Commit 858c928a by steve-lunarg

Add basic HS/DS implementation.

This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version here uses entry point wrapping. This is a limited implementation of tessellation shaders. In particular, the following are not functional, and will be added as separate stages to reduce the size of each PR. * patchconstantfunctions accepting per-control-point input values, such as const OutputPatch <hs_out_t, 3> cpv are not implemented. * patchconstantfunctions whose signature requires an aggregate input type such as a structure containing builtin variables. Code to synthesize such calls is not yet present. These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors. PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in the PCF but not the EP are also added to the linkage and synthesized as shader inputs. Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user variables in the PCF signature will result in an error. Overloaded PCF functions will also result in an error. [domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()] attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
parent 8e711b84
hlsl.hull.void.tesc
Shader version: 450
vertices = 3
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Function Call: PCF( (temp void)
0:33 Function Definition: PCF( (temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'InvocationId' (in uint InvocationID)
Linked tessellation control stage:
Shader version: 450
vertices = 3
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Function Call: PCF( (temp void)
0:33 Function Definition: PCF( (temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'InvocationId' (in uint InvocationID)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 51
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 33 36 44
ExecutionMode 4 OutputVertices 3
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 13 "HS_OUT"
MemberName 13(HS_OUT) 0 "cpoint"
Name 16 "@main(struct-VS_OUT-vf31[3];"
Name 15 "ip"
Name 18 "PCF("
Name 21 "output"
Name 31 "ip"
Name 33 "ip"
Name 36 "@entryPointOutput"
Name 37 "param"
Name 44 "InvocationId"
Decorate 33(ip) Location 0
Decorate 36(@entryPointOutput) Location 0
Decorate 44(InvocationId) BuiltIn InvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13(HS_OUT): TypeStruct 7(fvec3)
14: TypeFunction 13(HS_OUT) 12(ptr)
20: TypePointer Function 13(HS_OUT)
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypePointer Function 7(fvec3)
32: TypePointer Input 11
33(ip): 32(ptr) Variable Input
35: TypePointer Output 13(HS_OUT)
36(@entryPointOutput): 35(ptr) Variable Output
40: 9(int) Constant 2
41: 9(int) Constant 1
42: 9(int) Constant 0
43: TypePointer Input 9(int)
44(InvocationId): 43(ptr) Variable Input
46: TypeBool
4(main): 2 Function None 3
5: Label
31(ip): 12(ptr) Variable Function
37(param): 12(ptr) Variable Function
34: 11 Load 33(ip)
Store 31(ip) 34
38: 11 Load 31(ip)
Store 37(param) 38
39: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 37(param)
Store 36(@entryPointOutput) 39
ControlBarrier 40 41 42
45: 9(int) Load 44(InvocationId)
47: 46(bool) IEqual 45 23
SelectionMerge 49 None
BranchConditional 47 48 49
48: Label
50: 2 FunctionCall 18(PCF()
Branch 49
49: Label
Return
FunctionEnd
16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14
15(ip): 12(ptr) FunctionParameter
17: Label
