Commit 45c1b5b9 by John Kessenich Committed by GitHub

Merge pull request #742 from steve-lunarg/f16tof32-typefix

HLSL: small fix for index type in f16tof32 opcode
parents 5a042c06 fdbfb65e
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:3 unpackHalf2x16 (temp 2-component vector of float) 0:3 unpackHalf2x16 (temp 2-component vector of float)
0:3 'inF0' (in uint) 0:3 'inF0' (in uint)
0:3 Constant: 0:3 Constant:
0:3 0.000000 0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float) 0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'inF0' (in 1-component vector of uint) 0:7 'inF0' (in 1-component vector of uint)
...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left ...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 0.000000 0:13 0 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float) 0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint) 0:13 direct index (temp uint)
...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left ...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
0:13 0.000000 0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float) 0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in 3-component vector of uint) 0:17 'inF0' (in 3-component vector of uint)
...@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left ...@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 0 (const int) 0:18 0 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:18 direct index (temp float) 0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float) 0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint) 0:18 direct index (temp uint)
...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left ...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:18 direct index (temp float) 0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float) 0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint) 0:18 direct index (temp uint)
...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left ...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float) 0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 4-component vector of uint) 0:22 'inF0' (in 4-component vector of uint)
...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left ...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 0 (const int) 0:23 0 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left ...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left ...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 2 (const int) 0:23 2 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left ...@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 3 (const int) 0:23 3 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:27 Function Definition: @main( (temp 4-component vector of float) 0:27 Function Definition: @main( (temp 4-component vector of float)
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
...@@ -143,7 +143,7 @@ gl_FragCoord origin is upper left ...@@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
0:3 unpackHalf2x16 (temp 2-component vector of float) 0:3 unpackHalf2x16 (temp 2-component vector of float)
0:3 'inF0' (in uint) 0:3 'inF0' (in uint)
0:3 Constant: 0:3 Constant:
0:3 0.000000 0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float) 0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
0:7 Function Parameters: 0:7 Function Parameters:
0:7 'inF0' (in 1-component vector of uint) 0:7 'inF0' (in 1-component vector of uint)
...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left ...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 0.000000 0:13 0 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float) 0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint) 0:13 direct index (temp uint)
...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left ...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
0:13 0.000000 0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float) 0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
0:17 Function Parameters: 0:17 Function Parameters:
0:17 'inF0' (in 3-component vector of uint) 0:17 'inF0' (in 3-component vector of uint)
...@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left ...@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 0 (const int) 0:18 0 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:18 direct index (temp float) 0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float) 0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint) 0:18 direct index (temp uint)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:18 direct index (temp float) 0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float) 0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint) 0:18 direct index (temp uint)
...@@ -202,7 +202,7 @@ gl_FragCoord origin is upper left ...@@ -202,7 +202,7 @@ gl_FragCoord origin is upper left
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:18 Constant: 0:18 Constant:
0:18 0.000000 0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float) 0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'inF0' (in 4-component vector of uint) 0:22 'inF0' (in 4-component vector of uint)
...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left ...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 0 (const int) 0:23 0 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left ...@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left ...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 2 (const int) 0:23 2 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:23 direct index (temp float) 0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float) 0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint) 0:23 direct index (temp uint)
...@@ -240,7 +240,7 @@ gl_FragCoord origin is upper left ...@@ -240,7 +240,7 @@ gl_FragCoord origin is upper left
0:23 Constant: 0:23 Constant:
0:23 3 (const int) 0:23 3 (const int)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0 (const int)
0:27 Function Definition: @main( (temp 4-component vector of float) 0:27 Function Definition: @main( (temp 4-component vector of float)
0:27 Function Parameters: 0:27 Function Parameters:
0:? Sequence 0:? Sequence
......
...@@ -112,7 +112,7 @@ ERROR: node is still EOpNull! ...@@ -112,7 +112,7 @@ ERROR: node is still EOpNull!
0:12 Convert float to uint (temp uint) 0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float) 0:12 'inF0' (in float)
0:12 Constant: 0:12 Constant:
0:12 0.000000 0:12 0 (const int)
0:13 findMSB (temp uint) 0:13 findMSB (temp uint)
0:13 Convert float to uint (temp uint) 0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float) 0:13 'inF0' (in float)
...@@ -202,7 +202,7 @@ ERROR: node is still EOpNull! ...@@ -202,7 +202,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 0 (const int) 0:52 0 (const int)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0 (const int)
0:52 direct index (temp float) 0:52 direct index (temp float)
0:52 unpackHalf2x16 (temp 2-component vector of float) 0:52 unpackHalf2x16 (temp 2-component vector of float)
0:52 direct index (temp uint) 0:52 direct index (temp uint)
...@@ -211,7 +211,7 @@ ERROR: node is still EOpNull! ...@@ -211,7 +211,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 1 (const int) 0:52 1 (const int)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0 (const int)
0:53 findMSB (temp 2-component vector of uint) 0:53 findMSB (temp 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint) 0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float) 0:53 'inF0' (in 2-component vector of float)
...@@ -252,7 +252,7 @@ ERROR: node is still EOpNull! ...@@ -252,7 +252,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:68 direct index (temp float) 0:68 direct index (temp float)
0:68 unpackHalf2x16 (temp 2-component vector of float) 0:68 unpackHalf2x16 (temp 2-component vector of float)
0:68 direct index (temp uint) 0:68 direct index (temp uint)
...@@ -261,7 +261,7 @@ ERROR: node is still EOpNull! ...@@ -261,7 +261,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 1 (const int) 0:68 1 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:68 direct index (temp float) 0:68 direct index (temp float)
0:68 unpackHalf2x16 (temp 2-component vector of float) 0:68 unpackHalf2x16 (temp 2-component vector of float)
0:68 direct index (temp uint) 0:68 direct index (temp uint)
...@@ -270,7 +270,7 @@ ERROR: node is still EOpNull! ...@@ -270,7 +270,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 2 (const int) 0:68 2 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:69 findMSB (temp 3-component vector of uint) 0:69 findMSB (temp 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint) 0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float) 0:69 'inF0' (in 3-component vector of float)
...@@ -315,7 +315,7 @@ ERROR: node is still EOpNull! ...@@ -315,7 +315,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 0 (const int) 0:85 0 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -324,7 +324,7 @@ ERROR: node is still EOpNull! ...@@ -324,7 +324,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 1 (const int) 0:85 1 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -333,7 +333,7 @@ ERROR: node is still EOpNull! ...@@ -333,7 +333,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 2 (const int) 0:85 2 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -342,7 +342,7 @@ ERROR: node is still EOpNull! ...@@ -342,7 +342,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 3 (const int) 0:85 3 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:86 findMSB (temp 4-component vector of uint) 0:86 findMSB (temp 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (in 4-component vector of float) 0:86 'inF0' (in 4-component vector of float)
...@@ -574,7 +574,7 @@ ERROR: node is still EOpNull! ...@@ -574,7 +574,7 @@ ERROR: node is still EOpNull!
