Commit 5100d560 by baldurk

Remove legacy build system

parent 876a0e39
INCLUDE = -I. -I../glslang -I../glslang/Include -I../glslang/OSDependent/Linux -I../glslang/MachineIndependent
WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
-Wnested-externs
CPP = g++
CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
#
# Linking related
#
AR = ar
STATIC_OPTION = rcs
#
# Misc
#
export PERL = perl
export RM = rm -f
export MV = mv -f
export DEPEND = g++ -M
#
# Object file variables are defined here.
#
OSSRCS = InitializeDll.cpp
OSOBJS = InitializeDll.o
LIBNAME = libInitializeDll.a
all : $(LIBNAME)
$(LIBNAME) : $(OSOBJS)
$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
%.o : %.cpp
$(CPP) $(CPPFLAGS) -c $<
#
# Dependency
#
depend : $(OSSRCS)
$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
include depend
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
...@@ -47,10 +47,6 @@ CMake: The currently maintained and preferred way of building is through CMake. ...@@ -47,10 +47,6 @@ CMake: The currently maintained and preferred way of building is through CMake.
In MSVC, after running CMake, you may need to use the Configuration Manager to In MSVC, after running CMake, you may need to use the Configuration Manager to
check the INSTALL project. check the INSTALL project.
Note there are some legacy build methods still intermingled within the directory
structure (make, MSVC), but these are no longer maintained, having been
replaced with CMake.
Programmatic Interfaces Programmatic Interfaces
----------------------- -----------------------
......
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug CRT DLL|Win32 = Debug CRT DLL|Win32
Debug CRT DLL|x64 = Debug CRT DLL|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release CRT DLL|Win32 = Release CRT DLL|Win32
Release CRT DLL|x64 = Release CRT DLL|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.ActiveCfg = Debug CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|x64.Build.0 = Debug CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.ActiveCfg = Release CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|x64.Build.0 = Release CRT DLL|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{fcd4a310-b19f-40bd-9324-e7d4e7d4dad1}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Standalone\StandAlone.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glslang\GenericCodeGen\Link.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="StandAlone\Worklist.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
SRCS := StandAlone.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
OBJECTPATH=./../glslang/MachineIndependent
LIBPATH=./../glslang/MachineIndependent/lib
SRCS=StandAlone.cpp
CXXFLAGS += -fPIC -I../glslang/OSDependent/Linux
all: glslangValidator
glslangValidator: $(OBJECTS) regenlib
$(CC) -g -o $@ $(OBJECTS) -L $(LIBPATH) -lglslang -lpthread -lm -lstdc++
cp $@ ../Test
cp $@ ../Install/Linux
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
regenlib:
$(MAKE) -C $(OBJECTPATH)
#
# Cleanup
#
.PHONY : clean glslangValidator regenlib
clean :
$(RM) *.o glslangValidator ../Install/Linux/glslangValidator
$(MAKE) -C $(OBJECTPATH) clean
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2010.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2010.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
ProjectSection(ProjectDependencies) = postProject
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3} = {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2013.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2013.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Machine Independent">
<UniqueIdentifier>{593f06dd-7981-4cb7-91ba-eae633fa547e}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;y;l</Extensions>
</Filter>
<Filter Include="Machine Independent\Generated Source">
<UniqueIdentifier>{564543b5-6302-49ab-9d24-bd6bef91274a}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{d4faa328-f693-4b77-9fcb-9629ca0d8ee8}</UniqueIdentifier>
</Filter>
<Filter Include="Public">
<UniqueIdentifier>{c79e7f4d-1836-4b72-b201-46e72e4e4b6b}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent">
<UniqueIdentifier>{d48b8f48-5784-4cb6-bead-7f98647a1c44}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent\Windows">
<UniqueIdentifier>{092b92ee-743a-407d-ad9b-92af399715d6}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent\Linux">
<UniqueIdentifier>{0c27903f-6ef2-4725-9d9c-70f50aeaa7a1}</UniqueIdentifier>
</Filter>
<Filter Include="Machine Independent\Preprocessor">
<UniqueIdentifier>{f25a01e9-79ce-49bf-b79a-d10de89a0fec}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\intermOut.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\parseConst.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\OSDependent\Windows\main.cpp">
<Filter>OSDependent\Windows</Filter>
</ClCompile>
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp">
<Filter>OSDependent\Windows</Filter>
</ClCompile>
<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
<Filter>OSDependent\Linux</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">
<Filter>Machine Independent\Generated Source</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Versions.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\Scan.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp">