21(output): 20(ptr) Variable Function
25: 24(ptr) AccessChain 15(ip) 23 23
26: 7(fvec3) Load 25
27: 24(ptr) AccessChain 21(output) 23
Store 27 26
28: 13(HS_OUT) Load 21(output)
ReturnValue 28
FunctionEnd
18(PCF(): 2 Function None 3
19: Label
Return
FunctionEnd
// ***
// invocation ID coming from input to entry point
// ***
struct VS_OUT
{
float3 cpoint : CPOINT;
};
struct HS_CONSTANT_OUT
{
float edges[2] : SV_TessFactor;
};
struct HS_OUT
{
float3 cpoint : CPOINT;
};
[domain("isoline")]
[partitioning("integer")]
[outputtopology("line")]
[outputcontrolpoints(4)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 4> ip, uint m_cpid : SV_OutputControlPointID)
{
HS_OUT output;
output.cpoint = ip[0].cpoint;
return output;
}
HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId)
{
HS_CONSTANT_OUT output;
output.edges[0] = 2.0f;
output.edges[1] = 8.0f;
return output;
}
// ***
// invocation ID coming from synthesized variable
// ***
struct VS_OUT
{
float3 cpoint : CPOINT;
};
struct HS_CONSTANT_OUT
{
float edges[2] : SV_TessFactor;
};
struct HS_OUT
{
float3 cpoint : CPOINT;
};
[domain("isoline")]
[partitioning("integer")]
[outputtopology("line")]
[outputcontrolpoints(4)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 4> ip)
{
HS_OUT output;
output.cpoint = ip[0].cpoint;
return output;
}
HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId, float4 pos : SV_Position)
{
HS_CONSTANT_OUT output;
output.edges[0] = 2.0f;
output.edges[1] = 8.0f;
return output;
}
// ***
// void patchconstantfunction input and return
// ***
struct VS_OUT
{
float3 cpoint : CPOINT;
};
struct HS_CONSTANT_OUT
{
float edges[2] : SV_TessFactor;
};
struct HS_OUT
{
float3 cpoint : CPOINT;
};
[domain("tri")]
[partitioning("fractional_even")]
[outputtopology("line")]
[outputcontrolpoints(3)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 3> ip)
{
HS_OUT output;
output.cpoint = ip[0].cpoint;
return output;
}
void PCF()
{
}
......@@ -81,12 +81,19 @@ public:
type = EbtBool;
}
void setSConst(const TString* s)
{
sConst = s;
type = EbtString;
}
int getIConst() const { return iConst; }
unsigned int getUConst() const { return uConst; }
long long getI64Const() const { return i64Const; }
unsigned long long getU64Const() const { return u64Const; }
double getDConst() const { return dConst; }
bool getBConst() const { return bConst; }
const TString* getSConst() const { return sConst; }
bool operator==(const int i) const
{
......@@ -532,6 +539,7 @@ private:
unsigned long long u64Const; // used for u64vec, scalar uint64s
bool bConst; // used for bvec, scalar bools
double dConst; // used for vec, dvec, mat, dmat, scalar floats and doubles
const TString* sConst; // string constant
};
TBasicType type;
......
......@@ -1403,6 +1403,14 @@ TIntermConstantUnion* TIntermediate::addConstantUnion(double d, TBasicType baseT
return addConstantUnion(unionArray, TType(baseType, EvqConst), loc, literal);
}
TIntermConstantUnion* TIntermediate::addConstantUnion(const TString* s, const TSourceLoc& loc, bool literal) const
{
TConstUnionArray unionArray(1);
unionArray[0].setSConst(s);
return addConstantUnion(unionArray, TType(EbtString, EvqConst), loc, literal);
}
// Put vector swizzle selectors onto the given sequence
void TIntermediate::pushSelector(TIntermSequence& sequence, const TVectorSelector& selector, const TSourceLoc& loc)
{
......
