Add AST tests for ray tracing shaders
with subgroup touch tests (error and non-error cases)
Currently the subgroup built-ins are NOT giving the correct output.
This is fixed in the next commit.
Showing
Test/baseResults/glsl.460.subgroup.rahit.out
0 → 100644
Test/baseResults/glsl.460.subgroup.rcall.out
0 → 100644
Test/baseResults/glsl.460.subgroup.rchit.out
0 → 100644
Test/baseResults/glsl.460.subgroup.rgen.out
0 → 100644
Test/baseResults/glsl.460.subgroup.rint.out
0 → 100644
Test/baseResults/glsl.460.subgroup.rmiss.out
0 → 100644
Test/glsl.460.subgroup.rahit
0 → 100644
Test/glsl.460.subgroup.rcall
0 → 100644
Test/glsl.460.subgroup.rchit
0 → 100644
Test/glsl.460.subgroup.rgen
0 → 100644
Test/glsl.460.subgroup.rint
0 → 100644
Test/glsl.460.subgroup.rmiss
0 → 100644
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