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Chen Yisong
glslang
Commits
e3218e27
Commit
e3218e27
authored
Sep 05, 2016
by
John Kessenich
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HLSL: Accept layout(...) also as a post-decl. Issue #454.
parent
7735b944
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4 changed files
with
71 additions
and
39 deletions
+71
-39
hlsl.layout.frag.out
Test/baseResults/hlsl.layout.frag.out
+59
-34
hlsl.layout.frag
Test/hlsl.layout.frag
+5
-1
revision.h
glslang/Include/revision.h
+1
-1
hlslGrammar.cpp
hlsl/hlslGrammar.cpp
+6
-3
No files found.
Test/baseResults/hlsl.layout.frag.out
View file @
e3218e27
...
@@ -2,27 +2,33 @@ hlsl.layout.frag
...
@@ -2,27 +2,33 @@ hlsl.layout.frag
Shader version: 450
Shader version: 450
gl_FragCoord origin is upper left
gl_FragCoord origin is upper left
0:? Sequence
0:? Sequence
0:1
2
Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:1
6
Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:1
2
Function Parameters:
0:1
6
Function Parameters:
0:1
2
'input' (in 4-component vector of float)
0:1
6
'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:13 Branch: Return with expression
0:17 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 Constant:
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 0 (const uint)
0:17 Constant:
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 0 (const uint)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 Constant:
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 0 (const uint)
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
Linked fragment stage:
Linked fragment stage:
...
@@ -31,31 +37,37 @@ Linked fragment stage:
...
@@ -31,31 +37,37 @@ Linked fragment stage:
Shader version: 450
Shader version: 450
gl_FragCoord origin is upper left
gl_FragCoord origin is upper left
0:? Sequence
0:? Sequence
0:1
2
Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:1
6
Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:1
2
Function Parameters:
0:1
6
Function Parameters:
0:1
2
'input' (in 4-component vector of float)
0:1
6
'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:13 Branch: Return with expression
0:17 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 Constant:
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 0 (const uint)
0:17 Constant:
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 0 (const uint)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 Constant:
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 0 (const uint)
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
// Module Version 10000
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80001
// Id's are bound by 3
3
// Id's are bound by 3
9
Capability Shader
Capability Shader
1: ExtInstImport "GLSL.std.450"
1: ExtInstImport "GLSL.std.450"
...
@@ -71,13 +83,20 @@ gl_FragCoord origin is upper left
...
@@ -71,13 +83,20 @@ gl_FragCoord origin is upper left
Name 23 ""
Name 23 ""
MemberName 23 0 "v5"
MemberName 23 0 "v5"
Name 25 ""
Name 25 ""
Name 30 ""
MemberName 30 0 "v1PostLayout"
Name 32 ""
MemberDecorate 14 0 Offset 16
MemberDecorate 14 0 Offset 16
Decorate 14 BufferBlock
Decorate 14 BufferBlock
Decorate 16 DescriptorSet 3
Decorate 16 DescriptorSet 3
Decorate 16 Binding 5
Decorate 16 Binding 5
MemberDecorate 23 0 Offset 0
MemberDecorate 23 0 Offset 0
Decorate 23 BufferBlock
Decorate 23 BufferBlock
Decorate 32 SpecId 17
MemberDecorate 30 0 Offset 16
Decorate 30 BufferBlock
Decorate 32 DescriptorSet 4
Decorate 32 Binding 7
Decorate 38 SpecId 17
2: TypeVoid
2: TypeVoid
3: TypeFunction 2
3: TypeFunction 2
6: TypeFloat 32
6: TypeFloat 32
...
@@ -94,7 +113,10 @@ gl_FragCoord origin is upper left
...
@@ -94,7 +113,10 @@ gl_FragCoord origin is upper left
24: TypePointer PushConstant 23(struct)
24: TypePointer PushConstant 23(struct)
25: 24(ptr) Variable PushConstant
25: 24(ptr) Variable PushConstant
26: TypePointer PushConstant 7(fvec4)
26: TypePointer PushConstant 7(fvec4)
32: 17(int) SpecConstant 10
30: TypeStruct 7(fvec4)
31: TypePointer Uniform 30(struct)
32: 31(ptr) Variable Uniform
38: 17(int) SpecConstant 10
4(main): 2 Function None 3
4(main): 2 Function None 3
5: Label
5: Label
FunctionEnd
FunctionEnd
...
@@ -108,5 +130,8 @@ gl_FragCoord origin is upper left
...
@@ -108,5 +130,8 @@ gl_FragCoord origin is upper left
27: 26(ptr) AccessChain 25 18
27: 26(ptr) AccessChain 25 18
28: 7(fvec4) Load 27
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 22 28
29: 7(fvec4) FAdd 22 28
ReturnValue 29
33: 19(ptr) AccessChain 32 18
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 29 34
ReturnValue 35
FunctionEnd
FunctionEnd
Test/hlsl.layout.frag
View file @
e3218e27
...
