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Chen Yisong
glslang
Commits
ea0c1643
Commit
ea0c1643
authored
Aug 28, 2017
by
John Kessenich
Committed by
GitHub
Aug 28, 2017
Browse files
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Browse Files
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Plain Diff
Merge pull request #1035 from LoopDawg/clip-cull-type-fix
HLSL: (minor) fix type on clip/cull index result
parents
82e95a3a
d6f4d9b4
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18 changed files
with
180 additions
and
174 deletions
+180
-174
hlsl.clipdistance-1.frag.out
Test/baseResults/hlsl.clipdistance-1.frag.out
+4
-4
hlsl.clipdistance-1.vert.out
Test/baseResults/hlsl.clipdistance-1.vert.out
+4
-4
hlsl.clipdistance-2.frag.out
Test/baseResults/hlsl.clipdistance-2.frag.out
+16
-16
hlsl.clipdistance-2.vert.out
Test/baseResults/hlsl.clipdistance-2.vert.out
+16
-16
hlsl.clipdistance-4.frag.out
Test/baseResults/hlsl.clipdistance-4.frag.out
+8
-8
hlsl.clipdistance-4.vert.out
Test/baseResults/hlsl.clipdistance-4.vert.out
+8
-8
hlsl.clipdistance-5.frag.out
Test/baseResults/hlsl.clipdistance-5.frag.out
+8
-8
hlsl.clipdistance-5.vert.out
Test/baseResults/hlsl.clipdistance-5.vert.out
+8
-8
hlsl.clipdistance-6.frag.out
Test/baseResults/hlsl.clipdistance-6.frag.out
+16
-16
hlsl.clipdistance-6.vert.out
Test/baseResults/hlsl.clipdistance-6.vert.out
+16
-16
hlsl.clipdistance-7.frag.out
Test/baseResults/hlsl.clipdistance-7.frag.out
+14
-14
hlsl.clipdistance-7.vert.out
Test/baseResults/hlsl.clipdistance-7.vert.out
+14
-14
hlsl.clipdistance-8.frag.out
Test/baseResults/hlsl.clipdistance-8.frag.out
+8
-8
hlsl.clipdistance-8.vert.out
Test/baseResults/hlsl.clipdistance-8.vert.out
+8
-8
hlsl.clipdistance-9.frag.out
Test/baseResults/hlsl.clipdistance-9.frag.out
+8
-8
hlsl.clipdistance-9.vert.out
Test/baseResults/hlsl.clipdistance-9.vert.out
+8
-8
hlsl.semantic.vert.out
Test/baseResults/hlsl.semantic.vert.out
+8
-8
hlslParseHelper.cpp
hlsl/hlslParseHelper.cpp
+8
-2
No files found.
Test/baseResults/hlsl.clipdistance-1.frag.out
View file @
ea0c1643
...
@@ -23,14 +23,14 @@ gl_FragCoord origin is upper left
...
@@ -23,14 +23,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float)
0:? 'clip' ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float)
0:? 'cull' ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 1-element array of float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -74,14 +74,14 @@ gl_FragCoord origin is upper left
...
@@ -74,14 +74,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float)
0:? 'clip' ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float)
0:? 'cull' ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 1-element array of float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
...
Test/baseResults/hlsl.clipdistance-1.vert.out
View file @
ea0c1643
...
@@ -34,14 +34,14 @@ Shader version: 500
...
@@ -34,14 +34,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? 'clip' ( temp float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 1-element array of float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -90,14 +90,14 @@ Shader version: 500
...
@@ -90,14 +90,14 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? 'clip' ( temp float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 1-element array of float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
...
Test/baseResults/hlsl.clipdistance-2.frag.out
View file @
ea0c1643
...
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
...
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
...
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
...
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
...
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
...
@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
...
@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
...
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
...
@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
...
@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
...
@@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
...
@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
...
@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float ClipDistance
)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
...
@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
...
@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:4 0 (const int)
0:4 0 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
...
@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
...
@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:4 1 (const int)
0:4 1 (const int)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 direct index (
temp float
)
0:4 direct index (
in float CullDistance
)
0:? 'cull' ( in 4-element array of float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-2.vert.out
View file @
ea0c1643
...
@@ -106,7 +106,7 @@ Shader version: 500
...
@@ -106,7 +106,7 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -118,7 +118,7 @@ Shader version: 500
...
@@ -118,7 +118,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -130,7 +130,7 @@ Shader version: 500
...
