Fix SPV return type of rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT (#2484)
Issue #2483
According to GLSL spec the prototype is:
uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT q, bool committed);
but that was incorrectly getting translated to SPIRV as an `int`, and this was
causing SPIR-V validation errors when used.
Added explicit testing for the return types of all the builtin functions in GL_EXT_ray_query
Showing
Test/baseResults/rayQuery-types.comp.out
0 → 100644
Test/rayQuery-types.comp
0 → 100644
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