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Chen Yisong
glslang
Commits
a0c578a6
Commit
a0c578a6
authored
Apr 12, 2017
by
John Kessenich
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HLSL: Fix #758: Support character literals (except for numeric escape sequences).
parent
2051815b
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6 changed files
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331 additions
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1 deletion
+331
-1
hlsl.charLit.vert.out
Test/baseResults/hlsl.charLit.vert.out
+233
-0
hlsl.charLit.vert
Test/hlsl.charLit.vert
+17
-0
revision.h
glslang/Include/revision.h
+1
-1
PpContext.h
glslang/MachineIndependent/preprocessor/PpContext.h
+1
-0
PpScanner.cpp
glslang/MachineIndependent/preprocessor/PpScanner.cpp
+78
-0
Hlsl.FromFile.cpp
gtests/Hlsl.FromFile.cpp
+1
-0
No files found.
Test/baseResults/hlsl.charLit.vert.out
0 → 100755
View file @
a0c578a6
hlsl.charLit.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'a1' ( temp uint)
0:3 Constant:
0:3 65 (const uint)
0:4 Sequence
0:4 move second child to first child ( temp int)
0:4 'a2' ( temp int)
0:4 Constant:
0:4 48 (const int)
0:6 Sequence
0:6 move second child to first child ( temp int)
0:6 'a3' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 add second child into first child ( temp int)
0:7 'a3' ( temp int)
0:7 Constant:
0:7 8 (const int)
0:8 add second child into first child ( temp int)
0:8 'a3' ( temp int)
0:8 Constant:
0:8 9 (const int)
0:9 add second child into first child ( temp int)
0:9 'a3' ( temp int)
0:9 Constant:
0:9 10 (const int)
0:10 add second child into first child ( temp int)
0:10 'a3' ( temp int)
0:10 Constant:
0:10 11 (const int)
0:11 add second child into first child ( temp int)
0:11 'a3' ( temp int)
0:11 Constant:
0:11 12 (const int)
0:12 add second child into first child ( temp int)
0:12 'a3' ( temp int)
0:12 Constant:
0:12 13 (const int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a10' ( temp int)
0:14 Constant:
0:14 99 (const int)
0:16 Branch: Return with expression
0:16 Construct vec4 ( temp 4-component vector of float)
0:16 Convert uint to float ( temp float)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 'a1' ( temp uint)
0:16 Convert int to uint ( temp uint)
0:16 'a2' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a3' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a10' ( temp int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'a1' ( temp uint)
0:3 Constant:
0:3 65 (const uint)
0:4 Sequence
0:4 move second child to first child ( temp int)
0:4 'a2' ( temp int)
0:4 Constant:
0:4 48 (const int)
0:6 Sequence
0:6 move second child to first child ( temp int)
0:6 'a3' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 add second child into first child ( temp int)
0:7 'a3' ( temp int)
0:7 Constant:
0:7 8 (const int)
0:8 add second child into first child ( temp int)
0:8 'a3' ( temp int)
0:8 Constant:
0:8 9 (const int)
0:9 add second child into first child ( temp int)
0:9 'a3' ( temp int)
0:9 Constant:
0:9 10 (const int)
0:10 add second child into first child ( temp int)
0:10 'a3' ( temp int)
0:10 Constant:
0:10 11 (const int)
0:11 add second child into first child ( temp int)
0:11 'a3' ( temp int)
0:11 Constant:
0:11 12 (const int)
0:12 add second child into first child ( temp int)
0:12 'a3' ( temp int)
0:12 Constant:
0:12 13 (const int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a10' ( temp int)
0:14 Constant:
0:14 99 (const int)
0:16 Branch: Return with expression
