Commit e795cc91 by John Kessenich Committed by GitHub

Merge pull request #621 from steve-lunarg/recursive-flattening

HLSL: Recursive composite flattening
parents 302e619e a2b01a0d
hlsl.structarray.flatten.geom
ERROR: 0:10: 'vin' : recursive type not yet supported in GS input
ERROR: 1 compilation errors. No code generated.
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
0:10 Function Parameters:
0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:13 Constant:
0:13 1 (const int)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:14 move second child to first child (temp 2-component vector of float)
0:14 uv: direct index for structure (temp 2-component vector of float)
0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:14 Constant:
0:14 2 (const int)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 position: direct index for structure (temp 4-component vector of float)
0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:15 Constant:
0:15 0 (const int)
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 EmitVertex (temp void)
0:? Linker Objects
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
0:? 'position' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout(location=1 ) out 4-component vector of float)
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
0:10 Function Parameters:
0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:13 Constant:
0:13 1 (const int)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:14 move second child to first child (temp 2-component vector of float)
0:14 uv: direct index for structure (temp 2-component vector of float)
0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:14 Constant:
0:14 2 (const int)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 position: direct index for structure (temp 4-component vector of float)
0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:15 Constant:
0:15 0 (const int)
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 EmitVertex (temp void)
0:? Linker Objects
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
0:? 'position' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout(location=1 ) out 4-component vector of float)
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
SPIR-V is not generated for failed compile or link
SamplerState g_samp;
Texture1D g_tex;
struct tex_t {
SamplerState samp;
Texture1D tex;
int nonopaque_thing;
};
struct tex_with_arrays_t {
SamplerState samp[2];
Texture1D tex[2];
int nonopaque_thing;
};
uniform tex_t g_texdata;
uniform tex_t g_texdata_array[3];
uniform tex_with_arrays_t g_texdata_array2[3];
struct PS_OUTPUT { float4 color : SV_Target0; };
void main(out PS_OUTPUT ps_output)
{
ps_output.color =
g_texdata.tex.Sample(g_texdata.samp, 0.5) +
g_texdata_array[1].tex.Sample(g_texdata_array[1].samp, 0.4) +
g_texdata_array2[1].tex[0].Sample(g_texdata_array2[1].samp[0], 0.3);
}
struct VertexData {
float4 position : POSITION;
float4 color : COLOR0;
float2 uv : TEXCOORD0;
};
[maxvertexcount(4)]
void main(line VertexData vin[2], inout TriangleStream<VertexData> outStream)
{
VertexData vout;
vout.color = vin[0].color;
vout.uv = vin[0].uv;
vout.position = vin[0].position;
outStream.Append(vout);
}
...@@ -11,4 +11,4 @@ VI main(float4 d, VI vi, float4 e) : SV_POSITION ...@@ -11,4 +11,4 @@ VI main(float4 d, VI vi, float4 e) : SV_POSITION
local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e; local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
return local; return local;
} }
\ No newline at end of file
...@@ -204,6 +204,8 @@ INSTANTIATE_TEST_CASE_P( ...@@ -204,6 +204,8 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.shapeConvRet.frag", "main"}, {"hlsl.shapeConvRet.frag", "main"},
{"hlsl.stringtoken.frag", "main"}, {"hlsl.stringtoken.frag", "main"},
{"hlsl.string.frag", "main"}, {"hlsl.string.frag", "main"},
{"hlsl.structarray.flatten.frag", "main"},
{"hlsl.structarray.flatten.geom", "main"},
{"hlsl.structin.vert", "main"}, {"hlsl.structin.vert", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"}, {"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"}, {"hlsl.matType.frag", "PixelShaderFunction"},
......
...@@ -389,7 +389,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node) ...@@ -389,7 +389,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
else if (variableType.getBasicType() == EbtBlock) else if (variableType.getBasicType() == EbtBlock)
parseContext.declareBlock(idToken.loc, variableType, idToken.string); parseContext.declareBlock(idToken.loc, variableType, idToken.string);
else { else {
if (variableType.getQualifier().storage == EvqUniform && ! variableType.isOpaque()) { if (variableType.getQualifier().storage == EvqUniform && ! variableType.containsOpaque()) {
// this isn't really an individual variable, but a member of the $Global buffer // this isn't really an individual variable, but a member of the $Global buffer
parseContext.growGlobalUniformBlock(idToken.loc, variableType, *idToken.string); parseContext.growGlobalUniformBlock(idToken.loc, variableType, *idToken.string);
} else { } else {
...@@ -2215,6 +2215,20 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node) ...@@ -2215,6 +2215,20 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
return false; return false;
} }
// This is to guarantee we do this no matter how we get out of the stack frame.
