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Chen Yisong
glslang
Commits
a9090917
Commit
a9090917
authored
Mar 02, 2018
by
John Kessenich
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Tests: Remove unused test results.
parent
f4f1f8d5
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432 deletions
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-432
hlsl.waveordered.comp.out
Test/baseResults/hlsl.waveordered.comp.out
+0
-180
hlsl.waveordered.frag.out
Test/baseResults/hlsl.waveordered.frag.out
+0
-86
hlsl.waveordered2.comp.out
Test/baseResults/hlsl.waveordered2.comp.out
+0
-68
hlsl.waveordered2.frag.out
Test/baseResults/hlsl.waveordered2.frag.out
+0
-98
No files found.
Test/baseResults/hlsl.waveordered.comp.out
deleted
100644 → 0
View file @
f4f1f8d5
hlsl.waveordered.comp
Shader version: 500
local_size = (32, 16, 1)
0:? Sequence
0:5 Function Definition: @CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp uint)
0:6 indirect index (layout( row_major std430) buffer uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp uint)
0:6 add ( temp uint)
0:6 component-wise multiply ( temp uint)
0:6 add ( temp uint)
0:6 component-wise multiply ( temp uint)
0:6 direct index ( temp uint)
0:6 '@gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:6 Constant:
0:6 1 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 2 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 1 (const int)
0:6 component-wise multiply ( temp uint)
0:6 '@gl_NumSubgroups' ( in uint unknown built-in variable)
0:6 direct index ( temp uint)
0:6 '@gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 0 (const int)
0:6 '@gl_SubgroupID' ( in uint unknown built-in variable)
0:6 Constant:
0:6 1 (const uint)
0:5 Function Definition: CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @CSMain( ( temp void)
0:? Linker Objects
0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
Linked compute stage:
Shader version: 500
local_size = (32, 16, 1)
0:? Sequence
0:5 Function Definition: @CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp uint)
0:6 indirect index (layout( row_major std430) buffer uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 add ( temp uint)
0:6 add ( temp uint)
0:6 component-wise multiply ( temp uint)
0:6 add ( temp uint)
0:6 component-wise multiply ( temp uint)
0:6 direct index ( temp uint)
0:6 '@gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:6 Constant:
0:6 1 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 2 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 1 (const int)
0:6 component-wise multiply ( temp uint)
0:6 '@gl_NumSubgroups' ( in uint unknown built-in variable)
0:6 direct index ( temp uint)
0:6 '@gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp uint)
0:6 '@gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:6 Constant:
0:6 0 (const int)
0:6 '@gl_SubgroupID' ( in uint unknown built-in variable)
0:6 Constant:
0:6 1 (const uint)
0:5 Function Definition: CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @CSMain( ( temp void)
0:? Linker Objects
0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 46
Capability Shader
Capability GroupNonUniform
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "CSMain" 17 22 30 40
ExecutionMode 4 LocalSize 32 16 1
Source HLSL 500
Name 4 "CSMain"
Name 6 "@CSMain("
Name 10 "data"
MemberName 10(data) 0 "@data"
Name 12 "data"
Name 17 "@gl_NumWorkGroups"
Name 22 "@gl_WorkGroupID"
Name 30 "@gl_NumSubgroups"
Name 40 "@gl_SubgroupID"
Decorate 9 ArrayStride 4
MemberDecorate 10(data) 0 Offset 0
Decorate 10(data) BufferBlock
Decorate 12(data) DescriptorSet 0
Decorate 17(@gl_NumWorkGroups) BuiltIn NumWorkgroups
Decorate 22(@gl_WorkGroupID) BuiltIn WorkgroupId
Decorate 30(@gl_NumSubgroups) BuiltIn NumSubgroups
Decorate 40(@gl_SubgroupID) BuiltIn SubgroupId
2: TypeVoid
3: TypeFunction 2
8: TypeInt 32 0
9: TypeRuntimeArray 8(int)
10(data): TypeStruct 9
11: TypePointer Uniform 10(data)
12(data): 11(ptr) Variable Uniform
13: TypeInt 32 1
14: 13(int) Constant 0
15: TypeVector 8(int) 3
16: TypePointer Input 15(ivec3)
17(@gl_NumWorkGroups): 16(ptr) Variable Input
18: 8(int) Constant 1
19: TypePointer Input 8(int)
22(@gl_WorkGroupID): 16(ptr) Variable Input
23: 8(int) Constant 2
