Commit beae2251 by Chao Chen

Add-support-for-SPV_NV_compute_shader_derivatives

parent 9eada4b9
......@@ -33,7 +33,7 @@ enum Op;
enum Capability;
static const int GLSLextNVVersion = 100;
static const int GLSLextNVRevision = 6;
static const int GLSLextNVRevision = 7;
//SPV_NV_sample_mask_override_coverage
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
......@@ -57,4 +57,7 @@ const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup
//SPV_NV_fragment_shader_barycentric
const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
//SPV_NV_compute_shader_derivatives
const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
#endif // #ifndef GLSLextNV_H
\ No newline at end of file
......@@ -1300,6 +1300,17 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, const gl
builder.addExecutionMode(shaderEntry, spv::ExecutionModeLocalSize, glslangIntermediate->getLocalSize(0),
glslangIntermediate->getLocalSize(1),
glslangIntermediate->getLocalSize(2));
#ifdef NV_EXTENSIONS
if (glslangIntermediate->getLayoutDerivativeModeNone() == glslang::LayoutDerivativeGroupQuads) {
builder.addCapability(spv::CapabilityComputeDerivativeGroupQuadsNV);
builder.addExecutionMode(shaderEntry, spv::ExecutionModeDerivativeGroupQuadsNV);
builder.addExtension(spv::E_SPV_NV_compute_shader_derivatives);
} else if (glslangIntermediate->getLayoutDerivativeModeNone() == glslang::LayoutDerivativeGroupLinear) {
builder.addCapability(spv::CapabilityComputeDerivativeGroupLinearNV);
builder.addExecutionMode(shaderEntry, spv::ExecutionModeDerivativeGroupLinearNV);
builder.addExtension(spv::E_SPV_NV_compute_shader_derivatives);
}
#endif
break;
default:
......@@ -4093,7 +4104,13 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
if (cracked.lod) {
params.lod = arguments[2 + extraArgs];
++extraArgs;
} else if (glslangIntermediate->getStage() != EShLangFragment) {
} else if (glslangIntermediate->getStage() != EShLangFragment
#ifdef NV_EXTENSIONS
// NV_compute_shader_derivatives layout qualifiers allow for implicit LODs
&& !(glslangIntermediate->getStage() == EShLangCompute &&
(glslangIntermediate->getLayoutDerivativeModeNone() != glslang::LayoutDerivativeNone))
#endif
) {
// we need to invent the default lod for an explicit lod instruction for a non-fragment stage
noImplicitLod = true;
}
......
......@@ -166,6 +166,12 @@ const char* ExecutionModeString(int mode)
case 32: return "Bad";
case 4446: return "PostDepthCoverage";
#ifdef NV_EXTENSIONS
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
#endif
case ExecutionModeCeiling:
default: return "Bad";
}
......@@ -823,13 +829,15 @@ const char* CapabilityString(int info)
case CapabilitySampleMaskPostDepthCoverage: return "SampleMaskPostDepthCoverage";
#ifdef NV_EXTENSIONS
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case CapabilityShaderViewportIndexLayerNV: return "ShaderViewportIndexLayerNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case CapabilityShaderViewportIndexLayerNV: return "ShaderViewportIndexLayerNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV";
case CapabilityComputeDerivativeGroupQuadsNV: return "ComputeDerivativeGroupQuadsNV";
case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
#endif
case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT";
......