0:12 Convert float to uint (temp uint) 0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float) 0:12 'inF0' (in float)
0:12 Constant: 0:12 Constant:
0:12 0.000000 0:12 0 (const int)
0:13 findMSB (temp uint) 0:13 findMSB (temp uint)
0:13 Convert float to uint (temp uint) 0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float) 0:13 'inF0' (in float)
...@@ -664,7 +664,7 @@ ERROR: node is still EOpNull! ...@@ -664,7 +664,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 0 (const int) 0:52 0 (const int)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0 (const int)
0:52 direct index (temp float) 0:52 direct index (temp float)
0:52 unpackHalf2x16 (temp 2-component vector of float) 0:52 unpackHalf2x16 (temp 2-component vector of float)
0:52 direct index (temp uint) 0:52 direct index (temp uint)
...@@ -673,7 +673,7 @@ ERROR: node is still EOpNull! ...@@ -673,7 +673,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 1 (const int) 0:52 1 (const int)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0 (const int)
0:53 findMSB (temp 2-component vector of uint) 0:53 findMSB (temp 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint) 0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float) 0:53 'inF0' (in 2-component vector of float)
...@@ -714,7 +714,7 @@ ERROR: node is still EOpNull! ...@@ -714,7 +714,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:68 direct index (temp float) 0:68 direct index (temp float)
0:68 unpackHalf2x16 (temp 2-component vector of float) 0:68 unpackHalf2x16 (temp 2-component vector of float)
0:68 direct index (temp uint) 0:68 direct index (temp uint)
...@@ -723,7 +723,7 @@ ERROR: node is still EOpNull! ...@@ -723,7 +723,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 1 (const int) 0:68 1 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:68 direct index (temp float) 0:68 direct index (temp float)
0:68 unpackHalf2x16 (temp 2-component vector of float) 0:68 unpackHalf2x16 (temp 2-component vector of float)
0:68 direct index (temp uint) 0:68 direct index (temp uint)
...@@ -732,7 +732,7 @@ ERROR: node is still EOpNull! ...@@ -732,7 +732,7 @@ ERROR: node is still EOpNull!
0:68 Constant: 0:68 Constant:
0:68 2 (const int) 0:68 2 (const int)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0 (const int)
0:69 findMSB (temp 3-component vector of uint) 0:69 findMSB (temp 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint) 0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float) 0:69 'inF0' (in 3-component vector of float)
...@@ -777,7 +777,7 @@ ERROR: node is still EOpNull! ...@@ -777,7 +777,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 0 (const int) 0:85 0 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -786,7 +786,7 @@ ERROR: node is still EOpNull! ...@@ -786,7 +786,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 1 (const int) 0:85 1 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -795,7 +795,7 @@ ERROR: node is still EOpNull! ...@@ -795,7 +795,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 2 (const int) 0:85 2 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:85 direct index (temp float) 0:85 direct index (temp float)
0:85 unpackHalf2x16 (temp 2-component vector of float) 0:85 unpackHalf2x16 (temp 2-component vector of float)
0:85 direct index (temp uint) 0:85 direct index (temp uint)
...@@ -804,7 +804,7 @@ ERROR: node is still EOpNull! ...@@ -804,7 +804,7 @@ ERROR: node is still EOpNull!
0:85 Constant: 0:85 Constant:
0:85 3 (const int) 0:85 3 (const int)
0:85 Constant: 0:85 Constant:
0:85 0.000000 0:85 0 (const int)
0:86 findMSB (temp 4-component vector of uint) 0:86 findMSB (temp 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (in 4-component vector of float) 0:86 'inF0' (in 4-component vector of float)
......
...@@ -3587,7 +3587,7 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& ...@@ -3587,7 +3587,7 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*&
{ {
// input uvecN with low 16 bits of each component holding a float16. convert to float32. // input uvecN with low 16 bits of each component holding a float16. convert to float32.
TIntermTyped* argValue = node->getAsUnaryNode()->getOperand(); TIntermTyped* argValue = node->getAsUnaryNode()->getOperand();
TIntermTyped* zero = intermediate.addConstantUnion(0.0, EbtFloat, loc, true); TIntermTyped* zero = intermediate.addConstantUnion(0, loc, true);
const int vecSize = argValue->getType().getVectorSize(); const int vecSize = argValue->getType().getVectorSize();
TOperator constructOp = EOpNull; TOperator constructOp = EOpNull;
......
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