Commit ac6b7cf5 by Chow

Add builtin constants

Add builtin constants: gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors. They should both be available since version 410 for core.
parent 6334d594
...@@ -6,4 +6,5 @@ in dmat4 dm4; ...@@ -6,4 +6,5 @@ in dmat4 dm4;
void main() void main()
{ {
int test = gl_MaxFragmentUniformVectors;
} }
...@@ -3,6 +3,12 @@ Shader version: 410 ...@@ -3,6 +3,12 @@ Shader version: 410
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'd' ( in double) 0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double) 0:? 'd3' ( in 3-component vector of double)
...@@ -18,6 +24,12 @@ Shader version: 410 ...@@ -18,6 +24,12 @@ Shader version: 410
0:? Sequence 0:? Sequence
0:7 Function Definition: main( ( global void) 0:7 Function Definition: main( ( global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'd' ( in double) 0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double) 0:? 'd3' ( in 3-component vector of double)
......
...@@ -6627,6 +6627,14 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf ...@@ -6627,6 +6627,14 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
} else { } else {
// non-ES profile // non-ES profile
if (version > 400) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
}
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant); s.append(builtInConstant);
......
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