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Chen Yisong
glslang
Commits
49309646
Unverified
Commit
49309646
authored
Jan 23, 2019
by
John Kessenich
Committed by
GitHub
Jan 23, 2019
Browse files
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Browse Files
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Plain Diff
Merge pull request #1672 from sparmarNV/NV-extension-checks
Add extension checks for NV block member builtins
parents
2b921587
6b9a28b9
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1 changed file
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34 additions
and
4 deletions
+34
-4
Initialize.cpp
glslang/MachineIndependent/Initialize.cpp
+34
-4
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glslang/MachineIndependent/Initialize.cpp
View file @
49309646
...
@@ -8031,9 +8031,18 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
...
@@ -8031,9 +8031,18 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable
(
"gl_ViewportMaskPerViewNV"
,
EbvViewportMaskPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_ViewportMaskPerViewNV"
,
EbvViewportMaskPerViewNV
,
symbolTable
);
if
(
language
!=
EShLangVertex
)
{
if
(
language
!=
EShLangVertex
)
{
symbolTable
.
setVariableExtensions
(
"gl_in"
,
"gl_SecondaryPositionNV"
,
1
,
&
E_GL_NV_stereo_view_rendering
);
symbolTable
.
setVariableExtensions
(
"gl_in"
,
"gl_PositionPerViewNV"
,
1
,
&
E_GL_NVX_multiview_per_view_attributes
);
BuiltInVariable
(
"gl_in"
,
"gl_SecondaryPositionNV"
,
EbvSecondaryPositionNV
,
symbolTable
);
BuiltInVariable
(
"gl_in"
,
"gl_SecondaryPositionNV"
,
EbvSecondaryPositionNV
,
symbolTable
);
BuiltInVariable
(
"gl_in"
,
"gl_PositionPerViewNV"
,
EbvPositionPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_in"
,
"gl_PositionPerViewNV"
,
EbvPositionPerViewNV
,
symbolTable
);
}
}
symbolTable
.
setVariableExtensions
(
"gl_out"
,
"gl_ViewportMask"
,
1
,
&
E_GL_NV_viewport_array2
);
symbolTable
.
setVariableExtensions
(
"gl_out"
,
"gl_SecondaryPositionNV"
,
1
,
&
E_GL_NV_stereo_view_rendering
);
symbolTable
.
setVariableExtensions
(
"gl_out"
,
"gl_SecondaryViewportMaskNV"
,
1
,
&
E_GL_NV_stereo_view_rendering
);
symbolTable
.
setVariableExtensions
(
"gl_out"
,
"gl_PositionPerViewNV"
,
1
,
&
E_GL_NVX_multiview_per_view_attributes
);
symbolTable
.
setVariableExtensions
(
"gl_out"
,
"gl_ViewportMaskPerViewNV"
,
1
,
&
E_GL_NVX_multiview_per_view_attributes
);
BuiltInVariable
(
"gl_out"
,
"gl_ViewportMask"
,
EbvViewportMaskNV
,
symbolTable
);
BuiltInVariable
(
"gl_out"
,
"gl_ViewportMask"
,
EbvViewportMaskNV
,
symbolTable
);
BuiltInVariable
(
"gl_out"
,
"gl_SecondaryPositionNV"
,
EbvSecondaryPositionNV
,
symbolTable
);
BuiltInVariable
(
"gl_out"
,
"gl_SecondaryPositionNV"
,
EbvSecondaryPositionNV
,
symbolTable
);
BuiltInVariable
(
"gl_out"
,
"gl_SecondaryViewportMaskNV"
,
EbvSecondaryViewportMaskNV
,
symbolTable
);
BuiltInVariable
(
"gl_out"
,
"gl_SecondaryViewportMaskNV"
,
EbvSecondaryViewportMaskNV
,
symbolTable
);
...
@@ -8685,25 +8694,44 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
...