#version 450
#extension GL_NV_compute_shader_derivatives : require
layout (local_size_x = 2, local_size_y = 4) in;
layout(derivative_group_quadsNV) in;
buffer block {
float fDerivativeX;
float fDerivativeY;
float fDerivativeWidth;
float fCoarseDerivativeX;
float fCoarseDerivativeY;
float fCoarseDerivativeWidth;
float fFineDerivativeX;
float fFineDerivativeY;
float fFineDerivativeWidth;
float fX;
float fY;
vec2 v2DerivativeX;
vec2 v2DerivativeY;
vec2 v2DerivativeWidth;
vec2 v2CoarseDerivativeX;
vec2 v2CoarseDerivativeY;
vec2 v2CoarseDerivativeWidth;
vec2 v2FineDerivativeX;
vec2 v2FineDerivativeY;
vec2 v2FineDerivativeWidth;
vec2 v2X;
vec2 v2Y;
vec3 v3DerivativeX;
vec3 v3DerivativeY;
vec3 v3DerivativeWidth;
vec3 v3CoarseDerivativeX;
vec3 v3CoarseDerivativeY;
vec3 v3CoarseDerivativeWidth;
vec3 v3FineDerivativeX;
vec3 v3FineDerivativeY;
vec3 v3FineDerivativeWidth;
vec3 v3X;
vec3 v3Y;
vec4 v4DerivativeX;
vec4 v4DerivativeY;
vec4 v4DerivativeWidth;
vec4 v4CoarseDerivativeX;
vec4 v4CoarseDerivativeY;
vec4 v4CoarseDerivativeWidth;
vec4 v4FineDerivativeX;
vec4 v4FineDerivativeY;
vec4 v4FineDerivativeWidth;
vec4 v4X;
vec4 v4Y;
};
void main(){
fDerivativeX = dFdx(fX);
fDerivativeY = dFdy(fY);
fDerivativeWidth = fwidth(fX);
fCoarseDerivativeX = dFdxCoarse(fX);
fCoarseDerivativeY = dFdyCoarse(fY);
fCoarseDerivativeWidth = fwidthCoarse(fX);
fFineDerivativeX = dFdxFine(fX);
fFineDerivativeY = dFdyFine(fY);
fFineDerivativeWidth = fwidthFine(fX);
v2DerivativeX = dFdx(v2X);
v2DerivativeY = dFdy(v2Y);
v2DerivativeWidth = fwidth(v2X);
v2CoarseDerivativeX = dFdxCoarse(v2X);
v2CoarseDerivativeY = dFdyCoarse(v2Y);
v2CoarseDerivativeWidth = fwidthCoarse(v2X);
v2FineDerivativeX = dFdxFine(v2X);
v2FineDerivativeY = dFdyFine(v2Y);
v2FineDerivativeWidth = fwidthFine(v2X);
v3DerivativeX = dFdx(v3X);
v3DerivativeY = dFdy(v3Y);
v3DerivativeWidth = fwidth(v3X);
v3CoarseDerivativeX = dFdxCoarse(v3X);
v3CoarseDerivativeY = dFdyCoarse(v3Y);
v3CoarseDerivativeWidth = fwidthCoarse(v3X);
v3FineDerivativeX = dFdxFine(v3X);
v3FineDerivativeY = dFdyFine(v3Y);
v3FineDerivativeWidth = fwidthFine(v3X);
v4DerivativeX = dFdx(v4X);
v4DerivativeY = dFdy(v4Y);
v4DerivativeWidth = fwidth(v4X);
v4CoarseDerivativeX = dFdxCoarse(v4X);
v4CoarseDerivativeY = dFdyCoarse(v4Y);
v4CoarseDerivativeWidth = fwidthCoarse(v4X);
v4FineDerivativeX = dFdxFine(v4X);
v4FineDerivativeY = dFdyFine(v4Y);
v4FineDerivativeWidth = fwidthFine(v4X);
}
#version 320 es
#extension GL_NV_compute_shader_derivatives : require
layout (local_size_x = 2, local_size_y = 4) in;
layout(derivative_group_linearNV) in;
buffer block {
float fDerivativeX;
float fDerivativeY;
float fDerivativeWidth;
float fCoarseDerivativeX;
float fCoarseDerivativeY;
float fCoarseDerivativeWidth;
float fFineDerivativeX;
float fFineDerivativeY;
float fFineDerivativeWidth;
float fX;
float fY;
vec2 v2DerivativeX;
vec2 v2DerivativeY;
vec2 v2DerivativeWidth;
vec2 v2CoarseDerivativeX;
vec2 v2CoarseDerivativeY;
