Commit 8a9b1ee3 by Lei Zhang

Rename DefaultResourceLimits.* to ResourceLimits.*.

parent 9349108d
add_library(glslang-default-resource-limits add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/DefaultResourceLimits.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
) )
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang) set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
......
...@@ -34,7 +34,7 @@ ...@@ -34,7 +34,7 @@
#include <sstream> #include <sstream>
#include "DefaultResourceLimits.h" #include "ResourceLimits.h"
namespace glslang { namespace glslang {
......
...@@ -32,8 +32,8 @@ ...@@ -32,8 +32,8 @@
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE. // POSSIBILITY OF SUCH DAMAGE.
#ifndef _DEFAULT_RESOURCE_LIMITS_INCLUDED_ #ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _DEFAULT_RESOURCE_LIMITS_INCLUDED_ #define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string> #include <string>
...@@ -51,4 +51,4 @@ std::string GetDefaultTBuiltInResourceString(); ...@@ -51,4 +51,4 @@ std::string GetDefaultTBuiltInResourceString();
} // end namespace glslang } // end namespace glslang
#endif // _DEFAULT_RESOURCE_LIMITS_INCLUDED_ #endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
...@@ -37,7 +37,7 @@ ...@@ -37,7 +37,7 @@
// this only applies to the standalone wrapper, not the front end in general // this only applies to the standalone wrapper, not the front end in general
#define _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS
#include "DefaultResourceLimits.h" #include "ResourceLimits.h"
#include "Worklist.h" #include "Worklist.h"
#include "./../glslang/Include/ShHandle.h" #include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h" #include "./../glslang/Include/revision.h"
......
...@@ -36,7 +36,7 @@ ...@@ -36,7 +36,7 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "StandAlone/DefaultResourceLimits.h" #include "StandAlone/ResourceLimits.h"
#include "TestFixture.h" #include "TestFixture.h"
namespace glslangtest { namespace glslangtest {
......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
#include "SPIRV/GlslangToSpv.h" #include "SPIRV/GlslangToSpv.h"
#include "SPIRV/disassemble.h" #include "SPIRV/disassemble.h"
#include "SPIRV/doc.h" #include "SPIRV/doc.h"
#include "StandAlone/DefaultResourceLimits.h" #include "StandAlone/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h" #include "glslang/Public/ShaderLang.h"
#include "Initializer.h" #include "Initializer.h"
......
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