Add support for the latest shader model 6.0 wave specs.
MSVC annoying totally redid their wave ops here:
https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
I've had to totally rework the existing wave ops to support this.
```
[----------] Global test environment tear-down
[==========] 1142 tests from 44 test cases ran. (186552 ms total)
[ PASSED ] 1142 tests.
```
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SPIRV/SpvBuilder.h
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Test/hlsl.waveordered.comp
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Test/hlsl.waveordered.frag
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Test/hlsl.waveordered2.comp
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Test/hlsl.waveordered2.frag
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