HLSL: add .mips[][] operator for texture types
This implements mytex.mips[mip][coord] for texture types. There is
some error testing, but not comprehensive. The constructs can be
nested, e.g in this case the inner .mips is parsed before the completion
of the outer [][] operator.
tx.mips[tx.mips[a][b].x][c]
Showing
Test/baseResults/hlsl.mip.negative.frag.out
0 → 100644
Test/baseResults/hlsl.mip.negative2.frag.out
0 → 100644
Test/baseResults/hlsl.mip.operator.frag.out
0 → 100644
Test/hlsl.mip.negative.frag
0 → 100644
Test/hlsl.mip.negative2.frag
0 → 100644
Test/hlsl.mip.operator.frag
0 → 100644
Test/remap.specconst.comp
0 → 100644
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