Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
G
glslang
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Chen Yisong
glslang
Commits
8dcf2029
Commit
8dcf2029
authored
Dec 06, 2016
by
Frank Henigman
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
GLSL: Always define TShader::~Includer().
Rather than update the existing ifdef to cover all necessary cases, get rid of it and always define TShader::~Includer().
parent
b56f4ac7
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
3 deletions
+1
-3
ShaderLang.h
glslang/Public/ShaderLang.h
+1
-3
No files found.
glslang/Public/ShaderLang.h
View file @
8dcf2029
...
...
@@ -375,9 +375,7 @@ public:
// Signals that the parser will no longer use the contents of the
// specified IncludeResult.
virtual
void
releaseInclude
(
IncludeResult
*
result
)
=
0
;
#ifdef __ANDROID__
virtual
~
Includer
()
{}
// Pacify -Werror=non-virtual-dtor
#endif
virtual
~
Includer
()
{}
};
// Returns an error message for any #include directive.
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment