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Chen Yisong
glslang
Commits
d6e1a5b1
Commit
d6e1a5b1
authored
May 17, 2016
by
Thomas Perl
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Add support for querying vertex attributes in reflection API
parent
bedde872
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4 changed files
with
42 additions
and
1 deletion
+42
-1
ShaderLang.cpp
glslang/MachineIndependent/ShaderLang.cpp
+3
-0
reflection.cpp
glslang/MachineIndependent/reflection.cpp
+24
-0
reflection.h
glslang/MachineIndependent/reflection.h
+12
-1
ShaderLang.h
glslang/Public/ShaderLang.h
+3
-0
No files found.
glslang/MachineIndependent/ShaderLang.cpp
View file @
d6e1a5b1
...
...
@@ -1572,6 +1572,9 @@ int TProgram::getUniformBlockIndex(int index) { return reflection->getUni
int
TProgram
::
getUniformType
(
int
index
)
{
return
reflection
->
getUniform
(
index
).
glDefineType
;
}
int
TProgram
::
getUniformBufferOffset
(
int
index
)
{
return
reflection
->
getUniform
(
index
).
offset
;
}
int
TProgram
::
getUniformArraySize
(
int
index
)
{
return
reflection
->
getUniform
(
index
).
size
;
}
int
TProgram
::
getNumLiveAttributes
()
{
return
reflection
->
getNumAttributes
();
}
const
char
*
TProgram
::
getAttributeName
(
int
index
)
{
return
reflection
->
getAttribute
(
index
).
name
.
c_str
();
}
int
TProgram
::
getAttributeType
(
int
index
)
{
return
reflection
->
getAttribute
(
index
).
glDefineType
;
}
void
TProgram
::
dumpReflection
()
{
reflection
->
dump
();
}
...
...
glslang/MachineIndependent/reflection.cpp
View file @
d6e1a5b1
...
...
@@ -108,6 +108,22 @@ public:
}
}
void
addAttribute
(
const
TIntermSymbol
&
base
)
{
if
(
processedDerefs
.
find
(
&
base
)
==
processedDerefs
.
end
())
{
processedDerefs
.
insert
(
&
base
);
const
TString
&
name
=
base
.
getName
();
const
TType
&
type
=
base
.
getType
();
TReflection
::
TNameToIndex
::
const_iterator
it
=
reflection
.
nameToIndex
.
find
(
name
);
if
(
it
==
reflection
.
nameToIndex
.
end
())
{
reflection
.
nameToIndex
[
name
]
=
(
int
)
reflection
.
indexToAttribute
.
size
();
reflection
.
indexToAttribute
.
push_back
(
TObjectReflection
(
name
,
0
,
mapToGlType
(
type
),
0
,
0
));
}
}
}
// Lookup or calculate the offset of a block member, using the recursively
// defined block offset rules.
int
getOffset
(
const
TType
&
type
,
int
index
)
...
...
@@ -671,6 +687,9 @@ void TLiveTraverser::visitSymbol(TIntermSymbol* base)
{
if
(
base
->
getQualifier
().
storage
==
EvqUniform
)
addUniform
(
*
base
);
if
(
intermediate
.
getStage
()
==
EShLangVertex
&&
base
->
getQualifier
().
isPipeInput
())
addAttribute
(
*
base
);
}
// To prune semantically dead paths.
...
...
@@ -728,6 +747,11 @@ void TReflection::dump()
indexToUniformBlock
[
i
].
dump
();
printf
(
"
\n
"
);
printf
(
"Vertex attribute reflection:
\n
"
);
for
(
size_t
i
=
0
;
i
<
indexToAttribute
.
size
();
++
i
)
indexToAttribute
[
i
].
dump
();
printf
(
"
\n
"
);
//printf("Live names\n");
//for (TNameToIndex::const_iterator it = nameToIndex.begin(); it != nameToIndex.end(); ++it)
// printf("%s: %d\n", it->first.c_str(), it->second);
...
...
glslang/MachineIndependent/reflection.h
View file @
d6e1a5b1
...
...
@@ -93,7 +93,17 @@ public:
return
badReflection
;
}
// for mapping any name to its index (both block names and uniforms names)
// for mapping an attribute index to the attribute's description
int
getNumAttributes
()
{
return
(
int
)
indexToAttribute
.
size
();
}
const
TObjectReflection
&
getAttribute
(
int
i
)
const
{
if
(
i
>=
0
&&
i
<
(
int
)
indexToAttribute
.
size
())
return
indexToAttribute
[
i
];
else
return
badReflection
;
}
// for mapping any name to its index (block names, uniform names and attribute names)
int
getIndex
(
const
char
*
name
)
const
{
TNameToIndex
::
const_iterator
it
=
nameToIndex
.
find
(
name
);
...
...
@@ -116,6 +126,7 @@ protected:
TNameToIndex
nameToIndex
;
// maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
TMapIndexToReflection
indexToUniform
;
TMapIndexToReflection
indexToUniformBlock
;
TMapIndexToReflection
indexToAttribute
;
};
}
// end namespace glslang
...
...
glslang/Public/ShaderLang.h
View file @
d6e1a5b1
...
...
@@ -461,6 +461,9 @@ public:
int
getUniformType
(
int
index
);
// can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
int
getUniformBufferOffset
(
int
index
);
// can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
int
getUniformArraySize
(
int
index
);
// can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
int
getNumLiveAttributes
();
// can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
const
char
*
getAttributeName
(
int
index
);
// can be used for glGetActiveAttrib()
int
getAttributeType
(
int
index
);
// can be used for glGetActiveAttrib()
void
dumpReflection
();
protected
:
...
...
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