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Chen Yisong
glslang
Commits
827b23b8
Commit
827b23b8
authored
May 11, 2016
by
Rex Xu
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Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes.
parent
3357d870
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8 changed files
with
34 additions
and
31 deletions
+34
-31
150.tesc.out
Test/baseResults/150.tesc.out
+2
-2
400.tese.out
Test/baseResults/400.tese.out
+2
-2
420.vert.out
Test/baseResults/420.vert.out
+2
-2
450.geom.out
Test/baseResults/450.geom.out
+7
-7
450.tesc.out
Test/baseResults/450.tesc.out
+8
-8
450.tese.out
Test/baseResults/450.tese.out
+7
-7
450.vert.out
Test/baseResults/450.vert.out
+3
-3
ParseHelper.cpp
glslang/MachineIndependent/ParseHelper.cpp
+3
-0
No files found.
Test/baseResults/150.tesc.out
View file @
827b23b8
...
...
@@ -567,7 +567,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in
1-element
array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
...
...
@@ -1577,7 +1577,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in
3
-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in
1
-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
...
...
Test/baseResults/400.tese.out
View file @
827b23b8
...
...
@@ -138,7 +138,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in
1-element
array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
...
...
@@ -263,7 +263,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in
3
-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in
1
-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
...
...
Test/baseResults/420.vert.out
View file @
827b23b8
...
...
@@ -275,7 +275,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? 'anon@3' (out block{out
implicitly-sized
array of float ClipDistance gl_ClipDistance, })
0:? 'anon@3' (out block{out
4-element
array of float ClipDistance gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (temp int)
...
...
@@ -527,7 +527,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? 'anon@3' (out block{out
1
-element array of float ClipDistance gl_ClipDistance, })
0:? 'anon@3' (out block{out
4
-element array of float ClipDistance gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (temp int)
...
...
Test/baseResults/450.geom.out
View file @
827b23b8
...
...
@@ -12,16 +12,16 @@ output primitive = none
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out
implicitly-sized
array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out
3-element
array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out
3-element
array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in
implicitly-sized
array of float CullDistance)
0:13 direct index (temp block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (in
3-element
array of float CullDistance)
0:13 direct index (temp block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
...
...
@@ -29,8 +29,8 @@ output primitive = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in implicitly-sized array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'gl_in' (in implicitly-sized array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out
3-element
array of float CullDistance gl_CullDistance})
Linked geometry stage:
...
...
Test/baseResults/450.tesc.out
View file @
827b23b8
...
...
@@ -9,18 +9,18 @@ vertices = -1
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out
implicitly-sized
array of float CullDistance)
0:13 indirect index (temp block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 4-element array of block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (out
3-element
array of float CullDistance)
0:13 indirect index (temp block{out
3-element
array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 4-element array of block{out
3-element
array of float CullDistance gl_CullDistance})
0:13 'gl_InvocationID' (in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in
implicitly-sized
array of float CullDistance)
0:13 direct index (temp block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (in
3-element
array of float CullDistance)
0:13 direct index (temp block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
...
...
@@ -28,8 +28,8 @@ vertices = -1
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 4-element array of block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 4-element array of block{out
3-element
array of float CullDistance gl_CullDistance})
Linked tessellation control stage:
...
...
Test/baseResults/450.tese.out
View file @
827b23b8
...
...
@@ -11,16 +11,16 @@ triangle order = none
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out
implicitly-sized
array of float CullDistance)
0:13 'anon@0' (out block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (out
3-element
array of float CullDistance)
0:13 'anon@0' (out block{out
3-element
array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in
implicitly-sized
array of float CullDistance)
0:13 direct index (temp block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (in
3-element
array of float CullDistance)
0:13 direct index (temp block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
...
...
@@ -28,8 +28,8 @@ triangle order = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in
3-element
array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out
3-element
array of float CullDistance gl_CullDistance})
Linked tessellation evaluation stage:
...
...
Test/baseResults/450.vert.out
View file @
827b23b8
...
...
@@ -12,8 +12,8 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 direct index (temp float CullDistance)
0:9 gl_CullDistance: direct index for structure (out
implicitly-sized
array of float CullDistance)
0:9 'anon@0' (out block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:9 gl_CullDistance: direct index for structure (out
3-element
array of float CullDistance)
0:9 'anon@0' (out block{out
3-element
array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
...
...
@@ -21,7 +21,7 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out
implicitly-sized
array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out
3-element
array of float CullDistance gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
...
...
glslang/MachineIndependent/ParseHelper.cpp
View file @
827b23b8
...
...
@@ -3465,6 +3465,9 @@ void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newT
oldType
.
getQualifier
().
flat
=
newType
.
getQualifier
().
flat
;
oldType
.
getQualifier
().
nopersp
=
newType
.
getQualifier
().
nopersp
;
if
(
oldType
.
isImplicitlySizedArray
()
&&
newType
.
isExplicitlySizedArray
())
oldType
.
changeOuterArraySize
(
newType
.
getOuterArraySize
());
// go to next member
++
member
;
}
else
{
...
...
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