vec2 v2CoarseDerivativeWidth;
vec2 v2FineDerivativeX;
vec2 v2FineDerivativeY;
vec2 v2FineDerivativeWidth;
vec2 v2X;
vec2 v2Y;
vec3 v3DerivativeX;
vec3 v3DerivativeY;
vec3 v3DerivativeWidth;
vec3 v3CoarseDerivativeX;
vec3 v3CoarseDerivativeY;
vec3 v3CoarseDerivativeWidth;
vec3 v3FineDerivativeX;
vec3 v3FineDerivativeY;
vec3 v3FineDerivativeWidth;
vec3 v3X;
vec3 v3Y;
vec4 v4DerivativeX;
vec4 v4DerivativeY;
vec4 v4DerivativeWidth;
vec4 v4CoarseDerivativeX;
vec4 v4CoarseDerivativeY;
vec4 v4CoarseDerivativeWidth;
vec4 v4FineDerivativeX;
vec4 v4FineDerivativeY;
vec4 v4FineDerivativeWidth;
vec4 v4X;
vec4 v4Y;
};
void main(){
fDerivativeX = dFdx(fX);
fDerivativeY = dFdy(fY);
fDerivativeWidth = fwidth(fX);
fCoarseDerivativeX = dFdxCoarse(fX);
fCoarseDerivativeY = dFdyCoarse(fY);
fCoarseDerivativeWidth = fwidthCoarse(fX);
fFineDerivativeX = dFdxFine(fX);
fFineDerivativeY = dFdyFine(fY);
fFineDerivativeWidth = fwidthFine(fX);
v2DerivativeX = dFdx(v2X);
v2DerivativeY = dFdy(v2Y);
v2DerivativeWidth = fwidth(v2X);
v2CoarseDerivativeX = dFdxCoarse(v2X);
v2CoarseDerivativeY = dFdyCoarse(v2Y);
v2CoarseDerivativeWidth = fwidthCoarse(v2X);
v2FineDerivativeX = dFdxFine(v2X);
v2FineDerivativeY = dFdyFine(v2Y);
v2FineDerivativeWidth = fwidthFine(v2X);
v3DerivativeX = dFdx(v3X);
v3DerivativeY = dFdy(v3Y);
v3DerivativeWidth = fwidth(v3X);
v3CoarseDerivativeX = dFdxCoarse(v3X);
v3CoarseDerivativeY = dFdyCoarse(v3Y);
v3CoarseDerivativeWidth = fwidthCoarse(v3X);
v3FineDerivativeX = dFdxFine(v3X);
v3FineDerivativeY = dFdyFine(v3Y);
v3FineDerivativeWidth = fwidthFine(v3X);
v4DerivativeX = dFdx(v4X);
v4DerivativeY = dFdy(v4Y);
v4DerivativeWidth = fwidth(v4X);
v4CoarseDerivativeX = dFdxCoarse(v4X);
v4CoarseDerivativeY = dFdyCoarse(v4Y);
v4CoarseDerivativeWidth = fwidthCoarse(v4X);
v4FineDerivativeX = dFdxFine(v4X);
v4FineDerivativeY = dFdyFine(v4Y);
v4FineDerivativeWidth = fwidthFine(v4X);
}
......@@ -1066,7 +1066,9 @@ struct TShaderQualifiers {
int numViews; // multiview extenstions
#ifdef NV_EXTENSIONS
bool layoutOverrideCoverage; // true if layout override_coverage set
bool layoutOverrideCoverage; // true if layout override_coverage set
bool layoutDerivativeGroupQuads; // true if layout derivative_group_quadsNV set
bool layoutDerivativeGroupLinear; // true if layout derivative_group_linearNV set
#endif
void init()
......@@ -1092,6 +1094,9 @@ struct TShaderQualifiers {
numViews = TQualifier::layoutNotSet;
#ifdef NV_EXTENSIONS
layoutOverrideCoverage = false;
layoutDerivativeGroupQuads = false;
layoutDerivativeGroupLinear = false;
#endif
}
......@@ -1136,6 +1141,10 @@ struct TShaderQualifiers {
#ifdef NV_EXTENSIONS
if (src.layoutOverrideCoverage)
layoutOverrideCoverage = src.layoutOverrideCoverage;
if (src.layoutDerivativeGroupQuads)
layoutDerivativeGroupQuads = src.layoutDerivativeGroupQuads;
if (src.layoutDerivativeGroupLinear)
layoutDerivativeGroupLinear = src.layoutDerivativeGroupLinear;
#endif
}
};
......
