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Chen Yisong
glslang
Commits
544c039d
Commit
544c039d
authored
Jan 28, 2019
by
John Kessenich
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HLSL: Fix #1679: Add HLSL earlydepthstencil -> SPV EarlyFragmentTests.
parent
8dff5250
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4 changed files
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205 additions
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hlsl.earlydepthstencil.frag.out
Test/baseResults/hlsl.earlydepthstencil.frag.out
+189
-0
hlsl.earlydepthstencil.frag
Test/hlsl.earlydepthstencil.frag
+12
-0
Hlsl.FromFile.cpp
gtests/Hlsl.FromFile.cpp
+1
-0
hlslParseHelper.cpp
hlsl/hlslParseHelper.cpp
+3
-0
No files found.
Test/baseResults/hlsl.earlydepthstencil.frag.out
0 → 100755
View file @
544c039d
hlsl.earlydepthstencil.frag
Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8 Function Parameters:
0:8 'input' ( in structure{ temp 4-component vector of float Position})
0:? Sequence
0:10 move second child to first child ( temp uint)
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
0:? Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 1 (const uint)
0:11 Branch: Return with expression
0:11 'oldVal' ( temp uint)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:8 Constant:
0:8 0 (const int)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
0:8 move second child to first child ( temp uint)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:? Linker Objects
0:? 'Values' (layout( r32ui) uniform uimage2D)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8 Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8 Function Parameters:
0:8 'input' ( in structure{ temp 4-component vector of float Position})
0:? Sequence
0:10 move second child to first child ( temp uint)
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
0:? Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'input' ( in structure{ temp 4-component vector of float Position})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 1 (const uint)
0:11 Branch: Return with expression
0:11 'oldVal' ( temp uint)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:8 Constant:
0:8 0 (const int)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
0:8 move second child to first child ( temp uint)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:8 Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:? 'input' ( temp structure{ temp 4-component vector of float Position})
0:? Linker Objects
0:? 'Values' (layout( r32ui) uniform uimage2D)
0:? '@entryPointOutput' (layout( location=0) out uint)
0:? 'input.Position' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41 46
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 EarlyFragmentTests
Source HLSL 500
Name 4 "main"
Name 8 "InputStruct"
MemberName 8(InputStruct) 0 "Position"
Name 13 "@main(struct-InputStruct-vf41;"
Name 12 "input"
Name 16 "oldVal"
Name 19 "Values"
Name 39 "input"
Name 41 "input.Position"
Name 46 "@entryPointOutput"
Name 47 "param"
Decorate 19(Values) DescriptorSet 0
Decorate 19(Values) Binding 0
Decorate 41(input.Position) BuiltIn FragCoord
Decorate 46(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(InputStruct): TypeStruct 7(fvec4)
9: TypePointer Function 8(InputStruct)
10: TypeInt 32 0
11: TypeFunction 10(int) 9(ptr)
15: TypePointer Function 10(int)
17: TypeImage 10(int) 2D nonsampled format:R32ui
18: TypePointer UniformConstant 17
19(Values): 18(ptr) Variable UniformConstant
20: TypeInt 32 1
21: 20(int) Constant 0
22: 10(int) Constant 0
23: TypePointer Function 6(float)
27: 10(int) Constant 1
31: TypeVector 10(int) 2
33: TypePointer Image 10(int)
40: TypePointer Input 7(fvec4)
41(input.Position): 40(ptr) Variable Input
43: TypePointer Function 7(fvec4)
45: TypePointer Output 10(int)
46(@entryPointOutput): 45(ptr) Variable Output
4(main): 2 Function None 3
5: Label
39(input): 9(ptr) Variable Function
47(param): 9(ptr) Variable Function
42: 7(fvec4) Load 41(input.Position)
44: 43(ptr) AccessChain 39(input) 21
Store 44 42
48:8(InputStruct) Load 39(input)
Store 47(param) 48
49: 10(int) FunctionCall 13(@main(struct-InputStruct-vf41;) 47(param)
Store 46(@entryPointOutput) 49
Return
FunctionEnd
13(@main(struct-InputStruct-vf41;): 10(int) Function None 11
12(input): 9(ptr) FunctionParameter
14: Label
16(oldVal): 15(ptr) Variable Function
24: 23(ptr) AccessChain 12(input) 21 22
25: 6(float) Load 24
26: 10(int) ConvertFToU 25
28: 23(ptr) AccessChain 12(input) 21 27
29: 6(float) Load 28
30: 10(int) ConvertFToU 29
32: 31(ivec2) CompositeConstruct 26 30
34: 33(ptr) ImageTexelPointer 19(Values) 32 22
35: 10(int) AtomicExchange 34 27 22 27
Store 16(oldVal) 35
36: 10(int) Load 16(oldVal)
ReturnValue 36
FunctionEnd
Test/hlsl.earlydepthstencil.frag
0 → 100644
View file @
544c039d
RWTexture2D
<
uint
>
Values
;
struct
InputStruct
{
float4
Position
:
SV_POSITION
;
};
[
earlydepthstencil
]
uint
main
(
InputStruct
input
)
:
SV_Target
{
uint
oldVal
;
InterlockedExchange
(
Values
[
uint2
(
input
.
Position
.
x
,
input
.
Position
.
y
)],
1
.
0
,
oldVal
);
return
oldVal
;
}
gtests/Hlsl.FromFile.cpp
View file @
544c039d
...
@@ -185,6 +185,7 @@ INSTANTIATE_TEST_CASE_P(
...
@@ -185,6 +185,7 @@ INSTANTIATE_TEST_CASE_P(
{
"hlsl.depthLess.frag"
,
"PixelShaderFunction"
},
{
"hlsl.depthLess.frag"
,
"PixelShaderFunction"
},
{
"hlsl.discard.frag"
,
"PixelShaderFunction"
},
{
"hlsl.discard.frag"
,
"PixelShaderFunction"
},
{
"hlsl.doLoop.frag"
,
"PixelShaderFunction"
},
{
"hlsl.doLoop.frag"
,
"PixelShaderFunction"
},
{
"hlsl.earlydepthstencil.frag"
,
"main"
},
{
"hlsl.emptystructreturn.frag"
,
"main"
},
{
"hlsl.emptystructreturn.frag"
,
"main"
},
{
"hlsl.emptystructreturn.vert"
,
"main"
},
{
"hlsl.emptystructreturn.vert"
,
"main"
},
{
"hlsl.emptystruct.init.vert"
,
"main"
},
{
"hlsl.emptystruct.init.vert"
,
"main"
},
...
...
hlsl/hlslParseHelper.cpp
View file @
544c039d
...
@@ -1869,6 +1869,9 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T
...
@@ -1869,6 +1869,9 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T
}
}
break
;
break
;
}
}
case
EatEarlyDepthStencil
:
intermediate
.
setEarlyFragmentTests
();
break
;
case
EatBuiltIn
:
case
EatBuiltIn
:
case
EatLocation
:
case
EatLocation
:
// tolerate these because of dual use of entrypoint and type attributes
// tolerate these because of dual use of entrypoint and type attributes
...
...
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