0:16 Construct vec4 ( temp 4-component vector of float)
0:16 Convert uint to float ( temp float)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 'a1' ( temp uint)
0:16 Convert int to uint ( temp uint)
0:16 'a2' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a3' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a10' ( temp int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 58
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 56
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "a1"
Name 17 "a2"
Name 19 "a3"
Name 39 "a10"
Name 56 "@entryPointOutput"
Decorate 56(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: TypePointer Function 11(int)
14: 11(int) Constant 65
15: TypeInt 32 1
16: TypePointer Function 15(int)
18: 15(int) Constant 48
20: 15(int) Constant 7
21: 15(int) Constant 8
24: 15(int) Constant 9
27: 15(int) Constant 10
30: 15(int) Constant 11
33: 15(int) Constant 12
36: 15(int) Constant 13
40: 15(int) Constant 99
55: TypePointer Output 7(fvec4)
56(@entryPointOutput): 55(ptr) Variable Output
4(main): 2 Function None 3
5: Label
57: 7(fvec4) FunctionCall 9(@main()
Store 56(@entryPointOutput) 57
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(a1): 12(ptr) Variable Function
17(a2): 16(ptr) Variable Function
19(a3): 16(ptr) Variable Function
39(a10): 16(ptr) Variable Function
Store 13(a1) 14
Store 17(a2) 18
Store 19(a3) 20
22: 15(int) Load 19(a3)
23: 15(int) IAdd 22 21
Store 19(a3) 23
25: 15(int) Load 19(a3)
26: 15(int) IAdd 25 24
Store 19(a3) 26
28: 15(int) Load 19(a3)
29: 15(int) IAdd 28 27
Store 19(a3) 29
31: 15(int) Load 19(a3)
32: 15(int) IAdd 31 30
Store 19(a3) 32
34: 15(int) Load 19(a3)
35: 15(int) IAdd 34 33
Store 19(a3) 35
37: 15(int) Load 19(a3)
38: 15(int) IAdd 37 36
Store 19(a3) 38
Store 39(a10) 40
41: 11(int) Load 13(a1)
42: 15(int) Load 17(a2)
43: 11(int) Bitcast 42
44: 11(int) IAdd 41 43
45: 15(int) Load 19(a3)
46: 11(int) Bitcast 45
47: 11(int) IAdd 44 46
48: 15(int) Load 39(a10)
49: 11(int) Bitcast 48
50: 11(int) IAdd 47 49
51: 6(float) ConvertUToF 50
52: 7(fvec4) CompositeConstruct 51 51 51 51
ReturnValue 52
FunctionEnd
Test/hlsl.charLit.vert
0 → 100755
View file @
a0c578a6
float4
main
()
:
SV_Position
{
uint
a1
=
'A'
;
int
a2
=
'0'
;
int
a3
=
'\a'
;
a3
+=
'\b'
;
a3
+=
'\t'
;
a3
+=
'\n'
;
a3
+=
'\v'
;
a3
+=
'\f'
;
a3
+=
'\r'
;
int
a10
=
'\c'
;
return
a1
+
a2
+
a3
+
a10
;
}
glslang/Include/revision.h
View file @
a0c578a6
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.199
6
"
#define GLSLANG_REVISION "Overload400-PrecQual.199
8
"
#define GLSLANG_DATE "12-Apr-2017"
#define GLSLANG_DATE "12-Apr-2017"
glslang/MachineIndependent/preprocessor/PpContext.h
View file @
a0c578a6
...
@@ -588,6 +588,7 @@ protected:
...
@@ -588,6 +588,7 @@ protected:
int
ScanFromString
(
char
*
s
);
int
ScanFromString
(
char
*
s
);
void
missingEndifCheck
();
void
missingEndifCheck
();
int
lFloatConst
(
int
len
,
int
ch
,
TPpToken
*
ppToken
);
int
lFloatConst
(
int
len
,
int
ch
,
TPpToken
*
ppToken
);
int
characterLiteral
(
TPpToken
*
ppToken
);
void
push_include
(
TShader
::
Includer
::
IncludeResult
*
result
)
void
push_include
(
TShader
::
Includer
::
IncludeResult
*
result
)
{
{
...
...
glslang/MachineIndependent/preprocessor/PpScanner.cpp
View file @
a0c578a6
...
@@ -245,6 +245,82 @@ int TPpContext::lFloatConst(int len, int ch, TPpToken* ppToken)
...
@@ -245,6 +245,82 @@ int TPpContext::lFloatConst(int len, int ch, TPpToken* ppToken)
return
PpAtomConstFloat
;
return
PpAtomConstFloat
;
}
}
// Recognize a character literal.
