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Chen Yisong
glslang
Commits
6e33b787
Commit
6e33b787
authored
Oct 22, 2017
by
John Kessenich
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Tests: Add test for GLSL +-#INF.
parent
79a40740
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39 additions
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-0
numeral.frag.out
Test/baseResults/numeral.frag.out
+36
-0
numeral.frag
Test/numeral.frag
+3
-0
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Test/baseResults/numeral.frag.out
View file @
6e33b787
...
...
@@ -404,6 +404,21 @@ ERROR: node is still EOpNull!
0:103 'g6' ( global int)
0:103 Constant:
0:103 -2 (const int)
0:104 Sequence
0:104 move second child to first child ( temp float)
0:104 'inf1' ( global float)
0:104 Constant:
0:104 -1.#INF
0:105 Sequence
0:105 move second child to first child ( temp float)
0:105 'inf2' ( global float)
0:105 Constant:
0:105 +1.#INF
0:106 Sequence
0:106 move second child to first child ( temp float)
0:106 'inf3' ( global float)
0:106 Constant:
0:106 +1.#INF
0:? Linker Objects
0:? 'c2' (layout( location=2) out 4-component vector of float)
0:? 'c3' (layout( location=3) out 4-component vector of float)
...
...
@@ -417,6 +432,9 @@ ERROR: node is still EOpNull!
0:? 'g4' ( global int)
0:? 'g5' ( global int)
0:? 'g6' ( global int)
0:? 'inf1' ( global float)
0:? 'inf2' ( global float)
0:? 'inf3' ( global float)
Linked fragment stage:
...
...
@@ -812,6 +830,21 @@ ERROR: node is still EOpNull!
0:103 'g6' ( global int)
0:103 Constant:
0:103 -2 (const int)
0:104 Sequence
0:104 move second child to first child ( temp float)
0:104 'inf1' ( global float)
0:104 Constant:
0:104 -1.#INF
0:105 Sequence
0:105 move second child to first child ( temp float)
0:105 'inf2' ( global float)
0:105 Constant:
0:105 +1.#INF
0:106 Sequence
0:106 move second child to first child ( temp float)
0:106 'inf3' ( global float)
0:106 Constant:
0:106 +1.#INF
0:? Linker Objects
0:? 'c2' (layout( location=2) out 4-component vector of float)
0:? 'c3' (layout( location=3) out 4-component vector of float)
...
...
@@ -825,4 +858,7 @@ ERROR: node is still EOpNull!
0:? 'g4' ( global int)
0:? 'g5' ( global int)
0:? 'g6' ( global int)
0:? 'inf1' ( global float)
0:? 'inf2' ( global float)
0:? 'inf3' ( global float)
Test/numeral.frag
View file @
6e33b787
...
...
@@ -101,3 +101,6 @@ uint g3 = 4294967294u;
int
g4
=
4294967296
;
// ERROR, too big
int
g5
=
4294967295
;
int
g6
=
4294967294
;
float
inf1
=
-
1
.
#
INF
;
float
inf2
=
1
.
#
INF
;
float
inf3
=
+
1
.
#
INF
;
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