0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:? 'b' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
...
@@ -125,7 +125,7 @@ Shader version: 450
...
@@ -125,7 +125,7 @@ Shader version: 450
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
...
@@ -212,7 +212,7 @@ Shader version: 450
...
@@ -212,7 +212,7 @@ Shader version: 450
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:? 'b' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:8 move second child to first child (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (temp 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
...
@@ -258,7 +258,7 @@ Shader version: 450
...
@@ -258,7 +258,7 @@ Shader version: 450
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)