//
// The first ' has already been accepted, read the rest, through the closing '.
//
// Always returns PpAtomConstInt.
//
int
TPpContext
::
characterLiteral
(
TPpToken
*
ppToken
)
{
ppToken
->
name
[
0
]
=
0
;
ppToken
->
ival
=
0
;
if
(
parseContext
.
intermediate
.
getSource
()
!=
EShSourceHlsl
)
{
// illegal, except in macro definition, for which case we report the character
return
'\''
;
}
int
ch
=
getChar
();
switch
(
ch
)
{
case
'\''
:
// As empty sequence: ''
parseContext
.
ppError
(
ppToken
->
loc
,
"unexpected"
,
"
\'
"
,
""
);
return
PpAtomConstInt
;
case
'\\'
:
// As escape sequence: '\XXX'
switch
(
ch
=
getChar
())
{
case
'a'
:
ppToken
->
ival
=
7
;
break
;
case
'b'
:
ppToken
->
ival
=
8
;
break
;
case
't'
:
ppToken
->
ival
=
9
;
break
;
case
'n'
:
ppToken
->
ival
=
10
;
break
;
case
'v'
:
ppToken
->
ival
=
11
;
break
;
case
'f'
:
ppToken
->
ival
=
12
;
break
;
case
'r'
:
ppToken
->
ival
=
13
;
break
;
case
'x'
:
case
'0'
:
parseContext
.
ppError
(
ppToken
->
loc
,
"octal and hex sequences not supported"
,
"
\\
"
,
""
);
break
;
default
:
// This catches '\'', '\"', '\?', etc.
// Also, things like '\C' mean the same thing as 'C'
// (after the above cases are filtered out).
ppToken
->
ival
=
ch
;
break
;
}
break
;
default
:
ppToken
->
ival
=
ch
;
break
;
}
ppToken
->
name
[
0
]
=
(
char
)
ppToken
->
ival
;
ppToken
->
name
[
1
]
=
'\0'
;
ch
=
getChar
();
if
(
ch
!=
'\''
)
{
parseContext
.
ppError
(
ppToken
->
loc
,
"expected"
,
"
\'
"
,
""
);
// Look ahead for a closing '
do
{
ch
=
getChar
();
}
while
(
ch
!=
'\''
&&
ch
!=
EndOfInput
&&
ch
!=
'\n'
);
}
return
PpAtomConstInt
;
}
//
//
// Scanner used to tokenize source stream.
// Scanner used to tokenize source stream.
//
//
...
@@ -701,6 +777,8 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken)
...
@@ -701,6 +777,8 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken)
return
'/'
;
return
'/'
;
}
}
break
;
break
;
case
'\''
:
return
pp
->
characterLiteral
(
ppToken
);
case
'"'
:
case
'"'
:
// TODO: If this gets enhanced to handle escape sequences, or
// TODO: If this gets enhanced to handle escape sequences, or
// anything that is different than what #include needs, then
// anything that is different than what #include needs, then
...
...
gtests/Hlsl.FromFile.cpp
View file @
a0c578a6
...
@@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
...
@@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
{
"hlsl.calculatelod.dx10.frag"
,
"main"
},
{
"hlsl.calculatelod.dx10.frag"
,
"main"
},
{
"hlsl.calculatelodunclamped.dx10.frag"
,
"main"
},
{
"hlsl.calculatelodunclamped.dx10.frag"
,
"main"
},
{
"hlsl.cast.frag"
,
"PixelShaderFunction"
},
{
"hlsl.cast.frag"
,
"PixelShaderFunction"
},
{
"hlsl.charLit.vert"
,
"main"
},
{
"hlsl.clip.frag"
,
"main"
},
{
"hlsl.clip.frag"
,
"main"
},
{
"hlsl.comparison.vec.frag"
,
"main"
},
{
"hlsl.comparison.vec.frag"
,
"main"
},
{
"hlsl.conditional.frag"
,
"PixelShaderFunction"
},
{
"hlsl.conditional.frag"
,
"PixelShaderFunction"
},
...
...
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