd 404 406
405: 6(float) FMul 403 404
408: 7(fvec4) Load 9(v)
406: 6(float) Load 211(uf)
409: 7(fvec4) FAdd 407 408
407: 6(float) FSub 405 406
Store 398 409
408: 6(float) Load 211(uf)
Branch 401
409: 6(float) FDiv 407 408
410: Label
Store 188(f) 409
411: 7(fvec4) Load 9(v)
410: 7(fvec4) Load 9(v)
Store 398 411
411: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 410
Branch 401
412: 6(float) Load 188(f)
401: Label
413: 6(float) FAdd 412 411
412: 7(fvec4) Load 398
Store 188(f) 413
Store 397(gl_FragColor) 412
414: 7(fvec4) Load 9(v)
415: 7(fvec4) Load 9(v)
416: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 414 415
417: 6(float) Load 188(f)
418: 6(float) FAdd 417 416
Store 188(f) 418
419: 7(fvec4) Load 9(v)
420: 7(fvec4) Load 9(v)
421: 6(float) Dot 419 420
422: 6(float) Load 188(f)
423: 6(float) FAdd 422 421
Store 188(f) 423
424: 6(float) Load 188(f)
425: 6(float) Load 211(uf)
426: 6(float) FMul 424 425
427: 6(float) Load 188(f)
428: 6(float) FAdd 427 426
Store 188(f) 428
430: 7(fvec4) Load 9(v)
431: 429(fvec3) VectorShuffle 430 430 0 1 2
432: 7(fvec4) Load 9(v)
433: 429(fvec3) VectorShuffle 432 432 0 1 2
434: 429(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 431 433
435: 6(float) CompositeExtract 434 0
436: 6(float) Load 188(f)
437: 6(float) FAdd 436 435
Store 188(f) 437
438: 6(float) Load 188(f)
439: 6(float) Load 211(uf)
440: 178(bool) FOrdEqual 438 439
441: 178(bool) LogicalNot 440
SelectionMerge 443 None
BranchConditional 441 442 443
442: Label
444: 6(float) Load 188(f)
445: 6(float) Load 211(uf)
446: 178(bool) FOrdNotEqual 444 445
447: 6(float) Load 188(f)
449: 178(bool) FOrdNotEqual 447 448
450: 178(bool) LogicalAnd 446 449
Branch 443
443: Label
451: 178(bool) Phi 440 397 450 442
SelectionMerge 453 None
BranchConditional 451 452 453
452: Label
454: 6(float) Load 188(f)
456: 6(float) FAdd 454 455
Store 188(f) 456
Branch 453
453: Label
457: 18(int) Load 22(ui)
458: 18(int) Load 20(i)
459: 18(int) BitwiseAnd 458 457
Store 20(i) 459
461: 18(int) Load 20(i)
462: 18(int) BitwiseOr 461 460
Store 20(i) 462
463: 18(int) Load 22(ui)
464: 18(int) Load 20(i)
465: 18(int) BitwiseXor 464 463
Store 20(i) 465
467: 18(int) Load 20(i)
468: 18(int) SMod 467 466
Store 20(i) 468
469: 18(int) Load 20(i)
470: 18(int) ShiftRightArithmetic 469 392
Store 20(i) 470
471: 18(int) Load 22(ui)
472: 18(int) Load 20(i)
473: 18(int) ShiftLeftLogical 472 471
Store 20(i) 473
474: 18(int) Load 20(i)
475: 18(int) Not 474
Store 20(i) 475
476: 178(bool) Load 301(b)
477: 178(bool) LogicalNot 476
Store 301(b) 477
481: 178(bool) Load 301(b)
SelectionMerge 483 None
BranchConditional 481 482 492
482: Label
484: 18(int) Load 20(i)
485: 6(float) ConvertSToF 484
486: 7(fvec4) CompositeConstruct 485 485 485 485
487: 6(float) Load 188(f)
488: 7(fvec4) CompositeConstruct 487 487 487 487
489: 7(fvec4) FAdd 486 488
490: 7(fvec4) Load 9(v)
491: 7(fvec4) FAdd 489 490
Store 480 491
Branch 483
492: Label
493: 7(fvec4) Load 9(v)
Store 480 493
Branch 483
483: Label
494: 7(fvec4) Load 480
Store 479(FragColor) 494
Return
Return
FunctionEnd
FunctionEnd
Test/baseResults/spv.matrix.frag.out
View file @
3c24a06c
spv.matrix.frag
spv.matrix.frag
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:17: varying deprecated in version 130; may be removed in future release
WARNING: 0:22: varying deprecated in version 130; may be removed in future release
Linked fragment stage:
Linked fragment stage:
...
