Commit ea0c1643 by John Kessenich Committed by GitHub

Merge pull request #1035 from LoopDawg/clip-cull-type-fix

HLSL: (minor) fix type on clip/cull index result
parents 82e95a3a d6f4d9b4
...@@ -23,14 +23,14 @@ gl_FragCoord origin is upper left ...@@ -23,14 +23,14 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float) 0:? 'clip' ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance) 0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float) 0:? 'cull' ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance) 0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -74,14 +74,14 @@ gl_FragCoord origin is upper left ...@@ -74,14 +74,14 @@ gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float) 0:? 'clip' ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance) 0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float) 0:? 'cull' ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance) 0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
......
...@@ -34,14 +34,14 @@ Shader version: 500 ...@@ -34,14 +34,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance) 0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:? 'clip' ( temp float) 0:? 'clip' ( temp float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance) 0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -90,14 +90,14 @@ Shader version: 500 ...@@ -90,14 +90,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance) 0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:? 'clip' ( temp float) 0:? 'clip' ( temp float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance) 0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
......
...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left ...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left ...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left ...@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left ...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left ...@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left ...@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left ...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left ...@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left ...@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -200,7 +200,7 @@ gl_FragCoord origin is upper left ...@@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left ...@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left ...@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance) 0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left ...@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left ...@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int) 0:4 0 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left ...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left ...@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int) 0:4 1 (const int)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 direct index ( temp float) 0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance) 0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
......
...@@ -106,7 +106,7 @@ Shader version: 500 ...@@ -106,7 +106,7 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -118,7 +118,7 @@ Shader version: 500 ...@@ -118,7 +118,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -130,7 +130,7 @@ Shader version: 500 ...@@ -130,7 +130,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -142,7 +142,7 @@ Shader version: 500 ...@@ -142,7 +142,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -155,7 +155,7 @@ Shader version: 500 ...@@ -155,7 +155,7 @@ Shader version: 500
0:4 1 (const int) 0:4 1 (const int)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -167,7 +167,7 @@ Shader version: 500 ...@@ -167,7 +167,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -179,7 +179,7 @@ Shader version: 500 ...@@ -179,7 +179,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -191,7 +191,7 @@ Shader version: 500 ...@@ -191,7 +191,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -318,7 +318,7 @@ Shader version: 500 ...@@ -318,7 +318,7 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -330,7 +330,7 @@ Shader version: 500 ...@@ -330,7 +330,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -342,7 +342,7 @@ Shader version: 500 ...@@ -342,7 +342,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -354,7 +354,7 @@ Shader version: 500 ...@@ -354,7 +354,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance) 0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
...@@ -367,7 +367,7 @@ Shader version: 500 ...@@ -367,7 +367,7 @@ Shader version: 500
0:4 1 (const int) 0:4 1 (const int)
0:? Sequence 0:? Sequence
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
...@@ -379,7 +379,7 @@ Shader version: 500 ...@@ -379,7 +379,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
...@@ -391,7 +391,7 @@ Shader version: 500 ...@@ -391,7 +391,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 1 (const int) 0:4 1 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 2 (const int) 0:4 2 (const int)
...@@ -403,7 +403,7 @@ Shader version: 500 ...@@ -403,7 +403,7 @@ Shader version: 500
0:4 Constant: 0:4 Constant:
0:4 0 (const int) 0:4 0 (const int)
0:4 move second child to first child ( temp float) 0:4 move second child to first child ( temp float)
0:4 direct index ( temp float) 0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance) 0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant: 0:4 Constant:
0:4 3 (const int) 0:4 3 (const int)
......
...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left ...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left ...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left ...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left ...@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
...@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left ...@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left ...@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -148,7 +148,7 @@ gl_FragCoord origin is upper left ...@@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left ...@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
......