@@ -130,7 +130,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -142,7 +142,7 @@ Shader version: 500
...
@@ -142,7 +142,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -155,7 +155,7 @@ Shader version: 500
...
@@ -155,7 +155,7 @@ Shader version: 500
0:4 1 (const int)
0:4 1 (const int)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -167,7 +167,7 @@ Shader version: 500
...
@@ -167,7 +167,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -179,7 +179,7 @@ Shader version: 500
...
@@ -179,7 +179,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -191,7 +191,7 @@ Shader version: 500
...
@@ -191,7 +191,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -318,7 +318,7 @@ Shader version: 500
...
@@ -318,7 +318,7 @@ Shader version: 500
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -330,7 +330,7 @@ Shader version: 500
...
@@ -330,7 +330,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -342,7 +342,7 @@ Shader version: 500
...
@@ -342,7 +342,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -354,7 +354,7 @@ Shader version: 500
...
@@ -354,7 +354,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float ClipDistance
)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
@@ -367,7 +367,7 @@ Shader version: 500
...
@@ -367,7 +367,7 @@ Shader version: 500
0:4 1 (const int)
0:4 1 (const int)
0:? Sequence
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
...
@@ -379,7 +379,7 @@ Shader version: 500
...
@@ -379,7 +379,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
...
@@ -391,7 +391,7 @@ Shader version: 500
...
@@ -391,7 +391,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 1 (const int)
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 2 (const int)
0:4 2 (const int)
...
@@ -403,7 +403,7 @@ Shader version: 500
...
@@ -403,7 +403,7 @@ Shader version: 500
0:4 Constant:
0:4 Constant:
0:4 0 (const int)
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 move second child to first child ( temp float)
0:4 direct index (
temp float
)
0:4 direct index (
out float CullDistance
)
0:? 'cull' ( out 4-element array of float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-4.frag.out
View file @
ea0c1643
...
@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
...
@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
...
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
...
@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
...
@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
...
@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
...
@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
...
@@ -148,7 +148,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
...
@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-4.vert.out
View file @
ea0c1643
...
@@ -80,7 +80,7 @@ Shader version: 500
...
@@ -80,7 +80,7 @@ Shader version: 500
0:11 0 (const int)
0:11 0 (const int)
0:? Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
...
@@ -92,7 +92,7 @@ Shader version: 500
...
@@ -92,7 +92,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
...
@@ -104,7 +104,7 @@ Shader version: 500
...
@@ -104,7 +104,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
...
@@ -116,7 +116,7 @@ Shader version: 500
...
@@ -116,7 +116,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 3 (const int)
0:11 3 (const int)
...
@@ -217,7 +217,7 @@ Shader version: 500
...
@@ -217,7 +217,7 @@ Shader version: 500
0:11 0 (const int)
0:11 0 (const int)
0:? Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
...
@@ -229,7 +229,7 @@ Shader version: 500
...
@@ -229,7 +229,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
...
@@ -241,7 +241,7 @@ Shader version: 500
...
@@ -241,7 +241,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
...
@@ -253,7 +253,7 @@ Shader version: 500
...
@@ -253,7 +253,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 3 (const int)
0:11 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-5.frag.out
View file @
ea0c1643
...
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
...
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 0 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
...
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 0 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
...
@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
...
@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
...
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 0 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
...
@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
0:7 0 (const int)
0:7 0 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
...
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
...
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:7 1 (const int)
0:7 1 (const int)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 direct index (
temp float
)
0:7 direct index (
in float ClipDistance
)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-5.vert.out
View file @
ea0c1643
...
@@ -92,7 +92,7 @@ Shader version: 500
...
@@ -92,7 +92,7 @@ Shader version: 500
0:11 0 (const int)
0:11 0 (const int)
0:? Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
...
@@ -107,7 +107,7 @@ Shader version: 500
...
@@ -107,7 +107,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
...
@@ -122,7 +122,7 @@ Shader version: 500
...
@@ -122,7 +122,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
...
@@ -137,7 +137,7 @@ Shader version: 500
...
@@ -137,7 +137,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 3 (const int)
0:11 3 (const int)
...
@@ -253,7 +253,7 @@ Shader version: 500
...
@@ -253,7 +253,7 @@ Shader version: 500
0:11 0 (const int)
0:11 0 (const int)
0:? Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
...
@@ -268,7 +268,7 @@ Shader version: 500
...
@@ -268,7 +268,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
...
@@ -283,7 +283,7 @@ Shader version: 500
...
