Commit ac516024 by John Kessenich

Fix #1065: don't validate Vulkan binding numbers.

To handle sparse assignments, don't check maxCombinedTextureImageUnits.
parent 715c353a
......@@ -58,3 +58,6 @@ out ban1 { // ERROR, only outer dimension
out ban2 {
float f;
} bai2[arraySize][2];
layout(binding = 3000) uniform sampler2D s3000;
layout(binding = 3001) uniform b3001 { int a; };
......@@ -4614,7 +4614,7 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
} else
lastBinding += type.getCumulativeArraySize();
}
if (lastBinding >= resources.maxCombinedTextureImageUnits)
if (spvVersion.vulkan == 0 && lastBinding >= resources.maxCombinedTextureImageUnits)
error(loc, "sampler binding not less than gl_MaxCombinedTextureImageUnits", "binding", type.isArray() ? "(using array)" : "");
}
if (type.getBasicType() == EbtAtomicUint) {
......
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