0:33 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
...
...
@@ -230,8 +230,8 @@ ERROR: node is still EOpNull!
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
...
...
@@ -242,8 +242,8 @@ ERROR: node is still EOpNull!
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float PointSize)
0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
...
...
@@ -293,7 +293,7 @@ ERROR: node is still EOpNull!
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
...
...
@@ -243,8 +243,8 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (temp float)
0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
...
...
@@ -253,9 +253,9 @@ ERROR: node is still EOpNull!
0:25 move second child to first child (temp float)
0:25 'cd' (temp float)
0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
...
...
@@ -276,25 +276,25 @@ ERROR: node is still EOpNull!
0:29 'gl_InvocationID' (in int InvocationID)
0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:31 'gl_InvocationID' (in int InvocationID)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float PointSize)
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_InvocationID' (in int InvocationID)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (temp float)
0:33 move second child to first child (temp float)
0:33 direct index (temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_InvocationID' (in int InvocationID)
0:33 Constant:
0:33 2 (const int)
...
...
@@ -364,8 +364,8 @@ ERROR: node is still EOpNull!
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
...
...
@@ -390,7 +390,7 @@ ERROR: node is still EOpNull!
0:97 'd' (temp double)
0:97 'd' (temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
...
...
@@ -189,8 +189,8 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (temp float)
0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
...
...
@@ -199,9 +199,9 @@ ERROR: node is still EOpNull!
0:34 move second child to first child (temp float)
0:34 'cd' (temp float)
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
...
...
@@ -263,7 +263,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in 3-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
...
...
@@ -142,8 +142,8 @@ ERROR: node is still EOpNull!
0:18 move second child to first child (temp float)
0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
...
...
@@ -152,9 +152,9 @@ ERROR: node is still EOpNull!
0:19 move second child to first child (temp float)
0:19 'cd' (temp float)
0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})