......@@ -4623,6 +4623,18 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
return;
}
}
if (language == EShLangCompute) {
if (id.compare(0, 17, "derivative_group_") == 0) {
requireExtensions(loc, 1, &E_GL_NV_compute_shader_derivatives, "compute shader derivatives");
if (id == "derivative_group_quadsnv") {
publicType.shaderQualifiers.layoutDerivativeGroupQuads = true;
return;
} else if (id == "derivative_group_linearnv") {
publicType.shaderQualifiers.layoutDerivativeGroupLinear = true;
return;
}
}
}
#else
}
#endif
......@@ -7027,6 +7039,36 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "can only apply to 'out'", "blend equation", "");
}
#ifdef NV_EXTENSIONS
if (publicType.shaderQualifiers.layoutDerivativeGroupQuads &&
publicType.shaderQualifiers.layoutDerivativeGroupLinear) {
error(loc, "cannot be both specified", "derivative_group_quadsNV and derivative_group_linearNV", "");
}
if (publicType.shaderQualifiers.layoutDerivativeGroupQuads) {
if (publicType.qualifier.storage == EvqVaryingIn) {
if ((intermediate.getLocalSize(0) & 1) ||
(intermediate.getLocalSize(1) & 1))
error(loc, "requires local_size_x and local_size_y to be multiple of two", "derivative_group_quadsNV", "");
else
intermediate.setLayoutDerivativeMode(LayoutDerivativeGroupQuads);
}
else
error(loc, "can only apply to 'in'", "derivative_group_quadsNV", "");
}
if (publicType.shaderQualifiers.layoutDerivativeGroupLinear) {
if (publicType.qualifier.storage == EvqVaryingIn) {
if((intermediate.getLocalSize(0) *
intermediate.getLocalSize(1) *
intermediate.getLocalSize(2)) % 4 != 0)
error(loc, "requires total group size to be multiple of four", "derivative_group_linearNV", "");
else
intermediate.setLayoutDerivativeMode(LayoutDerivativeGroupLinear);
}
else
error(loc, "can only apply to 'in'", "derivative_group_linearNV", "");
}
#endif
const TQualifier& qualifier = publicType.qualifier;
if (qualifier.isAuxiliary() ||
......
......@@ -236,6 +236,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_NV_shader_noperspective_interpolation] = EBhDisable;
extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable;
extensionBehavior[E_GL_NV_fragment_shader_barycentric] = EBhDisable;
extensionBehavior[E_GL_NV_compute_shader_derivatives] = EBhDisable;
#endif
// AEP
......@@ -407,6 +408,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_NV_conservative_raster_underestimation 1\n"
"#define GL_NV_shader_subgroup_partitioned 1\n"
"#define GL_NV_fragment_shader_barycentric 1\n"
"#define GL_NV_compute_shader_derivatives 1\n"
#endif
"#define GL_KHX_shader_explicit_arithmetic_types 1\n"
"#define GL_KHX_shader_explicit_arithmetic_types_int8 1\n"
......
......@@ -208,6 +208,7 @@ const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conserv
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
// Arrays of extensions for the above viewportEXTs duplications
const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
......
......@@ -206,6 +206,17 @@ class TSymbolTable;
class TSymbol;
class TVariable;
#ifdef NV_EXTENSIONS
//
// Texture and Sampler transformation mode.
//
enum ComputeDerivativeMode {
LayoutDerivativeNone, // default layout as SPV_NV_compute_shader_derivatives not enabled
LayoutDerivativeGroupQuads, // derivative_group_quadsNV
LayoutDerivativeGroupLinear, // derivative_group_linearNV
};
#endif
//
// Set of helper functions to help parse and build the tree.
//
......@@ -225,6 +236,7 @@ public:
#ifdef NV_EXTENSIONS
layoutOverrideCoverage(false),
geoPassthroughEXT(false),
computeDerivativeMode(LayoutDerivativeNone),
#endif
autoMapBindings(false),
autoMapLocations(false),
......@@ -622,6 +634,8 @@ public:
bool getLayoutOverrideCoverage() const { return layoutOverrideCoverage; }
void setGeoPassthroughEXT() { geoPassthroughEXT = true; }
bool getGeoPassthroughEXT() const { return geoPassthroughEXT; }
void setLayoutDerivativeMode(ComputeDerivativeMode mode) { computeDerivativeMode = mode; }
ComputeDerivativeMode getLayoutDerivativeModeNone() const { return computeDerivativeMode; }
#endif
const char* addSemanticName(const TString& name)
......@@ -725,6 +739,7 @@ protected:
#ifdef NV_EXTENSIONS
bool layoutOverrideCoverage;
bool geoPassthroughEXT;
ComputeDerivativeMode computeDerivativeMode;
#endif
// Base shift values
......
......@@ -503,6 +503,8 @@ INSTANTIATE_TEST_CASE_P(
"spv.atomicInt64.comp",
"spv.fragmentShaderBarycentric.frag",
"spv.fragmentShaderBarycentric2.frag",
"spv.computeShaderDerivatives.comp",
"spv.computeShaderDerivatives2.comp",
})),
FileNameAsCustomTestSuffix
);
......
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