Commit 8b0227ce by steve-lunarg

HLSL: phase 3b: Texture methods remember and return vector size.

Also makes a (correct) test change for global -> temp vars.
parent 4f2da27a
...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left ...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters: 0:17 Function Parameters:
0:? Sequence 0:? Sequence
0:18 Branch: Return with expression 0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float) 0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D) 0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler) 0:? 'g_samp[1]' (uniform sampler)
...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left ...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler) 0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence 0:? Sequence
0:23 Branch: Return with expression 0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float) 0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D) 0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D) 0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D) 0:23 'l_tex' (in 3-element array of texture1D)
...@@ -165,7 +165,7 @@ gl_FragCoord origin is upper left ...@@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters: 0:17 Function Parameters:
0:? Sequence 0:? Sequence
0:18 Branch: Return with expression 0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float) 0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D) 0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler) 0:? 'g_samp[1]' (uniform sampler)
...@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left ...@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler) 0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence 0:? Sequence
0:23 Branch: Return with expression 0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float) 0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D) 0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D) 0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D) 0:23 'l_tex' (in 3-element array of texture1D)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float) 0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left ...@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int) 0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left ...@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint) 0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left ...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float) 0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -49,7 +49,7 @@ gl_FragCoord origin is upper left ...@@ -49,7 +49,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int) 0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left ...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint) 0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left ...@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float) 0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left ...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int) 0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left ...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint) 0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left ...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float) 0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -174,7 +174,7 @@ gl_FragCoord origin is upper left ...@@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int) 0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left ...@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint) 0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float) 0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left ...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int) 0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left ...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint) 0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left ...@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float) 0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left ...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int) 0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -251,7 +251,7 @@ gl_FragCoord origin is upper left ...@@ -251,7 +251,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint) 0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left ...@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left ...@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left ...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left ...@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left ...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left ...@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left ...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left ...@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -185,7 +185,7 @@ gl_FragCoord origin is upper left ...@@ -185,7 +185,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left ...@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left ...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left ...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left ...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left ...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left ...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left ...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left ...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left ...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left ...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left ...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left ...@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left ...@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left ...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left ...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left ...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -176,7 +176,7 @@ gl_FragCoord origin is upper left ...@@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left ...@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -204,7 +204,7 @@ gl_FragCoord origin is upper left ...@@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float) 0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left ...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int) 0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left ...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint) 0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left ...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float) 0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left ...@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int) 0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left ...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint) 0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left ...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float) 0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left ...@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int) 0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left ...@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint) 0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left ...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float) 0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int) 0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left ...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint) 0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left ...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float) 0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left ...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int) 0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left ...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint) 0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left ...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float) 0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left ...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int) 0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left ...@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint) 0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left ...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left ...@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left ...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left ...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left ...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left ...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left ...@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left ...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left ...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left ...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left ...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left ...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left ...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left ...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left ...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left ...@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left ...@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left ...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left ...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left ...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left ...@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left ...@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left ...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left ...@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left ...@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left ...@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left ...@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float) 0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left ...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int) 0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left ...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint) 0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left ...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float) 0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left ...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int) 0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left ...@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint) 0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left ...@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float) 0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left ...@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int) 0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -141,7 +141,7 @@ gl_FragCoord origin is upper left ...@@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint) 0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left ...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float) 0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left ...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int) 0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -246,7 +246,7 @@ gl_FragCoord origin is upper left ...@@ -246,7 +246,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint) 0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -260,7 +260,7 @@ gl_FragCoord origin is upper left ...@@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float) 0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -277,7 +277,7 @@ gl_FragCoord origin is upper left ...@@ -277,7 +277,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int) 0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -294,7 +294,7 @@ gl_FragCoord origin is upper left ...