Commit 464f6d9f by John Kessenich

Add some CPP tests.

parent f0fdc53e
#define ON1
#define ON2
float sum = 0.0;
void main()
{
#if defined(ON1) && (defined(OFF) || defined(ON2))
//yes
sum += 1.0;
#endif
#if !defined(ON1) || (defined(OFF) || (!defined(OFF2) && defined(ON2)))
//yes
sum += 20.0;
#endif
#if defined(ON1) && (defined(OFF) || !defined(ON2))
//no
sum += 0.1;
#endif
#if !defined(ON1) || (defined(OFF) || !defined(OFF2) && !defined(ON2))
//no
sum += 0.2;
#endif
#if !defined(ON1) || !defined(OFF) || defined(ON2) && defined(OFF2)
//yes
sum += 300.0;
#endif
#if (!defined(ON1) || !defined(OFF) || defined(ON2)) && defined(OFF2)
//no
sum += 0.4;
#endif
// sum should be 321.0
gl_Position = vec4(sum);
}
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#endif
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#if defined(OFF)
//no
sum += 4000.0;
#endif
#if !defined(ON)
//no
sum += 50000.0;
#endif
#if !defined(OFF)
//yes
sum += 600000.0;
#endif
#if defined (ON) && defined (OFF)
//no
sum += 7000000.0;
#endif
#if defined ( ON ) && ! defined(OFF)
//yes
sum += 80000000.0;
#endif
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#endif
// sum should be 980600301.0
gl_Position = vec4(sum);
}
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#endif
#if defined(OFF)
//no
sum += 4000.0;
#if !defined(ON)
//no
sum += 50000.0;
#endif
//no
sum += 0.1;
#ifdef ON
//no
sum += 0.2;
#endif
//no
sum + 0.3;
#endif
#if !defined(OFF)
//yes
sum += 600000.0;
#if defined(ON) && !defined(OFF)
//yes
sum += 80000000.0;
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#if defined(ON) && defined(OFF)
//no
sum += 0.7;
#elif !defined(OFF)
//yes
sum += 7000000.0;
#endif
#endif
#endif
#endif
// sum should be 987600301.0
gl_Position = vec4(sum);
}
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#endif
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#if defined(OFF)
//no
sum += 4000.0;
#endif
#if !defined(ON)
//no
sum += 50000.0;
#endif
#ifndef(OFF)
//yes
sum += 600000.0;
#else
//no
sum += 0.6;
#endif
#if defined(ON) && defined(OFF)
//no
sum += 0.7;
#elif !defined(OFF)
//yes
sum += 7000000.0;
#endif
#if defined(ON) && !defined(OFF)
//yes
sum += 80000000.0;
#endif
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#endif
// sum should be 987600301.7
gl_Position = vec4(sum);
}
...@@ -12,4 +12,7 @@ versionsErrors.vert ...@@ -12,4 +12,7 @@ versionsErrors.vert
precision.frag precision.frag
nonSquare.vert nonSquare.vert
matrixError.vert matrixError.vert
cppSimple.vert
cppIndent.vert
cppNest.vert
cppComplexExpr.vert
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