- 09 Apr, 2020 1 commit
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alelenv authored
Fixes issue #2169.
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- 07 Apr, 2020 1 commit
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John Kessenich authored
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- 03 Apr, 2020 1 commit
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Ryan Harrison authored
This is causing downstream users compiler errors if they have Werror or other particularly restrictive flags turned on.
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- 02 Apr, 2020 1 commit
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Malcolm Bechard authored
* rework how shader interface block naming rules are handled * Fixes 2136 According to the spec, shader interfaces (uniform blocks, buffer blocks, input blocks, output blocks) all should be matched up via their block names across all compilation units, not instance names. Also, all block names can be re-used between all 4 interface types without conflict. This change makes it so all of these blocks are matched and remapped using block name and not by instance name. Additional the rule that matched uniform and buffer blocks must either be anonymous or named (but not nessearily the same name) is now imposed. * add warning if instance names differ between matched shader interfaces * Add test cases from #2137 which is now fixed as well. * replace some tab characters with spaces * buffer blocks and uniform blocks now share the same block namespace
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- 01 Apr, 2020 1 commit
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John Kessenich authored
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- 31 Mar, 2020 2 commits
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John Kessenich authored
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John Kessenich authored
Error out assignments to objects of rayQueryEXT type.
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- 30 Mar, 2020 5 commits
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alelenv authored
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John Kessenich authored
Remove unused variables.
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dan sinclair authored
This CL removes two unused variables from the initialization code.
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John Kessenich authored
Humble fix
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John Kessenich authored
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- 29 Mar, 2020 4 commits
- 28 Mar, 2020 1 commit
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John Kessenich authored
Update spirv-tools known_good to latest stable
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- 27 Mar, 2020 3 commits
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Greg Fischer authored
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John Kessenich authored
GL_EXT_ray_query accelerationStructureEXT
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John Kessenich authored
GL_EXT_ray_query pass-by-reference issues
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- 26 Mar, 2020 8 commits
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
sync to KhronosGroup/glslang
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John Kessenich authored
Add missing braces to if condition
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Geoffrey Martin-Noble authored
The indentation implies this was the intention. Noticed the issue while trying to compile our code with -Werror -Wall
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- 25 Mar, 2020 5 commits
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John Kessenich authored
GL_EXT_ray_query updates
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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- 24 Mar, 2020 7 commits
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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John Kessenich authored
Fix build on CMake 2.8, and fix Web build
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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Neslisah Torosdagli authored
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