...
Test/spv.Operations.frag
View file @
3c24a06c
#version
13
0
#version
45
0
uniform
ivec4
uiv4
;
uniform
ivec4
uiv4
;
uniform
vec4
uv4
;
uniform
vec4
uv4
;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
...
@@ -7,10 +7,10 @@ uniform bvec4 ub41, ub42;
uniform
float
uf
;
uniform
float
uf
;
uniform
int
ui
;
uniform
int
ui
;
#ifdef TEST_POST_110
uniform
uvec4
uuv4
;
uniform
uvec4
uuv4
;
uniform
unsigned
int
uui
;
uniform
uint
uui
;
#endif
out
vec4
FragColor
;
void
main
()
void
main
()
{
{
...
@@ -19,9 +19,7 @@ void main()
...
@@ -19,9 +19,7 @@ void main()
bool
b
;
bool
b
;
bvec4
bv4
;
bvec4
bv4
;
int
i
;
int
i
;
#ifdef TEST_POST_110
uint
u
;
uint
u
;
#endif
// floating point
// floating point
v
=
radians
(
uv4
);
v
=
radians
(
uv4
);
...
@@ -51,37 +49,29 @@ void main()
...
@@ -51,37 +49,29 @@ void main()
v
+=
sign
(
v
);
v
+=
sign
(
v
);
v
+=
floor
(
v
);
v
+=
floor
(
v
);
#ifdef TEST_POST_110
v
+=
trunc
(
v
);
v
+=
trunc
(
v
);
v
+=
round
(
v
);
v
+=
round
(
v
);
v
+=
roundEven
(
v
);
v
+=
roundEven
(
v
);
#endif
v
+=
ceil
(
v
);
v
+=
ceil
(
v
);
v
+=
fract
(
v
);
v
+=
fract
(
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
);
v
+=
mod
(
v
,
v
.
x
);
v
+=
mod
(
v
,
v
.
x
);
#ifdef TEST_POST_110
v
+=
modf
(
v
,
v
);
v
+=
modf
(
v
,
v
);
#endif
v
+=
min
(
v
,
uv4
);
v
+=
min
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
max
(
v
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
clamp
(
v
,
uv4
,
uv4
);
v
+=
mix
(
v
,
v
,
v
);
v
+=
mix
(
v
,
v
,
v
);
#ifdef TEST_POST_110
v
+=
mix
(
v
,
v
,
ub41
);
v
+=
mix
(
v
,
v
,
ub
);
v
+=
mix
(
v
,
v
,
f
);
v
+=
intBitsToFloat
(
v
);
//spv v += intBitsToFloat(ui);
v
+=
uintBitsToFloat
(
v
);
// v += uintBitsToFloat(uui);
v
+=
fma
(
v
);
// i += floatBitsToInt(f);
v
+=
frexp
(
v
);
// u += floatBitsToUint(f);
v
+=
ldexp
(
v
);
v
+=
fma
(
v
,
uv4
,
v
);
v
+=
unpackUnorm2x16
(
v
);
v
+=
unpackUnorm4x8
(
v
);
v
+=
unpackSnorm4x8
(
v
);
#endif
v
+=
step
(
v
,
v
);
v
+=
step
(
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
v
+=
smoothstep
(
v
,
v
,
v
);
...
@@ -94,9 +84,7 @@ void main()
...
@@ -94,9 +84,7 @@ void main()
v
+=
dFdx
(
v
);
v
+=
dFdx
(
v
);
v
+=
dFdy
(
v
);
v
+=
dFdy
(
v
);
v
+=
fwidth
(
v
);
v
+=
fwidth
(
v
);
//noise*(v);
#ifdef TEST_POST_110
// signed integer
// signed integer
i
+=
abs
(
ui
);
i
+=
abs
(
ui
);
i
+=
sign
(
i
);
i
+=
sign
(
i
);
...
@@ -104,29 +92,14 @@ void main()
...