...@@ -80,7 +80,7 @@ Shader version: 500 ...@@ -80,7 +80,7 @@ Shader version: 500
0:11 0 (const int) 0:11 0 (const int)
0:? Sequence 0:? Sequence
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
...@@ -92,7 +92,7 @@ Shader version: 500 ...@@ -92,7 +92,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
...@@ -104,7 +104,7 @@ Shader version: 500 ...@@ -104,7 +104,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
...@@ -116,7 +116,7 @@ Shader version: 500 ...@@ -116,7 +116,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
...@@ -217,7 +217,7 @@ Shader version: 500 ...@@ -217,7 +217,7 @@ Shader version: 500
0:11 0 (const int) 0:11 0 (const int)
0:? Sequence 0:? Sequence
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
...@@ -229,7 +229,7 @@ Shader version: 500 ...@@ -229,7 +229,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
...@@ -241,7 +241,7 @@ Shader version: 500 ...@@ -241,7 +241,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
...@@ -253,7 +253,7 @@ Shader version: 500 ...@@ -253,7 +253,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
......
...@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left ...@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int) 0:7 0 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left ...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int) 0:7 0 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left ...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left ...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
...@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left ...@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int) 0:7 0 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left ...@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int) 0:7 0 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left ...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left ...@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int) 0:7 1 (const int)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 direct index ( temp float) 0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
......
...@@ -92,7 +92,7 @@ Shader version: 500 ...@@ -92,7 +92,7 @@ Shader version: 500
0:11 0 (const int) 0:11 0 (const int)
0:? Sequence 0:? Sequence
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
...@@ -107,7 +107,7 @@ Shader version: 500 ...@@ -107,7 +107,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
...@@ -122,7 +122,7 @@ Shader version: 500 ...@@ -122,7 +122,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
...@@ -137,7 +137,7 @@ Shader version: 500 ...@@ -137,7 +137,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
...@@ -253,7 +253,7 @@ Shader version: 500 ...@@ -253,7 +253,7 @@ Shader version: 500
0:11 0 (const int) 0:11 0 (const int)
0:? Sequence 0:? Sequence
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
...@@ -268,7 +268,7 @@ Shader version: 500 ...@@ -268,7 +268,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
...@@ -283,7 +283,7 @@ Shader version: 500 ...@@ -283,7 +283,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
...@@ -298,7 +298,7 @@ Shader version: 500 ...@@ -298,7 +298,7 @@ Shader version: 500
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 move second child to first child ( temp float) 0:11 move second child to first child ( temp float)
0:11 direct index ( temp float) 0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
......
...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left ...@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left ...@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left ...@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left ...@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left ...@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left ...@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left ...@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left ...@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
...@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left ...@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left ...@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left ...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -219,7 +219,7 @@ gl_FragCoord origin is upper left ...@@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left ...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left ...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left ...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -268,7 +268,7 @@ gl_FragCoord origin is upper left ...@@ -268,7 +268,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
......
...@@ -111,7 +111,7 @@ Shader version: 500 ...@@ -111,7 +111,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -123,7 +123,7 @@ Shader version: 500 ...@@ -123,7 +123,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -135,7 +135,7 @@ Shader version: 500 ...@@ -135,7 +135,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -147,7 +147,7 @@ Shader version: 500 ...@@ -147,7 +147,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -160,7 +160,7 @@ Shader version: 500 ...@@ -160,7 +160,7 @@ Shader version: 500
0:8 3 (const int) 0:8 3 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -172,7 +172,7 @@ Shader version: 500 ...@@ -172,7 +172,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -184,7 +184,7 @@ Shader version: 500 ...@@ -184,7 +184,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -196,7 +196,7 @@ Shader version: 500 ...@@ -196,7 +196,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
...@@ -327,7 +327,7 @@ Shader version: 500 ...@@ -327,7 +327,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -339,7 +339,7 @@ Shader version: 500 ...@@ -339,7 +339,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -351,7 +351,7 @@ Shader version: 500 ...@@ -351,7 +351,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -363,7 +363,7 @@ Shader version: 500 ...@@ -363,7 +363,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -376,7 +376,7 @@ Shader version: 500 ...@@ -376,7 +376,7 @@ Shader version: 500
0:8 3 (const int) 0:8 3 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -388,7 +388,7 @@ Shader version: 500 ...@@ -388,7 +388,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -400,7 +400,7 @@ Shader version: 500 ...@@ -400,7 +400,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -412,7 +412,7 @@ Shader version: 500 ...@@ -412,7 +412,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
......
