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Chen Yisong
glslang
Commits
da9eb815
Commit
da9eb815
authored
Jun 26, 2017
by
John Kessenich
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HLSL: Don't pin down which tessellation stage must error check input primitive.
parent
fe6689c6
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linkValidate.cpp
glslang/MachineIndependent/linkValidate.cpp
+2
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glslang/MachineIndependent/linkValidate.cpp
View file @
da9eb815
...
@@ -459,9 +459,9 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
...
@@ -459,9 +459,9 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
error
(
infoSink
,
"At least one shader must specify an output layout(vertices=...)"
);
error
(
infoSink
,
"At least one shader must specify an output layout(vertices=...)"
);
break
;
break
;
case
EShLangTessEvaluation
:
case
EShLangTessEvaluation
:
if
(
inputPrimitive
==
ElgNone
)
error
(
infoSink
,
"At least one shader must specify an input layout primitive"
);
if
(
source
==
EShSourceGlsl
)
{
if
(
source
==
EShSourceGlsl
)
{
if
(
inputPrimitive
==
ElgNone
)
error
(
infoSink
,
"At least one shader must specify an input layout primitive"
);
if
(
vertexSpacing
==
EvsNone
)
if
(
vertexSpacing
==
EvsNone
)
vertexSpacing
=
EvsEqual
;
vertexSpacing
=
EvsEqual
;
if
(
vertexOrder
==
EvoNone
)
if
(
vertexOrder
==
EvoNone
)
...
...
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