allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.
When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
Showing
Test/baseResults/hlsl.entry.rename.frag.out
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Test/hlsl.entry.rename.frag
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