...@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left ...@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left ...@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left ...@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left ...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left ...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left ...@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left ...@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
...@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left ...@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left ...@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left ...@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left ...@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left ...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left ...@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left ...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int) 0:8 2 (const int)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance) 0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
......
...@@ -101,7 +101,7 @@ Shader version: 500 ...@@ -101,7 +101,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -113,7 +113,7 @@ Shader version: 500 ...@@ -113,7 +113,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -125,7 +125,7 @@ Shader version: 500 ...@@ -125,7 +125,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -138,7 +138,7 @@ Shader version: 500 ...@@ -138,7 +138,7 @@ Shader version: 500
0:8 2 (const int) 0:8 2 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -150,7 +150,7 @@ Shader version: 500 ...@@ -150,7 +150,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -162,7 +162,7 @@ Shader version: 500 ...@@ -162,7 +162,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -174,7 +174,7 @@ Shader version: 500 ...@@ -174,7 +174,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
...@@ -295,7 +295,7 @@ Shader version: 500 ...@@ -295,7 +295,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -307,7 +307,7 @@ Shader version: 500 ...@@ -307,7 +307,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -319,7 +319,7 @@ Shader version: 500 ...@@ -319,7 +319,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -332,7 +332,7 @@ Shader version: 500 ...@@ -332,7 +332,7 @@ Shader version: 500
0:8 2 (const int) 0:8 2 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 4 (const int) 0:8 4 (const int)
...@@ -344,7 +344,7 @@ Shader version: 500 ...@@ -344,7 +344,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 5 (const int) 0:8 5 (const int)
...@@ -356,7 +356,7 @@ Shader version: 500 ...@@ -356,7 +356,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 6 (const int) 0:8 6 (const int)
...@@ -368,7 +368,7 @@ Shader version: 500 ...@@ -368,7 +368,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 7 (const int) 0:8 7 (const int)
......
...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left ...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left ...@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left ...@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left ...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left ...@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left ...@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left ...@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int) 0:8 1 (const int)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left ...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
0:8 direct index ( temp float) 0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
......
...@@ -68,7 +68,7 @@ Shader version: 500 ...@@ -68,7 +68,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -80,7 +80,7 @@ Shader version: 500 ...@@ -80,7 +80,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -92,7 +92,7 @@ Shader version: 500 ...@@ -92,7 +92,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -105,7 +105,7 @@ Shader version: 500 ...@@ -105,7 +105,7 @@ Shader version: 500
0:8 2 (const int) 0:8 2 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
...@@ -190,7 +190,7 @@ Shader version: 500 ...@@ -190,7 +190,7 @@ Shader version: 500
0:8 0 (const int) 0:8 0 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
...@@ -202,7 +202,7 @@ Shader version: 500 ...@@ -202,7 +202,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
...@@ -214,7 +214,7 @@ Shader version: 500 ...@@ -214,7 +214,7 @@ Shader version: 500
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 2 (const int) 0:8 2 (const int)
...@@ -227,7 +227,7 @@ Shader version: 500 ...@@ -227,7 +227,7 @@ Shader version: 500
0:8 2 (const int) 0:8 2 (const int)
0:? Sequence 0:? Sequence
0:8 move second child to first child ( temp float) 0:8 move second child to first child ( temp float)
0:8 direct index ( temp float) 0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant: 0:8 Constant:
0:8 3 (const int) 0:8 3 (const int)
......
...@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left ...@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left ...@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1 (const int) 0:6 1 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 1 (const int) 0:6 1 (const int)
...@@ -47,14 +47,14 @@ gl_FragCoord origin is upper left ...@@ -47,14 +47,14 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:? Sequence 0:? Sequence
0:6 move second child to first child ( temp float) 0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float) 0:? 'clip1' ( temp float)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 3 (const int) 0:6 3 (const int)
...@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left ...@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
...@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left ...@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1 (const int) 0:6 1 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 1 (const int) 0:6 1 (const int)
...@@ -121,14 +121,14 @@ gl_FragCoord origin is upper left ...@@ -121,14 +121,14 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:? Sequence 0:? Sequence
0:6 move second child to first child ( temp float) 0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float) 0:? 'clip1' ( temp float)
0:6 direct index ( temp float) 0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant: 0:6 Constant:
0:6 3 (const int) 0:6 3 (const int)
......