30(@gl_NumSubgroups): 19(ptr) Variable Input
32: 8(int) Constant 0
40(@gl_SubgroupID): 19(ptr) Variable Input
43: TypePointer Uniform 8(int)
4(CSMain): 2 Function None 3
5: Label
45: 2 FunctionCall 6(@CSMain()
Return
FunctionEnd
6(@CSMain(): 2 Function None 3
7: Label
20: 19(ptr) AccessChain 17(@gl_NumWorkGroups) 18
21: 8(int) Load 20
24: 19(ptr) AccessChain 22(@gl_WorkGroupID) 23
25: 8(int) Load 24
26: 8(int) IMul 21 25
27: 19(ptr) AccessChain 22(@gl_WorkGroupID) 18
28: 8(int) Load 27
29: 8(int) IAdd 26 28
31: 8(int) Load 30(@gl_NumSubgroups)
33: 19(ptr) AccessChain 17(@gl_NumWorkGroups) 32
34: 8(int) Load 33
35: 8(int) IMul 31 34
36: 8(int) IMul 29 35
37: 19(ptr) AccessChain 22(@gl_WorkGroupID) 32
38: 8(int) Load 37
39: 8(int) IAdd 36 38
41: 8(int) Load 40(@gl_SubgroupID)
42: 8(int) IAdd 39 41
44: 43(ptr) AccessChain 12(data) 14 42
Store 44 18
Return
FunctionEnd
Test/baseResults/hlsl.waveordered.frag.out
deleted
100644 → 0
View file @
f4f1f8d5
hlsl.waveordered.frag
ERROR: 0:3: 'WaveGetOrderedIndex' : WaveGetOrderedIndex() unsupported in a pixel/fragment shader
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Equal ( temp bool)
0:3 Constant:
0:3 0 (const uint)
0:3 ERROR: Bad aggregation op
( temp uint)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Equal ( temp bool)
0:3 Constant:
0:3 0 (const uint)
0:3 ERROR: Bad aggregation op
( temp uint)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link
Test/baseResults/hlsl.waveordered2.comp.out
deleted
100644 → 0
View file @
f4f1f8d5
hlsl.waveordered2.comp
ERROR: 0:7: 'GlobalOrderedCountIncrement' : GlobalOrderedCountIncrement() unsupported
ERROR: 1 compilation errors. No code generated.
Shader version: 500
local_size = (32, 16, 1)
ERROR: node is still EOpNull!
0:5 Function Definition: @CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp uint)
0:6 'i' ( temp uint)
0:6 Constant:
0:6 42 (const uint)
0:7 move second child to first child ( temp uint)
0:7 indirect index (layout( row_major std430) buffer uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:7 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:7 ERROR: Bad unary op
( temp uint)
0:7 'i' ( temp uint)
0:7 Constant:
0:7 1 (const uint)
0:5 Function Definition: CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @CSMain( ( temp void)
0:? Linker Objects
0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
Linked compute stage:
Shader version: 500
local_size = (32, 16, 1)
ERROR: node is still EOpNull!
0:5 Function Definition: @CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp uint)
0:6 'i' ( temp uint)
0:6 Constant:
0:6 42 (const uint)
0:7 move second child to first child ( temp uint)
0:7 indirect index (layout( row_major std430) buffer uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of uint)
0:7 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:7 ERROR: Bad unary op
( temp uint)
0:7 'i' ( temp uint)
0:7 Constant:
0:7 1 (const uint)
0:5 Function Definition: CSMain( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @CSMain( ( temp void)
0:? Linker Objects
0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data})
SPIR-V is not generated for failed compile or link
Test/baseResults/hlsl.waveordered2.frag.out
deleted
100644 → 0
View file @
f4f1f8d5
hlsl.waveordered2.frag
ERROR: 0:4: 'GlobalOrderedCountIncrement' : GlobalOrderedCountIncrement() unsupported
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'i' ( temp uint)
0:3 Constant:
0:3 42 (const uint)
0:4 Test condition and select ( temp void)
0:4 Condition
0:4 Compare Equal ( temp bool)
0:4 Constant:
0:4 0 (const uint)
0:4 ERROR: Bad unary op
( temp uint)
0:4 'i' ( temp uint)
0:4 true case
0:? Sequence
0:6 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:4 false case
0:? Sequence
0:10 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'i' ( temp uint)
0:3 Constant:
0:3 42 (const uint)
0:4 Test condition and select ( temp void)
0:4 Condition
0:4 Compare Equal ( temp bool)
0:4 Constant:
0:4 0 (const uint)
0:4 ERROR: Bad unary op
( temp uint)
0:4 'i' ( temp uint)
0:4 true case
0:? Sequence
0:6 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:4 false case
0:? Sequence
0:10 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link
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