@@ -8,7 +8,11 @@ layout(push_constant) tbuffer tbufName2 {
...
@@ -8,7 +8,11 @@ layout(push_constant) tbuffer tbufName2 {
layout
(
constant_id
=
17
)
const
int
specConst
=
10
;
layout
(
constant_id
=
17
)
const
int
specConst
=
10
;
tbuffer
tbufName2
:
layout
(
set
=
4
,
binding
=
7
)
{
layout
(
offset
=
16
)
float4
v1PostLayout
;
};
float4
PixelShaderFunction
(
float4
input
)
:
COLOR0
float4
PixelShaderFunction
(
float4
input
)
:
COLOR0
{
{
return
input
+
v1
+
v5
;
return
input
+
v1
+
v5
+
v1PostLayout
;
}
}
glslang/Include/revision.h
View file @
e3218e27
...
@@ -2,5 +2,5 @@
...
@@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.14
69
"
#define GLSLANG_REVISION "Overload400-PrecQual.14
70
"
#define GLSLANG_DATE "05-Sep-2016"
#define GLSLANG_DATE "05-Sep-2016"
hlsl/hlslGrammar.cpp
View file @
e3218e27
...
@@ -521,7 +521,7 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
...
@@ -521,7 +521,7 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
}
}
// layout_qualifier_list
// layout_qualifier_list
// : LEFT_PAREN layout_qualifier COMMA layout_qualifier ... RIGHT_PAREN
// : L
AYOUT L
EFT_PAREN layout_qualifier COMMA layout_qualifier ... RIGHT_PAREN
//
//
// layout_qualifier
// layout_qualifier
// : identifier
// : identifier
...
@@ -2594,6 +2594,7 @@ void HlslGrammar::acceptArraySpecifier(TArraySizes*& arraySizes)
...
@@ -2594,6 +2594,7 @@ void HlslGrammar::acceptArraySpecifier(TArraySizes*& arraySizes)
// : COLON semantic // optional
// : COLON semantic // optional
// COLON PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN // optional
// COLON PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN // optional
// COLON REGISTER LEFT_PAREN [shader_profile,] Type#[subcomp]opt RIGHT_PAREN // optional
// COLON REGISTER LEFT_PAREN [shader_profile,] Type#[subcomp]opt RIGHT_PAREN // optional
// COLON LAYOUT layout_qualifier_list
// annotations // optional
// annotations // optional
//
//
void
HlslGrammar
::
acceptPostDecls
(
TQualifier
&
qualifier
)
void
HlslGrammar
::
acceptPostDecls
(
TQualifier
&
qualifier
)
...
@@ -2602,7 +2603,9 @@ void HlslGrammar::acceptPostDecls(TQualifier& qualifier)
...
@@ -2602,7 +2603,9 @@ void HlslGrammar::acceptPostDecls(TQualifier& qualifier)
// COLON
// COLON
if
(
acceptTokenClass
(
EHTokColon
))
{
if
(
acceptTokenClass
(
EHTokColon
))
{
HlslToken
idToken
;
HlslToken
idToken
;
if
(
acceptTokenClass
(
EHTokPackOffset
))
{
if
(
peekTokenClass
(
EHTokLayout
))
acceptLayoutQualifierList
(
qualifier
);
else
if
(
acceptTokenClass
(
EHTokPackOffset
))
{
// PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN
// PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN
if
(
!
acceptTokenClass
(
EHTokLeftParen
))
{
if
(
!
acceptTokenClass
(
EHTokLeftParen
))
{
expected
(
"("
);
expected
(
"("
);
...
@@ -2626,7 +2629,7 @@ void HlslGrammar::acceptPostDecls(TQualifier& qualifier)
...
@@ -2626,7 +2629,7 @@ void HlslGrammar::acceptPostDecls(TQualifier& qualifier)
}
}
parseContext
.
handlePackOffset
(
locationToken
.
loc
,
qualifier
,
*
locationToken
.
string
,
componentToken
.
string
);
parseContext
.
handlePackOffset
(
locationToken
.
loc
,
qualifier
,
*
locationToken
.
string
,
componentToken
.
string
);
}
else
if
(
!
acceptIdentifier
(
idToken
))
{
}
else
if
(
!
acceptIdentifier
(
idToken
))
{
expected
(
"
semantic or packoffset
or register"
);
expected
(
"
layout, semantic, packoffset,
or register"
);
return
;
return
;
}
else
if
(
*
idToken
.
string
==
"register"
)
{
}
else
if
(
*
idToken
.
string
==
"register"
)
{
// REGISTER LEFT_PAREN [shader_profile,] Type#[subcomp]opt RIGHT_PAREN
// REGISTER LEFT_PAREN [shader_profile,] Type#[subcomp]opt RIGHT_PAREN
...
...
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