1. 21 Sep, 2016 1 commit
    • HLSL: Add location offsets per resource type · 7f7c2ed7
      steve-lunarg authored
      This PR adds the ability to offset sampler, texture, and UBO bindings
      from provided base bindings, and to auto-number bindings that are not
      provided with explicit register numbers. The mechanism works as
      follows:
      
      - Offsets may be given on the command line for all stages, or
        individually for one or more single stages, in which case the
        offset will be auto-selected according to the stage being
        compiled. There is also an API to set them. The new command line
        options are --shift-sampler-binding, --shift-texture-binding, and
        --shift-UBO-binding.
      
      - Uniforms which are not given explicit bindings in the source code
        are auto-numbered if and only if they are in live code as
        determined by the algorithm used to build the reflection
        database, and the --auto-map-bindings option is given. This auto-numbering
        avoids using any binding slots which were explicitly provided in
        the code, whether or not that explicit use was live. E.g, "uniform
        Texture1D foo : register(t3);" with --shift-texture-binding 10 will
        reserve binding 13, whether or not foo is used in live code.
      
      - Shorter synonyms for the command line options are available.  See
        the --help output.
      
      The testing infrastructure is slightly extended to allow use of the
      binding offset API, and two new tests spv.register.(no)autoassign.frag are
      added for comparing the resulting SPIR-V.
  2. 20 Sep, 2016 5 commits
  3. 19 Sep, 2016 7 commits
  4. 17 Sep, 2016 3 commits
  5. 16 Sep, 2016 5 commits
  6. 14 Sep, 2016 1 commit
  7. 12 Sep, 2016 1 commit
  8. 11 Sep, 2016 1 commit
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  10. 09 Sep, 2016 8 commits
  11. 05 Sep, 2016 6 commits
  12. 03 Sep, 2016 1 commit