@@ -283,7 +283,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 1 (const int)
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 2 (const int)
0:11 2 (const int)
...
@@ -298,7 +298,7 @@ Shader version: 500
...
@@ -298,7 +298,7 @@ Shader version: 500
0:11 Constant:
0:11 Constant:
0:11 0 (const int)
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 move second child to first child ( temp float)
0:11 direct index (
temp float
)
0:11 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 Constant:
0:11 3 (const int)
0:11 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-6.frag.out
View file @
ea0c1643
...
@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
...
@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
...
@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
...
@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
...
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
...
@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
...
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
...
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
...
@@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
...
@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
...
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
...
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
...
@@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
...
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
...
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
...
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -268,7 +268,7 @@ gl_FragCoord origin is upper left
...
@@ -268,7 +268,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
...
Test/baseResults/hlsl.clipdistance-6.vert.out
View file @
ea0c1643
...
@@ -111,7 +111,7 @@ Shader version: 500
...
@@ -111,7 +111,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -123,7 +123,7 @@ Shader version: 500
...
@@ -123,7 +123,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -135,7 +135,7 @@ Shader version: 500
...
@@ -135,7 +135,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -147,7 +147,7 @@ Shader version: 500
...
@@ -147,7 +147,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -160,7 +160,7 @@ Shader version: 500
...
@@ -160,7 +160,7 @@ Shader version: 500
0:8 3 (const int)
0:8 3 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -172,7 +172,7 @@ Shader version: 500
...
@@ -172,7 +172,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -184,7 +184,7 @@ Shader version: 500
...
@@ -184,7 +184,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -196,7 +196,7 @@ Shader version: 500
...
@@ -196,7 +196,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
@@ -327,7 +327,7 @@ Shader version: 500
...
@@ -327,7 +327,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -339,7 +339,7 @@ Shader version: 500
...
@@ -339,7 +339,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -351,7 +351,7 @@ Shader version: 500
...
@@ -351,7 +351,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -363,7 +363,7 @@ Shader version: 500
...
@@ -363,7 +363,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -376,7 +376,7 @@ Shader version: 500
...
@@ -376,7 +376,7 @@ Shader version: 500
0:8 3 (const int)
0:8 3 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -388,7 +388,7 @@ Shader version: 500
...
@@ -388,7 +388,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -400,7 +400,7 @@ Shader version: 500
...
@@ -400,7 +400,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -412,7 +412,7 @@ Shader version: 500
...
@@ -412,7 +412,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
...
Test/baseResults/hlsl.clipdistance-7.frag.out
View file @
ea0c1643
...
@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
...
@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
...
@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
...
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
...
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
...
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
...
@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
...
@@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
...
@@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
...
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
...
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
...
@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
...
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
...
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
...
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:8 2 (const int)
0:8 2 (const int)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
...
Test/baseResults/hlsl.clipdistance-7.vert.out
View file @
ea0c1643
...
@@ -101,7 +101,7 @@ Shader version: 500
...
@@ -101,7 +101,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -113,7 +113,7 @@ Shader version: 500
...
@@ -113,7 +113,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -125,7 +125,7 @@ Shader version: 500
...
@@ -125,7 +125,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -138,7 +138,7 @@ Shader version: 500
...
@@ -138,7 +138,7 @@ Shader version: 500
0:8 2 (const int)
0:8 2 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -150,7 +150,7 @@ Shader version: 500
...
@@ -150,7 +150,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -162,7 +162,7 @@ Shader version: 500
...
@@ -162,7 +162,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -174,7 +174,7 @@ Shader version: 500
...
@@ -174,7 +174,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
@@ -295,7 +295,7 @@ Shader version: 500
...
@@ -295,7 +295,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -307,7 +307,7 @@ Shader version: 500
...
@@ -307,7 +307,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -319,7 +319,7 @@ Shader version: 500
...
@@ -319,7 +319,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -332,7 +332,7 @@ Shader version: 500
...
@@ -332,7 +332,7 @@ Shader version: 500
0:8 2 (const int)
0:8 2 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 4 (const int)
0:8 4 (const int)
...
@@ -344,7 +344,7 @@ Shader version: 500
...
@@ -344,7 +344,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 5 (const int)
0:8 5 (const int)
...
@@ -356,7 +356,7 @@ Shader version: 500
...
@@ -356,7 +356,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 6 (const int)
0:8 6 (const int)
...
@@ -368,7 +368,7 @@ Shader version: 500
...
