Commit a067b588 by John Kessenich

Fix release build, it was missing the custom build steps.

parent 213c464c
......@@ -226,17 +226,13 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp;%(RootDir)%(Directory)glslang_tab.cpp.h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on %(FullPath)</Message>
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
</Command>
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
......@@ -249,6 +245,12 @@ rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing flex on glslang.l</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)gen_glslang.cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)glslang_tab.cpp.h</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
......
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