Commit e4423f5d by John Kessenich

Test update.

parent f8565996
...@@ -150,6 +150,27 @@ Shader version: 130 ...@@ -150,6 +150,27 @@ Shader version: 130
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child (int)
0:39 'i' (int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Less Than (bool)
0:39 'i' (int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (int)
0:39 'i' (int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)
...@@ -311,6 +332,27 @@ Shader version: 130 ...@@ -311,6 +332,27 @@ Shader version: 130
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child (int)
0:39 'i' (int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Less Than (bool)
0:39 'i' (int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (int)
0:39 'i' (int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)
......
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