@@ -8685,25 +8694,44 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
break
;
break
;
case
EShLangMeshNV
:
case
EShLangMeshNV
:
if
((
profile
!=
EEsProfile
&&
version
>=
450
)
||
(
profile
==
EEsProfile
&&
version
>=
320
))
{
if
((
profile
!=
EEsProfile
&&
version
>=
450
)
||
(
profile
==
EEsProfile
&&
version
>=
320
))
{
// Per-vertex builtins
// per-vertex builtins
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_Position"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_PointSize"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_ClipDistance"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_CullDistance"
,
1
,
&
E_GL_NV_mesh_shader
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_Position"
,
EbvPosition
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_Position"
,
EbvPosition
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_PointSize"
,
EbvPointSize
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_PointSize"
,
EbvPointSize
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_ClipDistance"
,
EbvClipDistance
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_ClipDistance"
,
EbvClipDistance
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_CullDistance"
,
EbvCullDistance
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_CullDistance"
,
EbvCullDistance
,
symbolTable
);
// Per-view builtins
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_PositionPerViewNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_ClipDistancePerViewNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshVerticesNV"
,
"gl_CullDistancePerViewNV"
,
1
,
&
E_GL_NV_mesh_shader
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_PositionPerViewNV"
,
EbvPositionPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_PositionPerViewNV"
,
EbvPositionPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_ClipDistancePerViewNV"
,
EbvClipDistancePerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_ClipDistancePerViewNV"
,
EbvClipDistancePerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_CullDistancePerViewNV"
,
EbvCullDistancePerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshVerticesNV"
,
"gl_CullDistancePerViewNV"
,
EbvCullDistancePerViewNV
,
symbolTable
);
// Per-primitive builtins
// per-primitive builtins
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_PrimitiveID"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_Layer"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportIndex"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMask"
,
1
,
&
E_GL_NV_mesh_shader
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_PrimitiveID"
,
EbvPrimitiveId
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_PrimitiveID"
,
EbvPrimitiveId
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_Layer"
,
EbvLayer
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_Layer"
,
EbvLayer
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportIndex"
,
EbvViewportIndex
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportIndex"
,
EbvViewportIndex
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMask"
,
EbvViewportMaskNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMask"
,
EbvViewportMaskNV
,
symbolTable
);
// Per-view builtins
// per-view per-primitive builtins
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_LayerPerViewNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMaskPerViewNV"
,
1
,
&
E_GL_NV_mesh_shader
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_LayerPerViewNV"
,
EbvLayerPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_LayerPerViewNV"
,
EbvLayerPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMaskPerViewNV"
,
EbvViewportMaskPerViewNV
,
symbolTable
);
BuiltInVariable
(
"gl_MeshPrimitivesNV"
,
"gl_ViewportMaskPerViewNV"
,
EbvViewportMaskPerViewNV
,
symbolTable
);
// other builtins
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveIndicesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_PrimitiveIndicesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshViewCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MeshViewCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
...
@@ -8724,11 +8752,13 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
...
@@ -8724,11 +8752,13 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable
(
"gl_GlobalInvocationID"
,
EbvGlobalInvocationId
,
symbolTable
);
BuiltInVariable
(
"gl_GlobalInvocationID"
,
EbvGlobalInvocationId
,
symbolTable
);
BuiltInVariable
(
"gl_LocalInvocationIndex"
,
EbvLocalInvocationIndex
,
symbolTable
);
BuiltInVariable
(
"gl_LocalInvocationIndex"
,
EbvLocalInvocationIndex
,
symbolTable
);
// builtin constants
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshOutputVerticesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshOutputVerticesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshOutputPrimitivesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshOutputPrimitivesNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshWorkGroupSizeNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshWorkGroupSizeNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshViewCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setVariableExtensions
(
"gl_MaxMeshViewCountNV"
,
1
,
&
E_GL_NV_mesh_shader
);
// builtin functions
symbolTable
.
setFunctionExtensions
(
"barrier"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setFunctionExtensions
(
"barrier"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setFunctionExtensions
(
"memoryBarrierShared"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setFunctionExtensions
(
"memoryBarrierShared"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setFunctionExtensions
(
"groupMemoryBarrier"
,
1
,
&
E_GL_NV_mesh_shader
);
symbolTable
.
setFunctionExtensions
(
"groupMemoryBarrier"
,
1
,
&
E_GL_NV_mesh_shader
);
...
...
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