- 30 May, 2019 1 commit
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Jeff Bolz authored
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- 29 May, 2019 1 commit
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John Kessenich authored
Misc fixes from dgkoch
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- 28 May, 2019 2 commits
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Daniel Koch authored
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Daniel Koch authored
Don't prefix with "Capability" since the majority of them don't. Also add missing CapabilityImageFootprintNV
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- 24 May, 2019 2 commits
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John Kessenich authored
Fixed .dll install on MSVC.
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Matthew Albrecht authored
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- 17 May, 2019 2 commits
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John Kessenich authored
Build.gn: allow optimization in glslang lib and standalone
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Shahbaz Youssefi authored
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- 16 May, 2019 2 commits
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John Kessenich authored
Update SPIRV-Tools, SPIRV-Headers
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David Neto authored
Headers update fixes validation of spv.shaderBallotAMD.
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- 10 May, 2019 13 commits
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John Kessenich authored
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John Kessenich authored
SPV 1.4: Add code generation for SPIR-V 1.4 features
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
...when doing a variable lookup on an array of constants.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
This includes the test for the first feature of OpEntryPoint.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
Latest known-good SPIRV-Tools: WARNING: Needs python 3.x.
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- 09 May, 2019 3 commits
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John Kessenich authored
You may need to install python 3.x and also [windows users] may need to get it in your path in front of python 2.7.x. If you don't need the external projects (i.e., SPIRV-Tools) and don't want to upgrade to python 3, don't create the External subdirectory and CMake won't require python 3. (CMake has a bug that makes it find the wrong one on a first pass if the top level does not require the version needed by lower levels.)
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John Kessenich authored
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John Kessenich authored
For nonuniformEXT constructor, make a copy of the node to decorate
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- 08 May, 2019 2 commits
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Jeff Bolz authored
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John Kessenich authored
Add support for GL_EXT_buffer_reference2
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- 03 May, 2019 3 commits
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John Kessenich authored
Fix issues of explicit conversions.
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John Kessenich authored
If a shader's only use of float16 is for FConvert, add the Float16 capability
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John Kessenich authored
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- 01 May, 2019 2 commits
- 25 Apr, 2019 1 commit
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Rex Xu authored
For certain int8/int16/float16 conversions,they are conditionally allowed when extensions defining explicit arithmetic types are enabled.
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- 19 Apr, 2019 4 commits
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
This was added some time ago, but I suspect largely unused. Christoph pointed out of few contradictions to actual convention, so that's fixed. But, I suspect it is largely incomplete.
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- 17 Apr, 2019 2 commits
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John Kessenich authored
introduce ability to dump builtin symbol table
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Christoph Kubisch authored
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