......@@ -198,6 +198,7 @@ struct TParameter {
TString *name;
TType* type;
TIntermTyped* defaultValue;
TBuiltInVariable declaredBuiltIn;
void copyParam(const TParameter& param)
{
if (param.name)
......@@ -206,6 +207,7 @@ struct TParameter {
name = 0;
type = param.type->clone();
defaultValue = param.defaultValue;
declaredBuiltIn = param.declaredBuiltIn;
}
};
......@@ -222,7 +224,11 @@ public:
TSymbol(name),
mangledName(*name + '('),
op(tOp),
defined(false), prototyped(false), defaultParamCount(0) { returnType.shallowCopy(retType); }
defined(false), prototyped(false), defaultParamCount(0)
{
returnType.shallowCopy(retType);
declaredBuiltIn = retType.getQualifier().builtIn;
}
virtual TFunction* clone() const;
virtual ~TFunction();
......@@ -232,6 +238,7 @@ public:
virtual void addParameter(TParameter& p)
{
assert(writable);
p.declaredBuiltIn = p.type->getQualifier().builtIn;
parameters.push_back(p);
p.type->appendMangledName(mangledName);
......@@ -246,6 +253,7 @@ public:
virtual const TString& getMangledName() const { return mangledName; }
virtual const TType& getType() const { return returnType; }
virtual TBuiltInVariable getDeclaredBuiltInType() const { return declaredBuiltIn; }
virtual TType& getWritableType() { return returnType; }
virtual void relateToOperator(TOperator o) { assert(writable); op = o; }
virtual TOperator getBuiltInOp() const { return op; }
......@@ -273,6 +281,8 @@ protected:
typedef TVector<TParameter> TParamList;
TParamList parameters;
TType returnType;
TBuiltInVariable declaredBuiltIn;
TString mangledName;
TOperator op;
bool defined;
......
......@@ -263,6 +263,7 @@ public:
TIntermConstantUnion* addConstantUnion(unsigned long long, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(bool, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(double, TBasicType, const TSourceLoc&, bool literal = false) const;
TIntermConstantUnion* addConstantUnion(const TString*, const TSourceLoc&, bool literal = false) const;
TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const;
bool parseConstTree(TIntermNode*, TConstUnionArray, TOperator, const TType&, bool singleConstantParam = false);
TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&);
......
......@@ -119,6 +119,9 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.getdimensions.rw.dx10.frag", "main"},
{"hlsl.getdimensions.dx10.vert", "main"},
{"hlsl.getsampleposition.dx10.frag", "main"},
{"hlsl.hull.1.tesc", "main"},
{"hlsl.hull.2.tesc", "main"},
{"hlsl.hull.void.tesc", "main"},
{"hlsl.identifier.sample.frag", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},
{"hlsl.inoutquals.frag", "main"},
......
......@@ -60,6 +60,7 @@ namespace glslang {
EatOutputTopology,
EatPartitioning,
EatPatchConstantFunc,
EatPatchSize,
EatUnroll,
};
}
......
......@@ -869,6 +869,67 @@ bool HlslGrammar::acceptOutputPrimitiveGeometry(TLayoutGeometry& geometry)
return true;
}
// tessellation_decl_type
// : INPUTPATCH
// | OUTPUTPATCH
//
bool HlslGrammar::acceptTessellationDeclType()
{
// read geometry type
const EHlslTokenClass tessType = peek();
switch (tessType) {
case EHTokInputPatch: break;
case EHTokOutputPatch: break;
default:
return false; // not a tessellation decl
}
advanceToken(); // consume the keyword
return true;
}
// tessellation_patch_template_type
// : tessellation_decl_type LEFT_ANGLE type comma integer_literal RIGHT_ANGLE
//
bool HlslGrammar::acceptTessellationPatchTemplateType(TType& type)
{
if (! acceptTessellationDeclType())
return false;
if (! acceptTokenClass(EHTokLeftAngle))
return false;
if (! acceptType(type)) {
expected("tessellation patch type");
return false;
}
if (! acceptTokenClass(EHTokComma))
return false;
// integer size
if (! peekTokenClass(EHTokIntConstant)) {
expected("literal integer");
return false;
}
TIntermTyped* size;
if (! acceptLiteral(size))
return false;
TArraySizes* arraySizes = new TArraySizes;
arraySizes->addInnerSize(size->getAsConstantUnion()->getConstArray()[0].getIConst());
type.newArraySizes(*arraySizes);
if (! acceptTokenClass(EHTokRightAngle)) {
expected("right angle bracket");
return false;
}
return true;
}
// stream_out_template_type
// : output_primitive_geometry_type LEFT_ANGLE type RIGHT_ANGLE
//
......@@ -1147,6 +1208,15 @@ bool HlslGrammar::acceptType(TType& type)
return true;
}
case EHTokInputPatch: // fall through
case EHTokOutputPatch: // ...
