- 07 Jul, 2020 1 commit
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Ben Clayton authored
`GenericCodeGen` and `MachineIndependent` were missing from the generated visual studio solutions. Add these.
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- 06 Jul, 2020 3 commits
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John Kessenich authored
gn: Fix dawn tests in Chromium
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John Kessenich authored
Add --quiet option.
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Marcin Ślusarz authored
Being quiet should have been the default, but I guess it's too late now to change it.
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- 05 Jul, 2020 3 commits
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Shahbaz Youssefi authored
Dawn tests use shaderc, which assumes glslang has HLSL support. This change makes HLSL support also follow template arguments, and changes the target names such that glslang_sources will remain the "has all features" target and the new glslang_lib_sources would be what ANGLE would use. Signed-off-by:Shahbaz Youssefi <ShabbyX@gmail.com>
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John Kessenich authored
gn: Fix `gn gen --check` by adding missing dependency
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Shahbaz Youssefi authored
Signed-off-by:Shahbaz Youssefi <ShabbyX@gmail.com>
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- 04 Jul, 2020 3 commits
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John Kessenich authored
gn: Optionally disable optimizations and HLSL
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John Kessenich authored
Add GLSLANG_BUILD_PIC CMake flag
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John Kessenich authored
Don't use add_link_options() on old CMake versions
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- 03 Jul, 2020 9 commits
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Ben Clayton authored
Enables `-fPIC` compiler flag even when building statically. This is helpful for statically linking a `glslang` target into a shared library. Simplifies the workarounds seen in google/shaderc#1093 to a `set(GLSLANG_BUILD_PIC 1)`.
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Shahbaz Youssefi authored
To reduce the binary size of ANGLE, a gn override is added (glslang_angle) which: - Controls whether ENABLE_OPT=1 is set - Customizes the build for the Vulkan backend of ANGLE. As a first step, this removes HLSL functionality which together with no optimization shave ~2.5MB off of ANGLE's binary size. Upcoming changes will add a macro for GLSLANG_ANGLE similar to GLSLANG_WEB that will strip features from glslang to support only what ANGLE needs. Signed-off-by:Shahbaz Youssefi <ShabbyX@gmail.com>
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Ben Clayton authored
Fixes: #2315
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John Kessenich authored
Kokoro: Correct the `build_file' path to build.sh
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John Kessenich authored
License headers: s/Google/The Khronos Group
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Ben Clayton authored
This was a copy-paste screwup, where the first line of the copyright had the company name was updated, but the company name mid way though was not.
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Ben Clayton authored
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John Kessenich authored
Add license checking continuous and presubmit tests
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John Kessenich authored
Fix GLSLANG_IS_SHARED_LIBRARY define
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- 02 Jul, 2020 6 commits
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Ben Clayton authored
The `license-checker` is a tool that verifies each file has contains a permitted license header. See https://github.com/ben-clayton/license-checker for more information.
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Ben Clayton authored
It was incorrectly always being set, causing linker warnings for MSVC builds. Also simplify the preprocessor nesting in `glslang\Public\ShaderLang.h`
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Ben Clayton authored
Add copyright headers to build files and scripts. Simplifies automated scanning for bad license headers.
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John Kessenich authored
HLSL: Fix #pragma pack_matrix(row_major) not work on global uniforms
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John Kessenich authored
glslang: Only export public interface for SOs
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John Kessenich authored
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- 01 Jul, 2020 6 commits
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John Kessenich authored
Location validation, with update to SPIR-V tools validating location
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John Kessenich authored
This introduces five new "Validation failures": - baseResults/hlsl.semantic.vert: issue with gl_ClipDistance/CullDistance - baseResults/spv.430.vert: issue gl_ClipDistance - baseResults/spv.450.tesc: still unknown - baseResults/spv.dataOut.frag: gl_FragData should not be supported, problem with front end - baseResults/spv.meshShaderPerViewUserDefined.mesh: seems okay, maybe a problem with SPIRV-Tools
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John Kessenich authored
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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John Kessenich authored
Add additional licenses in use to LICENSE.txt
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Ben Clayton authored
Ideally we'd unify the licenses in use by changing the licenses in the file headers to BSD-3-clause. Until then, let's correctly list all the licenses currently in use. Issue: #2305
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John Kessenich authored
Related to https://github.com/KhronosGroup/SPIRV-Cross/issues/1414. The real problem is either using DX10 semantics for DX9 or missing functionality in DX10 parsing.
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- 30 Jun, 2020 9 commits
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John Kessenich authored
SPV: RelaxedPrecision: use the result precision for texture sampling.
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John Kessenich authored
SPV: RelaxedPrecision: Generalize fix #2293 to cover more operations.
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Ben Clayton authored
Default to `-fvisibility=hidden`, and annotate the public glslang interface with `GLSLANG_EXPORT` to change the visibility of these cherry-picked symbols to default. This is also used by Windows builds for `__declspec(dllexport)`-ing the public DLL interface. This allows us to classify API changes into those that are publicly backwards compatible, and those that are not. Note that `libSPIRV` will likely need similar treatment. Issues: #2283, #1484
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John Kessenich authored
CMake: break up glslang into smaller static libs
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Ben Clayton authored
Add `GenericCodeGen` and `MachineIndependent` static library targets. Privately import both of these into the `glslang` target. Privately import `MachineIndependent` into the `SPIRV` target. This is done to break the dependency of `libglslang.so` non-public APIs from `libspirv.so`, which will become problematic once `glslang` hides its non-public symbols. | File | Before | After | |---------------------------|-----------:|-----------:| | `libGenericCodeGen.a` | - | `527716` | | `libglslang.a` | `68175944` | `512938` | | `libHLSL.a` | `1428` | `1428` | | `libMachineIndependent.a` | - | `67132202` | | `libOGLCompiler.a` | `75908` | `75908` | | `libOSDependent.a` | `23768` | `23768` | | `libSPIRV.a` | `15710210` | `15710210` | | `libSPVRemapper.a` | `3250894` | `3250894` | | File | Before | After | |-----------------------------------------|-----------:|-----------:| | `libglslang-default-resource-limits.so` | `117032` | `117032` | | `libglslang.so` | `22380688` | `22368216` | | `libHLSL.so` | `7520` | `7520` | | `libOGLCompiler.a` | `75908` | `75908` | | `libOSDependent.a` | `23768` | `23768` | | `libSPIRV.so` | `7288336` | `28151016` | | `libSPVRemapper.so` | `1940208` | `1940208` | Issues: #2283, #1484
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John Kessenich authored
CMake: Compile with -fPIC when building SOs
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John Kessenich authored
Fix #2298. The AST has two precisions, an operation precision and a result precision. Actual use of GLSL with mediump samplers wants the result precision, so pick that up instead of the operation precision.
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John Kessenich authored
CMake: Error on unresolved symbols
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John Kessenich authored
This simplifies and enforces use of precision in many more places, to help avoid accidental loss of RelaxedPrecision through intermediate operations. Known fixes are: - ?: - function return values with mis-matched precision - precision of function return values when a copy was needed to fix types
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