HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS,
the non-stage output geometry should be ignored, lest it conflict
with the stage output.
Showing
Test/baseResults/hlsl.gs-hs-mix.tesc.out
0 → 100644
This diff is collapsed.
Click to expand it.
Test/hlsl.gs-hs-mix.tesc
0 → 100644
Please
register
or
sign in
to comment