@@ -368,7 +368,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 7 (const int)
0:8 7 (const int)
...
...
Test/baseResults/hlsl.clipdistance-8.frag.out
View file @
ea0c1643
...
@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
...
@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
...
@@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
...
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
...
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
...
@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
...
@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
...
@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:8 1 (const int)
0:8 1 (const int)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
...
@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
0:8 direct index (
temp float
)
0:8 direct index (
in float ClipDistance
)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-8.vert.out
View file @
ea0c1643
...
@@ -68,7 +68,7 @@ Shader version: 500
...
@@ -68,7 +68,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -80,7 +80,7 @@ Shader version: 500
...
@@ -80,7 +80,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -92,7 +92,7 @@ Shader version: 500
...
@@ -92,7 +92,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -105,7 +105,7 @@ Shader version: 500
...
@@ -105,7 +105,7 @@ Shader version: 500
0:8 2 (const int)
0:8 2 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
@@ -190,7 +190,7 @@ Shader version: 500
...
@@ -190,7 +190,7 @@ Shader version: 500
0:8 0 (const int)
0:8 0 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
...
@@ -202,7 +202,7 @@ Shader version: 500
...
@@ -202,7 +202,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
...
@@ -214,7 +214,7 @@ Shader version: 500
...
@@ -214,7 +214,7 @@ Shader version: 500
0:8 Constant:
0:8 Constant:
0:8 1 (const int)
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 2 (const int)
0:8 2 (const int)
...
@@ -227,7 +227,7 @@ Shader version: 500
...
@@ -227,7 +227,7 @@ Shader version: 500
0:8 2 (const int)
0:8 2 (const int)
0:? Sequence
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 move second child to first child ( temp float)
0:8 direct index (
temp float
)
0:8 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 Constant:
0:8 3 (const int)
0:8 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-9.frag.out
View file @
ea0c1643
...
@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
...
@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 0 (const int)
0:6 0 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 0 (const int)
0:6 0 (const int)
...
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
...
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 1 (const int)
0:6 1 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 1 (const int)
0:6 1 (const int)
...
@@ -47,14 +47,14 @@ gl_FragCoord origin is upper left
...
@@ -47,14 +47,14 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 2 (const int)
0:6 2 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 2 (const int)
0:6 2 (const int)
0:? Sequence
0:? Sequence
0:6 move second child to first child ( temp float)
0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float)
0:? 'clip1' ( temp float)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 3 (const int)
0:6 3 (const int)
...
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
...
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 0 (const int)
0:6 0 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 0 (const int)
0:6 0 (const int)
...
@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
...
@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 1 (const int)
0:6 1 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 1 (const int)
0:6 1 (const int)
...
@@ -121,14 +121,14 @@ gl_FragCoord origin is upper left
...
@@ -121,14 +121,14 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 Constant:
0:6 2 (const int)
0:6 2 (const int)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 2 (const int)
0:6 2 (const int)
0:? Sequence
0:? Sequence
0:6 move second child to first child ( temp float)
0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float)
0:? 'clip1' ( temp float)
0:6 direct index (
temp float
)
0:6 direct index (
in float ClipDistance
)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 Constant:
0:6 3 (const int)
0:6 3 (const int)
...
...
Test/baseResults/hlsl.clipdistance-9.vert.out
View file @
ea0c1643
...
@@ -57,7 +57,7 @@ Shader version: 500
...
@@ -57,7 +57,7 @@ Shader version: 500
0:7 0 (const int)
0:7 0 (const int)
0:? Sequence
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -66,7 +66,7 @@ Shader version: 500
...
@@ -66,7 +66,7 @@ Shader version: 500
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -75,7 +75,7 @@ Shader version: 500
...
@@ -75,7 +75,7 @@ Shader version: 500
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -85,7 +85,7 @@ Shader version: 500
...
@@ -85,7 +85,7 @@ Shader version: 500
0:7 2 (const int)
0:7 2 (const int)
0:? Sequence
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
@@ -156,7 +156,7 @@ Shader version: 500
...
@@ -156,7 +156,7 @@ Shader version: 500
0:7 0 (const int)
0:7 0 (const int)
0:? Sequence
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
...
@@ -165,7 +165,7 @@ Shader version: 500
...
@@ -165,7 +165,7 @@ Shader version: 500
0:7 Constant:
0:7 Constant:
0:7 0 (const int)
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
...
@@ -174,7 +174,7 @@ Shader version: 500
...