{
if (! acceptTessellationPatchTemplateType(type))
return false;
return true;
}
case EHTokSampler: // fall through
case EHTokSampler1d: // ...
case EHTokSampler2d: // ...
......@@ -2522,7 +2592,7 @@ bool HlslGrammar::acceptLiteral(TIntermTyped*& node)
node = intermediate.addConstantUnion(token.b, token.loc, true);
break;
case EHTokStringConstant:
node = nullptr;
node = intermediate.addConstantUnion(token.string, token.loc, true);
break;
default:
......
......@@ -76,6 +76,8 @@ namespace glslang {
bool acceptTemplateVecMatBasicType(TBasicType&);
bool acceptVectorTemplateType(TType&);
bool acceptMatrixTemplateType(TType&);
bool acceptTessellationDeclType();
bool acceptTessellationPatchTemplateType(TType&);
bool acceptStreamOutTemplateType(TType&, TLayoutGeometry&);
bool acceptOutputPrimitiveGeometry(TLayoutGeometry&);
bool acceptAnnotations(TQualifier&);
......
......@@ -225,6 +225,7 @@ protected:
TVariable* getSplitIoVar(const TVariable* var) const;
TVariable* getSplitIoVar(int id) const;
void addInterstageIoToLinkage();
void addPatchConstantInvocation();
void flatten(const TSourceLoc& loc, const TVariable& variable);
int flatten(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
......@@ -242,6 +243,10 @@ protected:
void correctUniform(TQualifier& qualifier);
void clearUniformInputOutput(TQualifier& qualifier);
// Pass through to base class after remembering builtin mappings.
using TParseContextBase::trackLinkage;
void trackLinkage(TSymbol& variable) override;
void finish() override; // post-processing
// Current state of parsing
......@@ -324,6 +329,9 @@ protected:
// can build the linkage correctly if position appears on both sides. Otherwise, multiple positions
// are considered identical.
struct tInterstageIoData {
tInterstageIoData(TBuiltInVariable bi, TStorageQualifier q) :
builtIn(bi), storage(q) { }
tInterstageIoData(const TType& memberType, const TType& storageType) :
builtIn(memberType.getQualifier().builtIn),
storage(storageType.getQualifier().storage) { }
......@@ -348,7 +356,13 @@ protected:
unsigned int nextInLocation;
unsigned int nextOutLocation;
TString sourceEntryPointName;
TString sourceEntryPointName;
TFunction* entryPointFunction;
TIntermNode* entryPointFunctionBody;
TString patchConstantFunctionName; // hull shader patch constant function name, from function level attribute.
TMap<TBuiltInVariable, TSymbol*> builtInLinkageSymbols; // used for tessellation, finding declared builtins
};
} // end namespace glslang
......
......@@ -129,6 +129,9 @@ void HlslScanContext::fillInKeywordMap()
(*KeywordMap)["LineStream"] = EHTokLineStream;
(*KeywordMap)["TriangleStream"] = EHTokTriangleStream;
(*KeywordMap)["InputPatch"] = EHTokInputPatch;
(*KeywordMap)["OutputPatch"] = EHTokOutputPatch;
(*KeywordMap)["Buffer"] = EHTokBuffer;
(*KeywordMap)["vector"] = EHTokVector;
(*KeywordMap)["matrix"] = EHTokMatrix;
......@@ -540,6 +543,11 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
case EHTokTriangleStream:
return keyword;
// Tessellation patches
case EHTokInputPatch:
case EHTokOutputPatch:
return keyword;
case EHTokBuffer:
case EHTokVector:
case EHTokMatrix:
......
......@@ -78,6 +78,10 @@ enum EHlslTokenClass {
EHTokLineStream,
EHTokTriangleStream,
// Tessellation patches
EHTokInputPatch,
EHTokOutputPatch,
// template types
EHTokBuffer,
EHTokVector,
......
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