Tessellation: Implicit array sizing and consistency checking of control-shader…
Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/410.tesc
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Test/420.tesc
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Test/420_size_gl_in.geom
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Test/baseResults/410.tesc.out
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Test/baseResults/420.tesc.out
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Test/baseResults/420_size_gl_in.geom.out
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