@@ -174,7 +174,7 @@ Shader version: 500
0:7 Constant:
0:7 Constant:
0:7 1 (const int)
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 2 (const int)
0:7 2 (const int)
...
@@ -184,7 +184,7 @@ Shader version: 500
...
@@ -184,7 +184,7 @@ Shader version: 500
0:7 2 (const int)
0:7 2 (const int)
0:? Sequence
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 move second child to first child ( temp float)
0:7 direct index (
temp float
)
0:7 direct index (
out float ClipDistance
)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 Constant:
0:7 3 (const int)
0:7 3 (const int)
...
...
Test/baseResults/hlsl.semantic.vert.out
View file @
ea0c1643
...
@@ -48,7 +48,7 @@ Shader version: 500
...
@@ -48,7 +48,7 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 Constant:
0:10 0 (const int)
0:10 0 (const int)
...
@@ -58,7 +58,7 @@ Shader version: 500
...
@@ -58,7 +58,7 @@ Shader version: 500
0:10 0 (const int)
0:10 0 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 Constant:
0:10 1 (const int)
0:10 1 (const int)
...
@@ -68,7 +68,7 @@ Shader version: 500
...
@@ -68,7 +68,7 @@ Shader version: 500
0:10 1 (const int)
0:10 1 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float CullDistance
)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 Constant:
0:10 0 (const int)
0:10 0 (const int)
...
@@ -78,7 +78,7 @@ Shader version: 500
...
@@ -78,7 +78,7 @@ Shader version: 500
0:10 2 (const int)
0:10 2 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float CullDistance
)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 Constant:
0:10 1 (const int)
0:10 1 (const int)
...
@@ -155,7 +155,7 @@ Shader version: 500
...
@@ -155,7 +155,7 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 Constant:
0:10 0 (const int)
0:10 0 (const int)
...
@@ -165,7 +165,7 @@ Shader version: 500
...
@@ -165,7 +165,7 @@ Shader version: 500
0:10 0 (const int)
0:10 0 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float ClipDistance
)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 Constant:
0:10 1 (const int)
0:10 1 (const int)
...
@@ -175,7 +175,7 @@ Shader version: 500
...
@@ -175,7 +175,7 @@ Shader version: 500
0:10 1 (const int)
0:10 1 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float CullDistance
)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 Constant:
0:10 0 (const int)
0:10 0 (const int)
...
@@ -185,7 +185,7 @@ Shader version: 500
...
@@ -185,7 +185,7 @@ Shader version: 500
0:10 2 (const int)
0:10 2 (const int)
0:? Sequence
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 move second child to first child ( temp float)
0:10 direct index (
temp float
)
0:10 direct index (
out float CullDistance
)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 Constant:
0:10 1 (const int)
0:10 1 (const int)
...
...
hlsl/hlslParseHelper.cpp
View file @
ea0c1643
...
@@ -2412,9 +2412,15 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
...
@@ -2412,9 +2412,15 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
// Loop through every component of every element of the internal, and copy to or from the matching external.
// Loop through every component of every element of the internal, and copy to or from the matching external.
for
(
int
internalArrayPos
=
0
;
internalArrayPos
<
internalNodeArraySize
;
++
internalArrayPos
)
{
for
(
int
internalArrayPos
=
0
;
internalArrayPos
<
internalNodeArraySize
;
++
internalArrayPos
)
{
for
(
int
internalComponent
=
0
;
internalComponent
<
internalNodeVectorSize
;
++
internalComponent
)
{
for
(
int
internalComponent
=
0
;
internalComponent
<
internalNodeVectorSize
;
++
internalComponent
)
{
TIntermTyped
*
clipCullMember
=
clipCullSym
;
// array member to read from / write to:
// array member to read from / write to:
TIntermTyped
*
clipCullMember
=
intermediate
.
addIndex
(
EOpIndexDirect
,
clipCullSym
,
{
intermediate
.
addConstantUnion
(
clipCullArrayPos
++
,
loc
),
loc
);
const
TType
derefType
(
clipCullMember
->
getType
(),
0
);
clipCullMember
=
intermediate
.
addIndex
(
EOpIndexDirect
,
clipCullMember
,
intermediate
.
addConstantUnion
(
clipCullArrayPos
++
,
loc
),
loc
);
clipCullMember
->
setType
(
derefType
);
}
TIntermTyped
*
internalMember
=
internalNode
;
TIntermTyped
*
internalMember
=
internalNode
;
...
...
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