...@@ -57,7 +57,7 @@ Shader version: 500 ...@@ -57,7 +57,7 @@ Shader version: 500
0:7 0 (const int) 0:7 0 (const int)
0:? Sequence 0:? Sequence
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -66,7 +66,7 @@ Shader version: 500 ...@@ -66,7 +66,7 @@ Shader version: 500
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -75,7 +75,7 @@ Shader version: 500 ...@@ -75,7 +75,7 @@ Shader version: 500
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -85,7 +85,7 @@ Shader version: 500 ...@@ -85,7 +85,7 @@ Shader version: 500
0:7 2 (const int) 0:7 2 (const int)
0:? Sequence 0:? Sequence
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
...@@ -156,7 +156,7 @@ Shader version: 500 ...@@ -156,7 +156,7 @@ Shader version: 500
0:7 0 (const int) 0:7 0 (const int)
0:? Sequence 0:? Sequence
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
...@@ -165,7 +165,7 @@ Shader version: 500 ...@@ -165,7 +165,7 @@ Shader version: 500
0:7 Constant: 0:7 Constant:
0:7 0 (const int) 0:7 0 (const int)
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
...@@ -174,7 +174,7 @@ Shader version: 500 ...@@ -174,7 +174,7 @@ Shader version: 500
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 2 (const int) 0:7 2 (const int)
...@@ -184,7 +184,7 @@ Shader version: 500 ...@@ -184,7 +184,7 @@ Shader version: 500
0:7 2 (const int) 0:7 2 (const int)
0:? Sequence 0:? Sequence
0:7 move second child to first child ( temp float) 0:7 move second child to first child ( temp float)
0:7 direct index ( temp float) 0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
......
...@@ -48,7 +48,7 @@ Shader version: 500 ...@@ -48,7 +48,7 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
...@@ -58,7 +58,7 @@ Shader version: 500 ...@@ -58,7 +58,7 @@ Shader version: 500
0:10 0 (const int) 0:10 0 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
...@@ -68,7 +68,7 @@ Shader version: 500 ...@@ -68,7 +68,7 @@ Shader version: 500
0:10 1 (const int) 0:10 1 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
...@@ -78,7 +78,7 @@ Shader version: 500 ...@@ -78,7 +78,7 @@ Shader version: 500
0:10 2 (const int) 0:10 2 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
...@@ -155,7 +155,7 @@ Shader version: 500 ...@@ -155,7 +155,7 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
...@@ -165,7 +165,7 @@ Shader version: 500 ...@@ -165,7 +165,7 @@ Shader version: 500
0:10 0 (const int) 0:10 0 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
...@@ -175,7 +175,7 @@ Shader version: 500 ...@@ -175,7 +175,7 @@ Shader version: 500
0:10 1 (const int) 0:10 1 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
...@@ -185,7 +185,7 @@ Shader version: 500 ...@@ -185,7 +185,7 @@ Shader version: 500
0:10 2 (const int) 0:10 2 (const int)
0:? Sequence 0:? Sequence
0:10 move second child to first child ( temp float) 0:10 move second child to first child ( temp float)
0:10 direct index ( temp float) 0:10 direct index ( out float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
......
...@@ -2412,9 +2412,15 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc ...@@ -2412,9 +2412,15 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
// Loop through every component of every element of the internal, and copy to or from the matching external. // Loop through every component of every element of the internal, and copy to or from the matching external.
for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) { for (int internalArrayPos = 0; internalArrayPos < internalNodeArraySize; ++internalArrayPos) {
for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) { for (int internalComponent = 0; internalComponent < internalNodeVectorSize; ++internalComponent) {
TIntermTyped* clipCullMember = clipCullSym;
// array member to read from / write to: // array member to read from / write to:
TIntermTyped* clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullSym, {
intermediate.addConstantUnion(clipCullArrayPos++, loc), loc); const TType derefType(clipCullMember->getType(), 0);
clipCullMember = intermediate.addIndex(EOpIndexDirect, clipCullMember,
intermediate.addConstantUnion(clipCullArrayPos++, loc), loc);
clipCullMember->setType(derefType);
}
TIntermTyped* internalMember = internalNode; TIntermTyped* internalMember = internalNode;
......
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