1. 16 May, 2018 1 commit
    • HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers. · 91a8178e
      LoopDawg authored
      This PR forces the external definition of SV_GroupID variables to 3-vectors.
      The conversion process between the shader-declared type and the external type
      happens in wrapped main IO variable conversion.
      
      The same applies to SV_DispatchThreadID and SV_GroupThreadID.
      
      Fixes: #1371
  2. 15 May, 2018 1 commit
  3. 12 May, 2018 1 commit
  4. 10 May, 2018 2 commits
  5. 05 May, 2018 3 commits
  6. 04 May, 2018 2 commits
  7. 03 May, 2018 2 commits
  8. 02 May, 2018 1 commit
  9. 26 Apr, 2018 3 commits
  10. 25 Apr, 2018 1 commit
    • Update known-good. · 6b5d52a6
      GregF authored
      Notably, reduces spirv-opt time and adds folding of OpDot and OpFNegate.
  11. 24 Apr, 2018 1 commit
  12. 23 Apr, 2018 2 commits
  13. 20 Apr, 2018 1 commit
  14. 18 Apr, 2018 1 commit
  15. 17 Apr, 2018 4 commits
  16. 16 Apr, 2018 1 commit
  17. 15 Apr, 2018 1 commit
  18. 14 Apr, 2018 3 commits
  19. 13 Apr, 2018 5 commits
  20. 12 Apr, 2018 4 commits