HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
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glslang/MachineIndependent/attribute.cpp
0 → 100644
glslang/MachineIndependent/attribute.h
0 → 100644
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