Commit d319fb4e by John Kessenich

HLSL: Test change: Geometry shaders can't return values from main.

parent b6be80f4
struct S {
float clip0 : SV_Position;
float clip0 : SV_ClipDistance0;
float cull0 : SV_CullDistance0;
uint vpai : SV_ViewportArrayIndex;
......@@ -7,9 +8,9 @@ struct S {
};
[maxvertexcount(4)]
S main(triangle in uint VertexID[3] : VertexID,
void main(triangle in uint VertexID[3] : VertexID,
inout LineStream<S> OutputStream)
{
S s;
return s;
OutputStream.Append(s);
}
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