Commit e396a226 by John Kessenich

Make legacy texture prototypes more concise, fix minor bugs needed to support it.

parent 1aec0448
......@@ -386,73 +386,77 @@ void TBuiltIns::initialize(int version, EProfile profile)
s.append(TString("bvec3 not(bvec3 x);"));
s.append(TString("bvec4 not(bvec4 x);"));
s.append(TString("\n"));
//
// Texture Functions.
//
if (profile != EEsProfile || version == 100) {
s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture2D(sampler2D, vec2);"));
s.append(TString("vec4 texture2D(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec3);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec4);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProj(sampler2D, vec4, float);"));
s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture2DLod(sampler2D, vec2, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec3, float);"));
s.append(TString("vec4 texture2DProjLod(sampler2D, vec4, float);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
s.append(TString("vec4 textureCube(samplerCube, vec3);"));
s.append(TString("vec4 textureCube(samplerCube, vec3, float);"));
s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
s.append(TString("vec4 textureCubeLod(samplerCube, vec3, float);"));
}
if (profile != EEsProfile || version > 100) {
s.append(TString("vec4 texture1D(sampler1D sampler, float coord);"));
s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);"));
if (profile != EEsProfile && version > 100) {
s.append(TString("vec4 texture1D(sampler1D, float);"));
s.append(TString("vec4 texture1D(sampler1D, float, float);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec2);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec4);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProj(sampler1D, vec4, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec2, float);"));
s.append(TString("vec4 texture1DProjLod(sampler1D, vec4, float);"));
s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);"));
s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture3D(sampler3D, vec3);"));
s.append(TString("vec4 texture3D(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);"));
s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 texture3DProj(sampler3D, vec4);"));
s.append(TString("vec4 texture3DProj(sampler3D, vec4, float);"));
s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture3DLod(sampler3D, vec3, float);"));
s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 texture3DProjLod(sampler3D, vec4, float);"));
s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);"));
s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow1D(sampler1DShadow, vec3);"));
s.append(TString("vec4 shadow1D(sampler1DShadow, vec3, float);"));
s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);"));
s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);"));
s.append(TString("vec4 shadow2D(sampler2DShadow, vec3);"));
s.append(TString("vec4 shadow2D(sampler2DShadow, vec3, float);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4);"));
s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4);"));
s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4, float);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);"));
s.append(TString("vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"));
s.append(TString("vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"));
// ARB_texture_rectangle
s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"));
s.append(TString("vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);"));
s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);"));
s.append(TString("vec4 texture2DRect(sampler2DRect, vec2);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect, vec3);"));
s.append(TString("vec4 texture2DRectProj(sampler2DRect, vec4);"));
s.append(TString("vec4 shadow2DRect(sampler2DRectShadow, vec3);"));
s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow, vec4);"));
}
s.append(TString("\n"));
//
// Noise functions.
......
......@@ -144,8 +144,12 @@ protected:
struct TParameter {
TString *name;
TType* type;
void copyParam(const TParameter& param, const TStructureMap& remapper) {
name = NewPoolTString(param.name->c_str());
void copyParam(const TParameter& param, const TStructureMap& remapper)
{
if (param.name)
name = NewPoolTString(param.name->c_str());
else
name = 0;
type = param.type->clone(remapper);
}
};
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment