Unverified Commit fb53f835 by David Neto Committed by GitHub

Avoid spuriously adding Geometry capability for vert, tesc, tese (#2462)

Use of gl_Layer and gl_ViewportIndex in tessellation and vertex shaders should not trigger the addition of the Geometry capability. Fixes #2461 Added tests for use of gl_Layer and gl_ViewportIndex in a tessellation evaluation shader. Several tests for NVIDIA features for tessellation, vertex, or mesh shaders now lose the Geometry or MultiViewport capabilities. This is ok because the functionality is already covered by the ShaderViewportIndexLayerNV capability. The spv.meshShaderPerViewBuiltins.mesh test now fails validation because the validator does not know that PrimitiveId (and possibly other) builtins are enabled by the MeshShadingNV capability. I filed https://github.com/KhronosGroup/SPIRV-Headers/issues/179 to fix the grammar upstream.
parent 639f5461
......@@ -725,7 +725,10 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
return spv::BuiltInCullDistance;
case glslang::EbvViewportIndex:
builder.addCapability(spv::CapabilityMultiViewport);
if (glslangIntermediate->getStage() == EShLangGeometry ||
glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityMultiViewport);
}
if (glslangIntermediate->getStage() == EShLangVertex ||
glslangIntermediate->getStage() == EShLangTessControl ||
glslangIntermediate->getStage() == EShLangTessEvaluation) {
......@@ -754,7 +757,10 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
if (glslangIntermediate->getStage() == EShLangMeshNV) {
return spv::BuiltInLayer;
}
builder.addCapability(spv::CapabilityGeometry);
if (glslangIntermediate->getStage() == EShLangGeometry ||
glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityGeometry);
}
if (glslangIntermediate->getStage() == EShLangVertex ||
glslangIntermediate->getStage() == EShLangTessControl ||
glslangIntermediate->getStage() == EShLangTessEvaluation) {
......
spv.layer.tese
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 10
Capability Tessellation
Capability ShaderViewportIndexLayerNV
Extension "SPV_EXT_shader_viewport_index_layer"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 8
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingEqual
ExecutionMode 4 VertexOrderCcw
Source GLSL 450
SourceExtension "GL_ARB_shader_viewport_layer_array"
Name 4 "main"
Name 8 "gl_Layer"
Decorate 8(gl_Layer) BuiltIn Layer
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Output 6(int)
8(gl_Layer): 7(ptr) Variable Output
9: 6(int) Constant 1
4(main): 2 Function None 3
5: Label
Store 8(gl_Layer) 9
Return
FunctionEnd
......@@ -5,7 +5,6 @@ spv.meshShaderBuiltins.mesh
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
Capability DrawParameters
Capability ShaderViewportMaskNV
Capability MeshShadingNV
......
spv.meshShaderPerViewBuiltins.mesh
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 126
Capability MultiViewport
Capability PerViewAttributesNV
Capability MeshShadingNV
Extension "SPV_NVX_multiview_per_view_attributes"
......
......@@ -5,7 +5,6 @@ spv.meshShaderRedeclBuiltins.mesh
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
Capability ShaderViewportMaskNV
Capability MeshShadingNV
Extension "SPV_NV_mesh_shader"
......
......@@ -3,7 +3,6 @@ spv.stereoViewRendering.tesc
// Generated by (magic number): 8000a
// Id's are bound by 42
Capability Geometry
Capability Tessellation
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
......
......@@ -4,7 +4,6 @@ spv.stereoViewRendering.vert
// Id's are bound by 27
Capability Shader
Capability Geometry
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
Capability ShaderStereoViewNV
......
......@@ -4,9 +4,7 @@ Validation failed
// Generated by (magic number): 8000a
// Id's are bound by 25
Capability Geometry
Capability Tessellation
Capability MultiViewport
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
Extension "SPV_EXT_shader_viewport_index_layer"
......
......@@ -4,8 +4,6 @@ spv.viewportArray2.vert
// Id's are bound by 19
Capability Shader
Capability Geometry
Capability MultiViewport
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
Extension "SPV_EXT_shader_viewport_index_layer"
......
spv.viewportindex.tese
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 10
Capability Tessellation
Capability ShaderViewportIndexLayerNV
Extension "SPV_EXT_shader_viewport_index_layer"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 8
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingEqual
ExecutionMode 4 VertexOrderCcw
Source GLSL 450
SourceExtension "GL_ARB_shader_viewport_layer_array"
Name 4 "main"
Name 8 "gl_ViewportIndex"
Decorate 8(gl_ViewportIndex) BuiltIn ViewportIndex
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Output 6(int)
8(gl_ViewportIndex): 7(ptr) Variable Output
9: 6(int) Constant 1
4(main): 2 Function None 3
5: Label
Store 8(gl_ViewportIndex) 9
Return
FunctionEnd
#version 450
#extension GL_ARB_shader_viewport_layer_array : require
layout(triangles) in;
void main() {
gl_Layer = 1;
}
#version 450
#extension GL_ARB_shader_viewport_layer_array : require
layout(triangles) in;
void main() {
gl_ViewportIndex = 1;
}
......@@ -352,6 +352,7 @@ INSTANTIATE_TEST_SUITE_P(
"spv.int64.frag",
"spv.intcoopmat.comp",
"spv.intOps.vert",
"spv.layer.tese",
"spv.layoutNested.vert",
"spv.length.frag",
"spv.localAggregates.frag",
......@@ -439,6 +440,7 @@ INSTANTIATE_TEST_SUITE_P(
"spv.terminate.frag",
"spv.precise.tese",
"spv.precise.tesc",
"spv.viewportindex.tese",
"spv.volatileAtomic.comp",
"spv.vulkan100.subgroupArithmetic.comp",
"spv.vulkan100.subgroupPartitioned.comp",
......
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