@@ -294,7 +294,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint) 0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -311,7 +311,7 @@ gl_FragCoord origin is upper left ...@@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float) 0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -331,7 +331,7 @@ gl_FragCoord origin is upper left ...@@ -331,7 +331,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int) 0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -351,7 +351,7 @@ gl_FragCoord origin is upper left ...@@ -351,7 +351,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint) 0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left ...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left ...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left ...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float) 0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left ...@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int) 0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left ...@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint) 0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left ...@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float) 0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left ...@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int) 0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -156,7 +156,7 @@ gl_FragCoord origin is upper left ...@@ -156,7 +156,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint) 0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left ...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -254,7 +254,7 @@ gl_FragCoord origin is upper left ...@@ -254,7 +254,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -269,7 +269,7 @@ gl_FragCoord origin is upper left ...@@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left ...@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float) 0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -303,7 +303,7 @@ gl_FragCoord origin is upper left ...@@ -303,7 +303,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int) 0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -322,7 +322,7 @@ gl_FragCoord origin is upper left ...@@ -322,7 +322,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint) 0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -341,7 +341,7 @@ gl_FragCoord origin is upper left ...@@ -341,7 +341,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float) 0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -364,7 +364,7 @@ gl_FragCoord origin is upper left ...@@ -364,7 +364,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int) 0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -387,7 +387,7 @@ gl_FragCoord origin is upper left ...@@ -387,7 +387,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint) 0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float) 0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left ...@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int) 0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left ...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint) 0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left ...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left ...@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -96,7 +96,7 @@ gl_FragCoord origin is upper left ...@@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left ...@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float) 0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left ...@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int) 0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left ...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint) 0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -221,7 +221,7 @@ gl_FragCoord origin is upper left ...@@ -221,7 +221,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left ...@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left ...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float) 0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left ...@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int) 0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left ...@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint) 0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left ...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float) 0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left ...@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int) 0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left ...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint) 0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left ...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float) 0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left ...@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int) 0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left ...@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint) 0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left ...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float) 0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int) 0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray) 0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left ...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint) 0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray) 0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left ...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float) 0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray) 0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left ...@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int) 0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray) 0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left ...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint) 0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray) 0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left ...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float) 0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left ...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int) 0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left ...@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint) 0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float) 0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left ...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int) 0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left ...@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint) 0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left ...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float) 0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left ...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int) 0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left ...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint) 0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left ...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float) 0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left ...@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int) 0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left ...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint) 0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left ...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float) 0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D) 0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left ...@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int) 0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int) 0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D) 0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left ...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint) 0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint) 0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D) 0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left ...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float) 0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D) 0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left ...@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int) 0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int) 0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D) 0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left ...@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint) 0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint) 0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D) 0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left ...@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float) 0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D) 0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left ...@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int) 0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D) 0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left ...@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint) 0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D) 0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left ...@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float) 0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left ...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int) 0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left ...@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint) 0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left ...@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float) 0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left ...@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int) 0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left ...@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint) 0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left ...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float) 0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left ...@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int) 0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left ...@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint) 0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint) 0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left ...@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float) 0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left ...@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int) 0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int) 0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
...@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left ...@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint) 0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint) 0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
......
SamplerState g_sSamp : register(s0);
Texture1D <float> g_tTex1df1;
Texture1D <float2> g_tTex1df2;
Texture1D <float3> g_tTex1df3;
Texture1D <float4> g_tTex1df4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
psout.Color = 1.0;
return psout;
}
...@@ -78,6 +78,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler, ...@@ -78,6 +78,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler
bool sampler : 1; // true means a pure sampler, other fields should be clear() bool sampler : 1; // true means a pure sampler, other fields should be clear()
bool external : 1; // GL_OES_EGL_image_external bool external : 1; // GL_OES_EGL_image_external
unsigned int vectorSize : 3; // return vector size. TODO: support arbitrary types.