@@ -104,29 +92,14 @@ void main()
i
+=
max
(
i
,
ui
);
i
+=
max
(
i
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
i
+=
clamp
(
i
,
ui
,
ui
);
floatsBitsToInt
(
v
);
packUnorm2x16
(
v
);
packUnorm4x8
(
v
);
packSnorm4x8
(
v
);
// unsigned integer
// unsigned integer
u
=
abs
(
uui
);
u
+=
sign
(
u
);
u
+=
min
(
u
,
uui
);
u
+=
min
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
max
(
u
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
clamp
(
u
,
uui
,
uui
);
u
+=
floatsBitToInt
(
v
);
u
+=
packUnorm2x16
(
v
);
//// bool
u
+=
packUnorm4x8
(
v
);
u
+=
packSnorm4x8
(
v
);
u
+=
floatBitsToUInt
(
v
);
#endif
// bool
#ifdef TEST_POST_110
b
=
isnan
(
uf
);
b
=
isnan
(
uf
);
b
=
isinf
(
v
);
b
=
isinf
(
f
);
#endif
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
any
(
lessThan
(
v
,
uv4
));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
lessThanEqual
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
b
=
(
b
&&
any
(
greaterThan
(
v
,
uv4
)));
...
@@ -162,5 +135,5 @@ void main()
...
@@ -162,5 +135,5 @@ void main()
i
=
~
i
;
i
=
~
i
;
b
=
!
b
;
b
=
!
b
;
gl_
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
FragColor
=
b
?
vec4
(
i
)
+
vec4
(
f
)
+
v
:
v
;
}
}
Test/spv.length.frag
View file @
3c24a06c
...
@@ -2,11 +2,7 @@
...
@@ -2,11 +2,7 @@
uniform
vec4
u
[
3
];
uniform
vec4
u
[
3
];
#ifdef TEST_POST_110
varying
vec2
v
[];
#else
varying
vec2
v
[
2
];
varying
vec2
v
[
2
];
#endif
void
main
()
void
main
()
{
{
...
...
Test/spv.matrix.frag
View file @
3c24a06c
#version 130
#version 130
//#define TEST_POST_110
uniform
mat3
colorTransform
;
uniform
mat3
colorTransform
;
varying
vec3
Color
;
in
vec3
Color
;
uniform
mat4
m
,
n
;
uniform
mat4
m
,
n
;
#ifdef TEST_POST_110
uniform
mat4x3
um43
;
uniform
mat4x3
um43
;
uniform
mat3x4
un34
;
uniform
mat3x4
un34
;
#else
uniform
mat4
um43
;
uniform
mat4
un34
;
#endif
varying
vec4
v
;
in
vec4
v
;
#ifdef TEST_POST_110
in
vec3
u
;
varying
vec3
u
;
#else
varying
vec4
u
;
#endif
void
main
()
void
main
()
{
{
...
@@ -34,19 +23,9 @@ void main()
...
@@ -34,19 +23,9 @@ void main()
gl_FragColor
+=
v
*
(
m
-
n
);
gl_FragColor
+=
v
*
(
m
-
n
);
}
}
#ifdef TEST_POST_110
mat3x4
m34
=
outerProduct
(
v
,
u
);
mat3x4
m34
=
outerProduct
(
v
,
u
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat3x4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
m34
+=
mat3x4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
);
#else
mat4
m34
=
mat4
(
v
.
x
*
u
.
x
,
v
.
x
*
u
.
y
,
v
.
x
*
u
.
z
,
v
.
x
*
u
.
w
,
v
.
y
*
u
.
x
,
v
.
y
*
u
.
y
,
v
.
y
*
u
.
z
,
v
.
y
*
u
.
w
,
v
.
z
*
u
.
x
,
v
.
z
*
u
.
y
,
v
.
z
*
u
.
z
,
v
.
z
*
u
.
w
,
v
.
w
*
u
.
x
,
v
.
w
*
u
.
y
,
v
.
w
*
u
.
z
,
v
.
w
*
u
.
w
);
m34
+=
mat4
(
v
.
x
);
m34
+=
mat4
(
u
,
u
.
x
,
u
,
u
.
x
,
u
,
u
.
x
,
u
.
x
);
#endif
if
(
m34
==
un34
)
if
(
m34
==
un34
)
gl_FragColor
+=
m34
*
u
;
gl_FragColor
+=
m34
*
u
;
...
...
glslang/Include/revision.h
View file @
3c24a06c
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.83
6
"
#define GLSLANG_REVISION "SPIRV99.83
9
"
#define GLSLANG_DATE "
09
-Dec-2015"
#define GLSLANG_DATE "
11
-Dec-2015"
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