<Filter>Machine Independent\Preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\limits.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\reflection.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\MachineIndependent\Initialize.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\localintermediate.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\BaseTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\ConstantUnion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\InfoSink.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="OGLCompilersDLL\InitializeDll.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\InitializeGlobals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\PoolAlloc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\ResourceLimits.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\ShHandle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\Types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Include\intermediate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="glslang\Public\ShaderLang.h">
<Filter>Public</Filter>
</ClInclude>
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h">
<Filter>OSDependent\Windows</Filter>
</ClInclude>
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h">
<Filter>OSDependent\Linux</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h">
<Filter>Machine Independent\Generated Source</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\Versions.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\Scan.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\ScanContext.h">
<Filter>Machine Independent</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h">
<Filter>Machine Independent\Preprocessor</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h">
<Filter>Machine Independent\Preprocessor</Filter>
</ClInclude>
<ClInclude Include="glslang\MachineIndependent\reflection.h">
<Filter>Machine Independent</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="glslang\MachineIndependent\glslang.y">
<Filter>Machine Independent</Filter>
</CustomBuild>
</ItemGroup>
</Project>
CC = g++
OBJECTS = CodeGen.o Link.o
AR=ar
SRCS=CodeGen.cpp Link.cpp
CPPFLAGS = -fPIC
default : all
all : libCodeGen.a
libCodeGen.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
%.o : %.cpp
$(CC) -c $(CPPFLAGS) $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
depend:
makedepend -- $(CFLAGS) -- $(SRCS)
# DO NOT DELETE
CodeGen.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
CodeGen.o: ../Public/ShaderLang.h
CodeGen.o: ../Include/InfoSink.h
Link.o: ../Include/Common.h ../Include/PoolAlloc.h ../Include/ShHandle.h
Link.o: ../Public/ShaderLang.h
Link.o: ../Include/InfoSink.h
INCLUDE = -I. -I.. -I../.. -I../Include -I../Public -I../OSDependent/Linux -I../../OGLCompilersDLL
INCPREPROCESSOR=./preprocessor
INCCODEGEN=./../GenericCodeGen
INCOSDEPENDENT=./../OSDependent/Linux/
INCINITIALISATION=./../../OGLCompilersDLL/
LIBPREPROCESSOR=./preprocessor/libPreprocessor.a
LIBOSDEPENDENT=./../OSDependent/Linux/libOssource.a
LIBINITIALISATION=./../../OGLCompilersDLL/libInitializeDll.a
LIBCODEGEN=./../GenericCodeGen/libCodeGen.a
CXXFLAGS += $(DEFINE) $(INCLUDE) -fPIC
SHAREDOBJECT=./lib/libglslang.so
SRCS= gen_glslang_tab.cpp Initialize.cpp IntermTraverse.cpp \
Intermediate.cpp ParseHelper.cpp PoolAlloc.cpp limits.cpp \
RemoveTree.cpp ShaderLang.cpp SymbolTable.cpp intermOut.cpp \
parseConst.cpp InfoSink.cpp Versions.cpp Constant.cpp Scan.cpp \
linkValidate.cpp reflection.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
all: $(SHAREDOBJECT)
$(SHAREDOBJECT): $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)
$(CXX) -fPIC -shared -o $@ -rdynamic -Wl,-whole-archive $(OBJECTS) $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION) -Wl,-no-whole-archive
cp $@ ../../Test
cp $@ ../../Install/Linux
gen_glslang_tab.o : gen_glslang_tab.cpp
$(CXX) -fPIC -c $(INCLUDE) gen_glslang_tab.cpp -o $@
gen_glslang_tab.cpp glslang_tab.h: glslang.y
@echo Generating gen_glslang_tab.cpp
bison -t -v -d glslang.y
mv glslang.tab.c gen_glslang_tab.cpp
mv glslang.tab.h glslang_tab.cpp.h
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
$(LIBPREPROCESSOR):
$(MAKE) -C $(INCPREPROCESSOR)
$(LIBCODEGEN):
$(MAKE) -C $(INCCODEGEN)
$(LIBINITIALISATION):
$(MAKE) -C $(INCINITIALISATION)
$(LIBOSDEPENDENT):
$(MAKE) -C $(INCOSDEPENDENT)
#
# Cleanup
#
clean :
$(RM) *.o *.a gen_glslang_tab.cpp glslang_tab.cpp glslang_tab.cpp.h glslang_tab.h glslang.output
$(RM) ./lib/*.so
$(MAKE) -C $(INCPREPROCESSOR) clean
$(MAKE) -C $(INCCODEGEN) clean
$(MAKE) -C $(INCINITIALISATION) clean
$(MAKE) -C $(INCOSDEPENDENT) clean
.PHONY : clean $(LIBPREPROCESSOR) $(LIBCODEGEN) $(LIBOSDEPENDENT) $(LIBINITIALISATION)
INCLUDE = -I../
CXXFLAGS=$(DEFINE) $(INCLUDE) -fPIC
SRCS := PpAtom.cpp PpScanner.cpp PpTokens.cpp Pp.cpp PpContext.cpp PpMemory.cpp PpSymbols.cpp
OBJECTS := $(SRCS:.cpp=.o)
DEPS := $(addprefix ., $(SRCS:.cpp=.d))
all : libPreprocessor.a
libPreprocessor.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
-include $(DEPS)
%.o : %.cpp
$(CXX) $(CXXFLAGS) -MMD -MP -MF $(addprefix ., $(<:.cpp=.d)) -c -o $@ $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
####
#### This Makefile should be used in the Linux Compiler build. This Makefile build the OSDependent
#### component as a static library.
####
#
# Compilation related
#
INCLUDE = -I. -I../.. -I../../Include -I../../../OGLCompilersDLL
WARNINGS = -Wall -Wwrite-strings -Wpointer-arith -Wcast-align -Wstrict-prototypes \
-Wnested-externs
CPP = g++
CPPOPTIONS = -O3 -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPOPTIONS = -g -Wno-deprecated -D_ALT_NS=1 -fPIC
CPPFLAGS = $(CPPOPTIONS) $(INCLUDE)
#
# Linking related
#
AR = ar
STATIC_OPTION = rcs
#
# Misc
#
export PERL = perl
export RM = rm -f
export MV = mv -f
export DEPEND = g++ -M
#
# Object file variables are defined here.
#
OSSRCS = ossource.cpp
OSOBJS = ossource.o
LIBNAME = libOssource.a
all : $(LIBNAME)
$(LIBNAME) : $(OSOBJS)
$(AR) $(STATIC_OPTION) $(LIBNAME) $(OSOBJS)
%.o : %.cpp
$(CPP) $(CPPFLAGS) -c $<
#
# Dependency
#
depend : $(OSSRCS)
$(DEPEND) $(CPPFLAGS) $(OSSRCS) > depend
include depend
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
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