bool isImage() const { return image && dim != EsdSubpass; } bool isImage() const { return image && dim != EsdSubpass; }
bool isSubpass() const { return dim == EsdSubpass; } bool isSubpass() const { return dim == EsdSubpass; }
...@@ -99,6 +100,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler, ...@@ -99,6 +100,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
combined = false; combined = false;
sampler = false; sampler = false;
external = false; external = false;
vectorSize = 4;
} }
// make a combined sampler and texture // make a combined sampler and texture
...@@ -164,7 +166,8 @@ struct TSampler { // misnomer now; includes images, textures without sampler, ...@@ -164,7 +166,8 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
image == right.image && image == right.image &&
combined == right.combined && combined == right.combined &&
sampler == right.sampler && sampler == right.sampler &&
external == right.external; external == right.external &&
vectorSize == right.vectorSize;
} }
bool operator!=(const TSampler& right) const bool operator!=(const TSampler& right) const
...@@ -823,53 +826,6 @@ public: ...@@ -823,53 +826,6 @@ public:
default: return "none"; default: return "none";
} }
} }
static int getLayoutComponentCount(TLayoutFormat f)
{
switch (f) {
case ElfRgba32f: return 4;
case ElfRgba16f: return 4;
case ElfRg32f: return 2;
case ElfRg16f: return 2;
case ElfR11fG11fB10f: return 3;
case ElfR32f: return 1;
case ElfR16f: return 1;
case ElfRgba16: return 4;
case ElfRgb10A2: return 4;
case ElfRgba8: return 4;
case ElfRg16: return 2;
case ElfRg8: return 2;
case ElfR16: return 1;
case ElfR8: return 1;
case ElfRgba16Snorm: return 4;
case ElfRgba8Snorm: return 4;
case ElfRg16Snorm: return 2;
case ElfRg8Snorm: return 2;
case ElfR16Snorm: return 1;
case ElfR8Snorm: return 1;
case ElfRgba32i: return 4;
case ElfRgba16i: return 4;
case ElfRgba8i: return 4;
case ElfRg32i: return 2;
case ElfRg16i: return 2;
case ElfRg8i: return 2;
case ElfR32i: return 1;
case ElfR16i: return 1;
case ElfR8i: return 1;
case ElfRgba32ui: return 4;
case ElfRgba16ui: return 4;
case ElfRgba8ui: return 4;
case ElfRg32ui: return 2;
case ElfRg16ui: return 2;
case ElfRgb10a2ui: return 4;
case ElfRg8ui: return 2;
case ElfR32ui: return 1;
case ElfR16ui: return 1;
case ElfR8ui: return 1;
default: return 4;
}
}
static const char* getLayoutDepthString(TLayoutDepth d) static const char* getLayoutDepthString(TLayoutDepth d)
{ {
switch (d) { switch (d) {
......
...@@ -177,6 +177,7 @@ INSTANTIATE_TEST_CASE_P( ...@@ -177,6 +177,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.samplelevel.basic.dx10.vert", "main"}, {"hlsl.samplelevel.basic.dx10.vert", "main"},
{"hlsl.samplelevel.offset.dx10.frag", "main"}, {"hlsl.samplelevel.offset.dx10.frag", "main"},
{"hlsl.samplelevel.offsetarray.dx10.frag", "main"}, {"hlsl.samplelevel.offsetarray.dx10.frag", "main"},
{ "hlsl.sample.sub-vec4.dx10.frag", "main"},
{"hlsl.semicolons.frag", "main"}, {"hlsl.semicolons.frag", "main"},
{"hlsl.shapeConv.frag", "main"}, {"hlsl.shapeConv.frag", "main"},
{"hlsl.shapeConvRet.frag", "main"}, {"hlsl.shapeConvRet.frag", "main"},
......
...@@ -907,12 +907,6 @@ bool HlslGrammar::acceptTextureType(TType& type) ...@@ -907,12 +907,6 @@ bool HlslGrammar::acceptTextureType(TType& type)
return false; return false;
} }
// if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4 && !image) {
// // TODO: handle vec2/3 types
// expected("vector size not yet supported in texture type");
// return false;
// }
if (ms && acceptTokenClass(EHTokComma)) { if (ms && acceptTokenClass(EHTokComma)) {
// read sample count for multisample types, if given // read sample count for multisample types, if given
if (! peekTokenClass(EHTokIntConstant)) { if (! peekTokenClass(EHTokIntConstant)) {
...@@ -957,6 +951,9 @@ bool HlslGrammar::acceptTextureType(TType& type) ...@@ -957,6 +951,9 @@ bool HlslGrammar::acceptTextureType(TType& type)
sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms); sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms);
} }
} }
// Remember the declared vector size.
sampler.vectorSize = txType.getVectorSize();
type.shallowCopy(TType(sampler, EvqUniform, arraySizes)); type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
type.getQualifier().layoutFormat = format; type.getQualifier().layoutFormat = format;
......
...@@ -708,15 +708,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c ...@@ -708,15 +708,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll }, { "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll },
{ "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll }, { "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll },
{ "Load", /*!O*/ "V4", nullptr, "%@*,V", "FIU,I", EShLangAll }, { "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll },
{ "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll }, { "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll },
{ "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll }, { "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll },
{ "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll }, { "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll },
// RWTexture loads // RWTexture loads
{ "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll }, { "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll },
// RWBuffer loads // (RW)Buffer loads
{ "Load", "V4", nullptr, "~1,V", "FIU,I", EShLangAll }, { "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll },
{ "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll }, { "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll },
{ "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll }, { "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll },
......
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