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Chen Yisong
glslang
Commits
abf92c80
Commit
abf92c80
authored
Jul 14, 2020
by
Ben Clayton
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Deprecate InitializeDll functions
These were only used for TThreadPool, which now uses `thread_local`.
parent
a3845240
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2 changed files
with
4 additions
and
132 deletions
+4
-132
InitializeDll.cpp
OGLCompilersDLL/InitializeDll.cpp
+0
-128
InitializeDll.h
OGLCompilersDLL/InitializeDll.h
+4
-4
No files found.
OGLCompilersDLL/InitializeDll.cpp
View file @
abf92c80
...
...
@@ -32,134 +32,6 @@
// POSSIBILITY OF SUCH DAMAGE.
//
#define SH_EXPORTING
#include <cassert>
#include "InitializeDll.h"
#include "../glslang/Include/InitializeGlobals.h"
#include "../glslang/Public/ShaderLang.h"
#include "../glslang/Include/PoolAlloc.h"
namespace
glslang
{
OS_TLSIndex
ThreadInitializeIndex
=
OS_INVALID_TLS_INDEX
;
// Per-process initialization.
// Needs to be called at least once before parsing, etc. is done.
// Will also do thread initialization for the calling thread; other
// threads will need to do that explicitly.
bool
InitProcess
()
{
glslang
::
GetGlobalLock
();
if
(
ThreadInitializeIndex
!=
OS_INVALID_TLS_INDEX
)
{
//
// Function is re-entrant.
//
glslang
::
ReleaseGlobalLock
();
return
true
;
}
ThreadInitializeIndex
=
OS_AllocTLSIndex
();
if
(
ThreadInitializeIndex
==
OS_INVALID_TLS_INDEX
)
{
assert
(
0
&&
"InitProcess(): Failed to allocate TLS area for init flag"
);
glslang
::
ReleaseGlobalLock
();
return
false
;
}
if
(
!
InitializePoolIndex
())
{
assert
(
0
&&
"InitProcess(): Failed to initialize global pool"
);
glslang
::
ReleaseGlobalLock
();
return
false
;
}
if
(
!
InitThread
())
{
assert
(
0
&&
"InitProcess(): Failed to initialize thread"
);
glslang
::
ReleaseGlobalLock
();
return
false
;
}
glslang
::
ReleaseGlobalLock
();
return
true
;
}
// Per-thread scoped initialization.
// Must be called at least once by each new thread sharing the
// symbol tables, etc., needed to parse.
bool
InitThread
()
{
//
// This function is re-entrant
//
if
(
ThreadInitializeIndex
==
OS_INVALID_TLS_INDEX
)
{
assert
(
0
&&
"InitThread(): Process hasn't been initalised."
);
return
false
;
}
if
(
OS_GetTLSValue
(
ThreadInitializeIndex
)
!=
0
)
return
true
;
if
(
!
OS_SetTLSValue
(
ThreadInitializeIndex
,
(
void
*
)
1
))
{
assert
(
0
&&
"InitThread(): Unable to set init flag."
);
return
false
;
}
glslang
::
SetThreadPoolAllocator
(
nullptr
);
return
true
;
}
// Not necessary to call this: InitThread() is reentrant, and the need
// to do per thread tear down has been removed.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
bool
DetachThread
()
{
bool
success
=
true
;
if
(
ThreadInitializeIndex
==
OS_INVALID_TLS_INDEX
)
return
true
;
//
// Function is re-entrant and this thread may not have been initialized.
//
if
(
OS_GetTLSValue
(
ThreadInitializeIndex
)
!=
0
)
{
if
(
!
OS_SetTLSValue
(
ThreadInitializeIndex
,
(
void
*
)
0
))
{
assert
(
0
&&
"DetachThread(): Unable to clear init flag."
);
success
=
false
;
}
}
return
success
;
}
// Not necessary to call this: InitProcess() is reentrant.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
//
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
// process-scoped memory tear down.
bool
DetachProcess
()
{
bool
success
=
true
;
if
(
ThreadInitializeIndex
==
OS_INVALID_TLS_INDEX
)
return
true
;
success
=
DetachThread
();
OS_FreeTLSIndex
(
ThreadInitializeIndex
);
ThreadInitializeIndex
=
OS_INVALID_TLS_INDEX
;
return
success
;
}
}
// end namespace glslang
OGLCompilersDLL/InitializeDll.h
View file @
abf92c80
...
...
@@ -38,10 +38,10 @@
namespace
glslang
{
bool
InitProcess
();
bool
InitThread
();
bool
DetachThread
();
// not called from standalone, perhaps other tools rely on parts of it
bool
DetachProcess
();
// not called from standalone, perhaps other tools rely on parts of it
inline
bool
InitProcess
()
{
return
true
;
}
// DEPRECATED
inline
bool
InitThread
()
{
return
true
;
}
// DEPRECATED
inline
bool
DetachThread
()
{
return
true
;
}
// DEPRECATED
inline
bool
DetachProcess
()
{
return
true
;
}
// DEPRECATED
}
// end namespace glslang
...
...
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