// This way there's no bug if an early return forgets to do it.
struct tFinalize {
tFinalize(HlslParseContext& p) : parseContext(p) { }
~tFinalize() { parseContext.finalizeFlattening(); }
HlslParseContext& parseContext;
} finalize(parseContext);
// Initialize the flattening accumulation data, so we can track data across multiple bracket or
// dot operators. This can also be nested, e.g, for [], so we have to track each nesting
// level: hence the init and finalize. Even though in practice these must be
// constants, they are parsed no matter what.
parseContext.initFlattening();
// Something was found, chain as many postfix operations as exist. // Something was found, chain as many postfix operations as exist.
do { do {
TSourceLoc loc = token.loc; TSourceLoc loc = token.loc;
...@@ -2248,7 +2262,7 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node) ...@@ -2248,7 +2262,7 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
node = parseContext.handleDotDereference(field.loc, node, *field.string); node = parseContext.handleDotDereference(field.loc, node, *field.string);
// In the event of a method node, we look for an open paren and accept the function call. // In the event of a method node, we look for an open paren and accept the function call.
if (node->getAsMethodNode() != nullptr && peekTokenClass(EHTokLeftParen)) { if (node != nullptr && node->getAsMethodNode() != nullptr && peekTokenClass(EHTokLeftParen)) {
if (! acceptFunctionCall(field, node, base)) { if (! acceptFunctionCall(field, node, base)) {
expected("function parameters"); expected("function parameters");
return false; return false;
......
...@@ -169,10 +169,23 @@ public: ...@@ -169,10 +169,23 @@ public:
// Potentially rename shader entry point function // Potentially rename shader entry point function
void renameShaderFunction(TString*& name) const; void renameShaderFunction(TString*& name) const;
// Reset data for incrementally built referencing of flattened composite structures
void initFlattening() { flattenLevel.push_back(0); flattenOffset.push_back(0); }
void finalizeFlattening() { flattenLevel.pop_back(); flattenOffset.pop_back(); }
protected: protected:
struct TFlattenData {
TFlattenData() : nextBinding(TQualifier::layoutBindingEnd) { }
TFlattenData(int nb) : nextBinding(nb) { }
TVector<TVariable*> members; // individual flattened variables
TVector<int> offsets; // offset to next tree level
int nextBinding; // next binding to use.
};
void inheritGlobalDefaults(TQualifier& dst) const; void inheritGlobalDefaults(TQualifier& dst) const;
TVariable* makeInternalVariable(const char* name, const TType&) const; TVariable* makeInternalVariable(const char* name, const TType&) const;
TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&); TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&, bool track);
void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool track); void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool track);
TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable); TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer); TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
...@@ -183,13 +196,19 @@ protected: ...@@ -183,13 +196,19 @@ protected:
bool shouldConvertLValue(const TIntermNode*) const; bool shouldConvertLValue(const TIntermNode*) const;
// Array and struct flattening // Array and struct flattening
bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); } bool shouldFlatten(const TType& type) const;
TIntermTyped* flattenAccess(TIntermTyped* base, int member); TIntermTyped* flattenAccess(const TSourceLoc&, TIntermTyped* base, int member);
bool shouldFlattenIO(const TType&) const; bool shouldFlattenIO(const TType&) const;
bool shouldFlattenUniform(const TType&) const; bool shouldFlattenUniform(const TType&) const;
bool wasFlattened(const TIntermTyped* node) const;
bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); }
int addFlattenedMember(const TSourceLoc& loc, const TVariable&, const TType&, TFlattenData&, const TString& name, bool track);
bool isFinalFlattening(const TType& type) const { return !(type.isStruct() || type.isArray()); }
void flatten(const TSourceLoc& loc, const TVariable& variable); void flatten(const TSourceLoc& loc, const TVariable& variable);
void flattenStruct(const TVariable& variable); int flatten(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
void flattenArray(const TSourceLoc& loc, const TVariable& variable); int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
// Current state of parsing // Current state of parsing
struct TPragma contextPragma; struct TPragma contextPragma;
...@@ -252,7 +271,10 @@ protected: ...@@ -252,7 +271,10 @@ protected:
// //
TVector<TSymbol*> ioArraySymbolResizeList; TVector<TSymbol*> ioArraySymbolResizeList;
TMap<int, TVector<TVariable*>> flattenMap; TMap<int, TFlattenData> flattenMap;
TVector<int> flattenLevel; // nested postfix operator level for flattening
TVector<int> flattenOffset; // cumulative offset for flattening
unsigned int nextInLocation; unsigned int nextInLocation;
unsigned int nextOutLocation; unsigned int nextOutLocation;
......
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